diff options
Diffstat (limited to 'world/map/npc/annuals/halloween/doomsday.txt')
-rw-r--r-- | world/map/npc/annuals/halloween/doomsday.txt | 714 |
1 files changed, 714 insertions, 0 deletions
diff --git a/world/map/npc/annuals/halloween/doomsday.txt b/world/map/npc/annuals/halloween/doomsday.txt new file mode 100644 index 00000000..6af00341 --- /dev/null +++ b/world/map/npc/annuals/halloween/doomsday.txt @@ -0,0 +1,714 @@ +// Evol script +// Year: 2020 +// +// Controls Doomsday Event - Vanilla Jande's Rescue (Halloween 2020) +// +// Operates: 057-1 070-1 003-1 +// See also: npc/annuals/halloween/munro.txt +// Variables: +// $@HW2020_SLAIN, array +// $@HW2020_TIMER, array +// $@HW2020_HOCUS, integer +// (0 - Not yet, 1 - Cutscene, 2 - Ambushed, 3 - Completing, 4 - Completed) +// $@HW2020_CNT, temporary int +// $@JACKOID, temporary int +// $@UnderMc, temporary int +// @TulimMc, temporary int +// @JACKOID, temporary int +// @mobID, temporary int +// @mobAM, temporary int + +//////////////////////////////////////////////// +// JackO Central Processing Core ($@JACKOID) +function|script|HocusJackO +{ + if (!$@HW2020_SLAIN[$@JACKOID]) + goto L_Return; + + if ($@HW2020_TIMER[$@JACKOID] < gettimetick(2)) + goto L_Expired; + + // Count the JackO + set $@HW2020_CNT, $@HW2020_CNT+1; + set $@JACKOID, 0; + return; + +// Time expired! +L_Expired: + set $@HW2020_SLAIN[$@JACKOID], 0; + // Re-enable the NPC + if ($@JACKOID == 0) + enablenpc "JackO#Tybalt"; + if ($@JACKOID == 1) + enablenpc "JackO#Nicolas"; + if ($@JACKOID == 2) + enablenpc "JackO#Elanore"; + if ($@JACKOID == 3) + enablenpc "JackO#Aisha"; + if ($@JACKOID == 4) + enablenpc "JackO#Nina"; + if ($@JACKOID == 5) + enablenpc "JackO#Ian"; + if ($@JACKOID == 6) + enablenpc "JackO#Luca"; + if ($@JACKOID == 7) + enablenpc "JackO#Ekinu"; + if ($@JACKOID == 8) + enablenpc "JackO#Ryan"; + if ($@JACKOID == 9) + enablenpc "JackO#Neko"; + if ($@JACKOID == 10) + enablenpc "JackO#Ishi"; + if ($@JACKOID == 11) + enablenpc "JackO#Sandra"; + if ($@JACKOID == 12) + enablenpc "JackO#Vincent"; + set $@JACKOID, 0; + return; + +L_Return: + set $@JACKOID, 0; + return; +} + +//////////////////////////////////////////////// +// Monster Script Control +-|script|HW2020 Mobs|32767 +{ + close; + +OnInit: + goto L_Main; + +// They'll respawn at midday. +OnClock1200: + goto L_Main; + +L_Main: + // Do not waste RAM/CPU if we don't need it + if ($DOOMSDAY != 3 || !$@halloween_time) + end; + if ($DOOMSDAY_TJANDE || !