blob: 4368f59002b134fdd91007790c640f40e8fdfb67 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
// East sandstorm guard
// Variables used: nibble 4 and 5 of QUEST_SouthTulimshar
002-1,116,93,0|script|Stewen|123
{
// This NPC previously used the variable TMW_Quest
callfunc "ClearVarTMW_Quest";
set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT);
if (@state == 4) goto L_TMW_Quest_Received;
if (@state == 3) goto L_TMW_Quest;
mes "[Stewen]";
mes "\"I'm keeping a watchful eye on the monsters to the east so they don't threaten Tulimshar's citizens. They are pretty strong.\"";
goto L_Close;
L_TMW_Quest:
set @state, 4;
callsub S_Update_Var;
mes "[Stewen]";
mes "\"I don't get a break?! Lieutenant Dausen needs to ask the Wizard's Council for more help out here. Either that or give me a raise! Oh well. Thanks for letting me know.\"";
goto L_Close;
L_TMW_Quest_Received:
mes "[Stewen]";
mes "\"Thanks again for letting me know Lieutenant Dausen isn't letting me take a break. Once I get out of here, I'll let him know I want a raise!\"";
goto L_Close;
L_Close:
set @state, 0;
close;
S_Update_Var:
set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT));
return;
}
|