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-rw-r--r--world/map/npc/020-1/well.txt117
1 files changed, 61 insertions, 56 deletions
diff --git a/world/map/npc/020-1/well.txt b/world/map/npc/020-1/well.txt
index 5c9c9d75..9c6c633b 100644
--- a/world/map/npc/020-1/well.txt
+++ b/world/map/npc/020-1/well.txt
@@ -17,71 +17,77 @@
020-1,99,83,0|script|#Well|400
{
if(QL_WELL == 2) goto L_Finished;
- set @item_ID, 0;
- setarray @quote_item$, "Yuck! Who has thrown that on me?","Ouch! Who hurts me?","White powder!? What's going on up there?","Ahw! It's raining ","","","";
-
+
mes "...";
menu
- "Throw something in the well.", L_trew,
+ "Throw something in the well.", L_Throw,
"Leave it alone.", L_Close;
-L_trew:
+L_Throw:
mes "What do you want to throw?";
+
+ setarray @response_list$, "Yuck! Who threw that on me?", "Ouch! Who's hurting me?", "White powder!? What's going on up there?", "It's raining in Nivalis?!";
+ setarray @item_list$, "MaggotSlime", "RawLog", "PileOfAsh", "BottleOfWater";
menu
- "Maggot slime", L_MenuItems,
- "A raw log", L_MenuItems,
- "Pile of ash", L_MenuItems,
- "Bottle of water", L_MenuItems,
+ "Maggot slime", L_CheckItem,
+ "A raw log", L_CheckItem,
+ "Pile of ash", L_CheckItem,
+ "Bottle of water", L_CheckItem,
"Leave it alone", L_Close;
-L_MenuItems:
- set @menu, @menu - 1;
-
- // little IF to do @quote$ & @Item_ID
- set @quote$, @quote_item$[@menu];
- if(@menu == 0)
- set @item_ID, 505;
- if(@menu == 1)
- set @item_ID, 569;
- if(@menu == 2)
- set @item_ID, 701;
- if(@menu == 3)
- set @item_ID, 541;
-
- if(countitem(@item_ID) < 1)
- goto L_NO_ITEM;
- if(@menu == 3)
+L_CheckItem:
+ set @index, @menu - 1;
+ set @response$, @response_list$[@index];
+ set @item$, @item_list$[@index];
+
+ mes @item$;
+
+ if(countitem(@item$) == 0)
+ goto L_MissingItem;
+ delitem @item$, 1;
+
+ if(@item$ == "BottleOfWater")
getitem "EmptyBottle", 1;
- delitem @item_ID, 1;
-
+
mes "[Mysterious voice inside the well]";
- mes "\" "+ @quote$ +"\"";
+ mes "\"" + @response$ + "\"";
next;
menu
- "Who are you?", L_MenuItems1,
- "How did you get there?", L_MenuItems1,
- "Do you need help?", L_MenuItems1;
+ "Who are you?", L_Who,
+ "How did you get down there?", L_How,
+ "Do you need help?", L_Help;
+
+L_Who:
+ set @response$, "I'll talk about who I am after leaving the well. ";
+ goto L_GetHelp;
-L_MenuItems1:
- set @menu, @menu - 1;
- if (@menu == 0)
- set @quote$, "I'll talk about who I am after leaving the well.";
- if (@menu == 1)
- set @quote$, "Well, someone has pushed me in the well, I don't know who did that.";
- if (@menu == 2)
- set @quote$, "";
+L_How:
+ set @response$, "Well, someone pushed me into the well, I'm not sure who. ";
+ goto L_GetHelp;
+
+L_Help:
+ set @response$, "I certainly can't get out on my own. ";
+ goto L_GetHelp;
+
+L_GetHelp:
mes "[Mysterious voice inside the well]";
- mes "\" "+ @quote$ +". So if you can call help for me... please do so!\"";
- set QL_WELL, 1;
- close;
+ mes "\"" + @response$ + "So if you can get some help for me... please do so!\"";
+ set @QL_WELL, 1;
+
+ cleararray @response_list$, "", 4;
+ cleararray @item_list$, "", 4;
+ set @index, 0;
+ set @response$, "";
+
+ goto L_Close;
-L_NO_ITEM:
- mes "You don't have such an item... Come back when you have it.";
- close;
+L_MissingItem:
+ mes "You can't throw something you don't have.";
+ goto L_Close;
L_Finished:
mes "This is a well.";
- close;
+ goto L_Close;
L_Close:
close;
@@ -91,24 +97,23 @@ L_Close:
{
mes "[Miler]";
mes "\"Hello!\"";
- if(QL_WELL == 2) close;
- if(QL_WELL == 1)
- menu
- "Hello.", L_Close,
- "Hello, Can you help me?", L_HELP;
- goto L_Close;
+
+ if(QL_WELL != 1) goto L_Close;
+ menu
+ "Hello.", L_Close,
+ "Hello, Can you help me?", L_Help;
-L_HELP:
+L_Help:
mes "[Miler]";
mes "\"What's the problem?\"";
- menu "Someone has fallen in the well.", L_Next;
+ menu "Someone fell into the well.", L_Next;
L_Next:
mes "[Miler]";
mes "\"Ho! I'll help him!\"";
getexp (BaseLevel * 111), 0;
set QL_WELL, 2;
- close;
+ goto L_Close;
L_Close:
close;