$DOOMSDAY_TWARP) + end; + + ///////////////////////////////////////////////////////////////////////// + // Underworld Controller + + // TYPE 1141, SASQUATCH + set $@UnderMc, mobcount("070-1", "HW2020 Mobs::OnDeath1")+1; + if ($@UnderMc < 20) + areamonster "070-1", 20, 20, 75, 100, "", 1141, 20-$@UnderMc, "HW2020 Mobs::OnDeath1"; + + set $@UnderMc, mobcount("070-1", "HW2020 Mobs::OnDeath2")+1; + if ($@UnderMc < 20) + areamonster "070-1", 77, 20, 127, 100, "", 1141, 20-$@UnderMc, "HW2020 Mobs::OnDeath2"; + + set $@UnderMc, mobcount("070-1", "HW2020 Mobs::OnDeath3")+1; + if ($@UnderMc < 20) + areamonster "070-1", 130, 20, 170, 100, "", 1141, 20-$@UnderMc, "HW2020 Mobs::OnDeath3"; + + // TYPE 1140, TENGU + set $@UnderMc, mobcount("070-1", "HW2020 Mobs::OnDeath4")+1; + if ($@UnderMc < 20) + areamonster "070-1", 20, 20, 75, 100, "", 1140, 20-$@UnderMc, "HW2020 Mobs::OnDeath4"; + + set $@UnderMc, mobcount("070-1", "HW2020 Mobs::OnDeath5")+1; + if ($@UnderMc < 20) + areamonster "070-1", 77, 20, 127, 100, "", 1140, 20-$@UnderMc, "HW2020 Mobs::OnDeath5"; + + set $@UnderMc, mobcount("070-1", "HW2020 Mobs::OnDeath6")+1; + if ($@UnderMc < 20) + areamonster "070-1", 130, 20, 170, 100, "", 1140, 20-$@UnderMc, "HW2020 Mobs::OnDeath6"; + + // TYPE 1143, SLAYER + set $@UnderMc, mobcount("070-1", "HW2020 Mobs::OnDeath7")+1; + if ($@UnderMc < 20) + areamonster "070-1", 20, 20, 75, 100, "", 1143, 20-$@UnderMc, "HW2020 Mobs::OnDeath7"; + + set $@UnderMc, mobcount("070-1", "HW2020 Mobs::OnDeath8")+1; + if ($@UnderMc < 20) + areamonster "070-1", 77, 20, 127, 100, "", 1143, 20-$@UnderMc, "HW2020 Mobs::OnDeath8"; + + set $@UnderMc, mobcount("070-1", "HW2020 Mobs::OnDeath9")+1; + if ($@UnderMc < 20) + areamonster "070-1", 130, 20, 170, 100, "", 1143, 20-$@UnderMc, "HW2020 Mobs::OnDeath9"; + + // GUARDIANS + set $@UnderMc, mobcount("070-1", "HW2020 Mobs::OnDeath10")+1; + if ($@UnderMc < 3) + areamonster "070-1", 132, 30, 140, 36, "", 1147, 3-$@UnderMc, "HW2020 Mobs::OnDeath10"; + + set $@UnderMc, mobcount("070-1", "HW2020 Mobs::OnDeath11")+1; + if ($@UnderMc < 1) + areamonster "070-1", 134, 32, 135, 34, "", 1146, 1, "HW2020 Mobs::OnDeath10"; + + ///////////////////////////////////////////////////////////////////////// + // Tulimshar Controller + + // Done + set $@UnderMc, 0; + end; + +// Labels +OnDeath0: + end; +OnDeath1: + end; +OnDeath2: + end; +OnDeath3: + end; +OnDeath4: + end; +OnDeath5: + end; +OnDeath6: + end; +OnDeath7: + end; +OnDeath8: + end; +OnDeath9: + end; +OnDeath10: + end; +OnDeath11: + end; +OnDeath12: + end; + +OnTimer30000: + // Check every JackO + set $@HW2020_CNT, 0; + set $@JACKOID, 0; callfunc "HocusJackO"; + set $@JACKOID, 1; callfunc "HocusJackO"; + set $@JACKOID, 2; callfunc "HocusJackO"; + set $@JACKOID, 3; callfunc "HocusJackO"; + set $@JACKOID, 4; callfunc "HocusJackO"; + set $@JACKOID, 5; callfunc "HocusJackO"; + set $@JACKOID, 6; callfunc "HocusJackO"; + set $@JACKOID, 7; callfunc "HocusJackO"; + set $@JACKOID, 8; callfunc "HocusJackO"; + set $@JACKOID, 9; callfunc "HocusJackO"; + set $@JACKOID, 10; callfunc "HocusJackO"; + set $@JACKOID, 11; callfunc "HocusJackO"; + set $@JACKOID, 12; callfunc "HocusJackO"; + + // Check if portal is to be active + if ($@HW2020_CNT >= 13) + goto L_Active; + + // Janitor + set $@HW2020_CNT, 0; + initnpctimer; + end; + +L_Active: + mapannounce "003-1", "##1There is a loud sound coming from the Bazar.