summaryrefslogtreecommitdiff
path: root/world/map/npc/002-4/chest.txt
blob: c2fec84012d9ecc48d322b722c3c8f23e332a3af (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
// Variables used: nibble 4 and 5 of QUEST_SouthTulimshar

002-4.gat,93,37,0|script|Treasure|111,{

    // This NPC previously used the variable TMW_Quest
    callfunc "ClearVarTMW_Quest";

    set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT);

    if (@state >= 26) goto L_Finished;

    mes "There is a chest here.";
    mes "Do you want to try to open it?";
    next;
    menu
        "Yes.", L_Yes,
        "No.", L_Close;

L_Yes:
    if (countitem("TreasureKey") < 3)
        goto L_Not_Enough;
    getinventorylist;
    if (@inventorylist_count == 100 && countitem("TreasureKey") > 3)
        goto L_TooMany;
    mes "You opened the chest and found a short bow!";
    delitem "TreasureKey", 3;
    getitem "ShortBow", 1;
    set @state, 26;
    callsub S_Update_Var;
    goto L_Close;

L_Not_Enough:
    mes "It seems that you do not have the right key for this chest yet...";
    goto L_Close;

L_Finished:
    mes "You have already opened this chest.";
    goto L_Close;

L_TooMany:
    mes "You do not have enough room to loot this chest. Maybe you should try again later.";
    goto L_Close;

L_Close:
    set @state, 0;
    close;
}