summaryrefslogtreecommitdiff
path: root/npc/functions/dailyquest.txt
blob: e62c604fd4f9072d69204ef7e946d2bb1ccc9c4a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
// The daily quests

// Variables returned:
// @dq_return - Code of what happend
//	0 = Low level
//	1 = Ignored NPC
//	2 = Not enough points
//	3 = Not enough items
//	4 = Success

// Variables to set:
// @dq_level - Minumal level needed to use the quest
// @dq_cost - The number of points this quest uses
// @dq_count - The number of given item needed
// @dq_name$ - String name of the item as seen by server
// @dq_friendly_name$ - Straing name of the item as seen by user
// @dq_money - The money reward for doing the quest
// @dq_exp - Experince gained by doing the quest

// Optional:
// @dq_handle_return - When set to anything other then 0 the function will not print exiting text

// Variables used inside:
// DailyQuestPoints - The number of points the player currently has
// DailyQuestTime - Time since DailyQuestPoints was lasted renewed
// DailyQuestBonus - Additional points that get renewed daily in addition to player BaseLevel

// (DailyQuestBonus makes a good reward from non-daily quests)

function	script	DailyQuest	{
	if (gettimetick(2) - DailyQuestTime > 86400) goto L_More_Points;

L_Start:
	if (BaseLevel < @dq_level) goto L_Low_Level;
	if (DailyQuestPoints < @dq_cost) goto L_Not_Enough_Points;

	mes "\"If you bring me " + @dq_count + " " + @dq_friendly_name$ + " I will give you a reward\"";
	menu "I have them for you", L_Trade,
	     "Ok, Ill get them", -,
             "I'm not going to help you", -;

	set @dq_return, 1;
	goto L_Exit;

L_Trade:
	if (countitem(@dq_name$) < @dq_count) goto L_Not_Enough;
	delitem @dq_name$, @dq_count;

	set zeny, zeny + @dq_money;
	getexp @dq_exp, 0;

	set DailyQuestPoints, DailyQuestPoints - @dq_cost;

	if (@dq_handle_return) goto L_Exit_Good; 
	
	mes "\"Thank you!\"";
	mes "";
	mes "[" + @dq_money + " money]";
	mes "[" + @dq_exp + " experience points]";

L_Exit_Good:
	set @dq_return, 4;
	goto L_Exit;

L_Not_Enough:
	if (!@dq_handle_return) mes "\"I said " + @dq_count + " " + @dq_friendly_name$ + ", learn to count\"";
	set @dq_return, 3;
	goto L_Exit;

L_Low_Level:
	if (!@dq_handle_return) mes "\"Hey, you should go kill some things to get stronger\"";
	set @dq_return, 0;
	goto L_Exit;

L_Not_Enough_Points:
	if (!@dq_handle_return) mes "\"You look exhausted, maybe you should rest some.\"";
	set @dq_return, 2;
	goto L_Exit;

L_More_Points:
	set DailyQuestPoints, BaseLevel + DailyQuestBonus;
	set DailyQuestTime, gettimetick(2);
	goto L_Start;

L_Exit:
	set @dq_handle_return, 0;  // Incase they forget
	return;
}