##0" , 0; + enablenpc "#HW2020Bazar"; + stopnpctimer; + end; + +// Misc functions +OnStopThere: + if (getx() > 66 || gety() > 62) + warp "003-1", 44, 61; + sendcollision "003-1", 1, 42, 62, 46, 64; + end; + +OnReward: + set $@HW2020_HOCUS, 4; + mes "[Jande]"; + mes "Jande was rescued. Numa will take care of him until he recovers."; + mes "He struggled for words, but the time he spent there did a number on him."; + mes ""; + mes "What Jande found out? Where is Zax De'Kagen?"; + next; + mes ".:: DOOMSDAY ACT 5: THE FINAL BATTLE ::."; + mes "---- ----"; + mes "INTERLUDE III: RESCUING JANDE"; + mes ""; + mes "Continues in ##BOctober 24th, 17:30 UTC##b"; + mes "##1The Final Snapshot will happen at October 31st.##0"; + next; + // Reward + set @rand, rand(7); + if (@rand == 0) + getitem "Eyepatch", 1; // Classic from HW and Christmas (10% chance) + if (@rand == 1) + getitem "MoubooHead", 1; // Replaced from: Circlet + if (@rand == 2) + getitem "Goggles", 1; + if (@rand == 3) + getitem "LeatherGoggles", 1; + if (@rand == 4) + getitem "SailorHat", 1; // Replaced from: Pirate Hat (Rarity) + if (@rand == 5) + getitem "SkullMask", 1; + if (@rand == 6) + getitem "FaceMask", 1; // Actually Christmas + warp "009-1", 52, 40; + message strcharinfo(0), "Numa : Thanks for helping. I know it is not much, but here is a reward for you."; + close; + +} + + +//////////////////////////////////////////////// +// Return gate +003-1,142,18,0|script|To Underworld|400,1,0 +{ + end; +OnTouch: + if ($DOOMSDAY != 3) end; + if ($DOOMSDAY_TJANDE == 1) end; + if (!$@halloween_time) end; + + warp "070-1", 134, 30; + close; + +OnInit: + if ($DOOMSDAY != 3) + disablenpc "To Underworld"; + end; +} + + +//////////////////////////////////////////////// +003-1,44,64,0|script|#HW2020ActionLess|400,3,0 +{ + end; +OnTouch: + if ($@HW2020_HOCUS == 2 || $@HW2020_HOCUS == 3) + warp "070-1", 0, 0; + end; +} + +003-1,44,40,0|script|#HW2020Bazar|424,0,0 +{ + close; + +OnTouch: + if ($@HW2020_HOCUS == 0) + goto L_Ambush; + if ($@HW2020_HOCUS == 1) + end; + if ($@HW2020_HOCUS == 2) + goto L_Check; + if ($@HW2020_HOCUS == 3) + end; + warp "009-1", 52, 40; + end; + +// TODO +L_Ambush: + set $@HW2020_HOCUS, 1; + mapannounce "003-1", "What, did you thought it would be so easy?" , 0; + addnpctimer 3000, "#HW2020Bazar::OnAmbush1"; + end; + +OnAmbush1: + mapannounce "003-1", "Hahaha! I am the self-proclaimed sovereign of the underworld..." , 0; + addnpctimer 3000, "#HW2020Bazar::OnAmbush2"; + end; + +OnAmbush2: + mapannounce "003-1", "...THE LOST! Return to where you come from!!" , 0; + // Boss and his shrooms + monster "003-1", 44, 40, "", 1073, 1, "HW2020 Mobs::OnDeath1"; + areamonster "003-1", 20, 20, 60, 60, "", 1106, 12, "HW2020 Mobs::OnDeath2"; + // Collection of nearly every monster you saw thus far :> + areamonster "003-1", 20, 25, 60, 40, "", 1096, 8, "HW2020 Mobs::OnDeath3"; + areamonster "003-1", 20, 25, 60, 40, "", 1036, 6, "HW2020 Mobs::OnDeath4"; + areamonster "003-1", 20, 20, 60, 35, "", 1103, 6, "HW2020 Mobs::OnDeath5"; + areamonster "003-1", 20, 20, 60, 35, "", 1045, 4, "HW2020 Mobs::OnDeath6"; + areamonster "003-1", 20, 20, 60, 30, "", 1022, 2, "HW2020 Mobs::OnDeath7"; + areamonster "003-1", 20, 20, 60, 30, "", 1075, 2, "HW2020 Mobs::OnDeath8"; + areamonster "003-1", 20, 20, 60, 40, "", 1074, 2, "HW2020 Mobs::OnDeath9"; + areamonster "003-1", 20, 20, 60, 40, "", 1124, 2, "HW2020 Mobs::OnDeath10"; + set $@HW2020_HOCUS, 2; + areatimer 0, "003-1", 18, 18, 150, 100, 10, "HW2020 Mobs::OnStopThere"; + initnpctimer; + end; + +L_Check: + set @TulimMc, mobcount("003-1", "HW2020 Mobs::OnDeath1")+1; + if (@TulimMc) + goto L_Reaper; + + set @TulimMc, @TulimMc+mobcount("003-1", "HW2020 Mobs::OnDeath2")+1; + set @TulimMc, @TulimMc+mobcount("003-1", "HW2020 Mobs::OnDeath3")+1; + set @TulimMc, @TulimMc+mobcount("003-1", "HW2020 Mobs::OnDeath4")+1; + set @TulimMc, @TulimMc+mobcount("003-1", "HW2020 Mobs::OnDeath5")+1; + set @TulimMc, @TulimMc+mobcount("003-1", "HW2020 Mobs::OnDeath6")+1; + set @TulimMc, @TulimMc+mobcount("003-1", "HW2020 Mobs::OnDeath7")+1; + set @TulimMc, @TulimMc+mobcount("003-1", "HW2020 Mobs::OnDeath8")+1; + set @TulimMc, @TulimMc+mobcount("003-1", "HW2020 Mobs::OnDeath9")+1; + set @TulimMc, @TulimMc+mobcount("003-1", "HW2020 Mobs::OnDeath10")+1; + + if (@TulimMc) + goto L_NotReady; + + goto L_Finish; + +L_Reaper: + message strcharinfo(0), "The Lost : Hahaha! Don't you think I can't see you!"; + set @TulimMc, 0; + end; + +L_NotReady: + message strcharinfo(0), strcharinfo(0) + " : I can still count "+@TulimMc+" monsters which need to be defeated first."; + set @TulimMc, 0; + end; + +L_Finish: + set $@HW2020_HOCUS, 3; + announce "Doomsday : Jande has been rescued from the Underworld." , 0; + mapannounce "003-1", "The Lost : To be defeated... You should all get lost here forever..." , 0; + areatimer 0, "003-1", 18, 18, 66, 62, 2000, "HW2020 Mobs::OnReward"; + stopnpctimer; + end; + +OnInit: + disablenpc "#HW2020Bazar"; + end; + +// Players defeated? :( +OnTimer5000: + if (getmapusers("003-1") < 1) + goto L_Janitor; + initnpctimer; + end; + +L_Janitor: + killmonster "003-1", "All"; + set $@HW2020_HOCUS, 0; + cleararray $@HW2020_SLAIN, 0, 20; + cleararray $@HW2020_TIMER, 0, 20; + enablenpc "JackO#Tybalt"; + enablenpc "JackO#Nicolas"; + enablenpc "JackO#Elanore"; + enablenpc "JackO#Aisha"; + enablenpc "JackO#Nina"; + enablenpc "JackO#Ian"; + enablenpc "JackO#Luca"; + enablenpc "JackO#Ekinu"; + enablenpc "JackO#Ryan"; + enablenpc "JackO#Neko"; + enablenpc "JackO#Ishi"; + enablenpc "JackO#Sandra"; + enablenpc "JackO#Vincent"; + disablenpc strnpcinfo(0); + stopnpctimer; + end; +} + +//////////////////////////////////////////////// +// Hocus Campaign Main Function +// HocusCampaign( @JACKOID ) +// Use getmap(), getx() and gety() for spawn centering +// OnBegin: +// $@HW2020_SLAIN[ JACKOID ] = False +// $@HW2020_TIMER[ JACKOID ] = gettimetick(2) +// Have HW2020 Mobs timer controlling all of them (runs every minute for expire) +// OnFinish: +// $@HW2020_SLAIN[ JACKOID ] = True +// Timer NOT updated!! +function|script|HocusCampaign +{ + if (@JACKOID < 1) + goto L_Return; + + set @JACKOID, @JACKOID-1; + + if ($@HW2020_TIMER[@JACKOID] > gettimetick(2)) + goto L_Check; + + mes "[Jack O]"; + mes "Hohoho... I am the JackO who curses this lost soul."; + mes "Do you want to free this person? Defeat meeeeee...."; + next; + mes "[Jack O]"; + mes "Hohoho... Prove your worth, defeat meeeeee...."; + mes "Slay all my minions, can you prove yourself to meeeeee....?"; + next; + mes "##3.:: Mission Goals ::.##0"; + mes "1. Defeat all monsters spawned by JackO"; + mes "2. Talk to JackO after this to lift the curse"; + mes "3. Once all 13 NPCs curse is lifted, go to ?????"; + mes ""; + mes "##1Time Limit: 30 minutes since first JackO monster spawn."; + next; + menu + "Bring it on!", L_Begin, + "Not now!", L_Abort; + +L_Begin: + if ($@HW2020_TIMER[@JACKOID] > gettimetick(2)) + goto L_Return; + + // Assign timer, set JackO to ACTIVE + set $@HW2020_SLAIN[@JACKOID], 0; + set $@HW2020_TIMER[@JACKOID], gettimetick(2)+1800; + + // Define mob id + if (@JACKOID % 8 == 0) + set @mobID, 1096; // Soul Snake + if (@JACKOID % 8 == 1) + set @mobID, 1036; // Zombie + if (@JACKOID % 8 == 2) + set @mobID, 1103; // Witch Guard + if (@JACKOID % 8 == 3) + set @mobID, 1045; // Fallen + if (@JACKOID % 8 == 4) + set @mobID, 1022; // JackO + if (@JACKOID % 8 == 5) + set @mobID, 1075; // Stalker + if (@JACKOID % 8 == 6) + set @mobID, 1074; // Red Bone + if (@JACKOID % 8 == 7) + set @mobID, 1124; // Wight + + // Define mob amount + set @mobAM, 8; // Default + if (@JACKOID % 8 == 0) + set @mobAM, 12; // Soul Snake must be more + if (@JACKOID % 8 >= 4) + set @mobAM, 6; // Stalker, JackO, Red and Wigh must be less + + // Spawn the Monsters + areamonster "003-1", getx()-10, gety()-10, getx()+10, gety()+10, "", @mobID, @mobAM, "HW2020 Mobs::OnDeath"+@JACKOID; + + // Announce + mapannounce "003-1", "JackO : Hohoho... You cannot defeat meeeee!" , 0; + + // Clear temporary variables + set @mobID, 0; + set @mobAM, 0; + close2; + return; + +L_Abort: + close2; + return; + +L_Check: + // Count Monsters + set @TulimMc, mobcount("003-1", "HW2020 Mobs::OnDeath"+@JACKOID)+1; + if (@TulimMc) + goto L_Information; + + // Disable JackO here, the script will catch that + set $@HW2020_SLAIN[@JACKOID], 1; + + mes "[JackO]"; + mes "Hohoho... We'll meet againnnnnnnn!"; + donpcevent "HW2020 Mobs::OnTimer30000"; + close2; + return; + +L_Information: + message strcharinfo(0), "JackO : Hohoho... Still "+@TulimMc+" monsters alive... Defeat meeeeee.....!"; + set @TulimMc, 0; + return; + +L_Return: + return; + +} + +//////////////////////////////////////////////// +// JackOs (13 JackOs) +003-1,26,73,0|script|JackO#Tybalt|133 +{ + callfunc "PCtoNPCRange"; + if(@npc_check) end; + set @JACKOID, 1; + callfunc "HocusCampaign"; + if ($@HW2020_SLAIN[@JACKOID]) + disablenpc strnpcinfo(0); + set @JACKOID, 0; + close; +} + +003-1,101,31,0|script|JackO#Nicolas|133 +{ + callfunc "PCtoNPCRange"; + if(@npc_check) end; + set @JACKOID, 2; + callfunc "HocusCampaign"; + if ($@HW2020_SLAIN[@JACKOID]) + disablenpc strnpcinfo(0); + set @JACKOID, 0; + close; +} + +003-1,38,66,0|script|JackO#Elanore|133 +{ + callfunc "PCtoNPCRange"; + if(@npc_check) end; + set @JACKOID, 3; + callfunc "HocusCampaign"; + if ($@HW2020_SLAIN[@JACKOID]) + disablenpc strnpcinfo(0); + set @JACKOID, 0; + close; +} + +003-1,56,70,0|script|JackO#Aisha|133 +{ + callfunc "PCtoNPCRange"; + if(@npc_check) end; + set @JACKOID, 4; + callfunc "HocusCampaign"; + if ($@HW2020_SLAIN[@JACKOID]) + disablenpc strnpcinfo(0); + set @JACKOID, 0; + close; +} + +003-1,119,33,0|script|JackO#Nina|133 +{ + callfunc "PCtoNPCRange"; + if(@npc_check) end; + set @JACKOID, 5; + callfunc "HocusCampaign"; + if ($@HW2020_SLAIN[@JACKOID]) + disablenpc strnpcinfo(0); + set @JACKOID, 0; + close; +} + +003-1,32,30,0|script|JackO#Ian|133 +{ + callfunc "PCtoNPCRange"; + if(@npc_check) end; + set @JACKOID, 6; + callfunc "HocusCampaign"; + if ($@HW2020_SLAIN[@JACKOID]) + disablenpc strnpcinfo(0); + set @JACKOID, 0; + close; +} + +003-1,113,43,0|script|JackO#Luca|133 +{ + callfunc "PCtoNPCRange"; + if(@npc_check) end; + set @JACKOID, 7; + callfunc "HocusCampaign"; + if ($@HW2020_SLAIN[@JACKOID]) + disablenpc strnpcinfo(0); + set @JACKOID, 0; + close; +} + +003-1,47,79,0|script|JackO#Ekinu|133 +{ + callfunc "PCtoNPCRange"; + if(@npc_check) end; + set @JACKOID, 8; + callfunc "HocusCampaign"; + if ($@HW2020_SLAIN[@JACKOID]) + disablenpc strnpcinfo(0); + set @JACKOID, 0; + close; +} + +003-1,38,79,0|script|JackO#Ryan|133 +{ + callfunc "PCtoNPCRange"; + if(@npc_check) end; + set @JACKOID, 9; + callfunc "HocusCampaign"; + if ($@HW2020_SLAIN[@JACKOID]) + disablenpc strnpcinfo(0); + set @JACKOID, 0; + close; +} + +003-1,53,45,0|script|JackO#Neko|133 +{ + callfunc "PCtoNPCRange"; + if(@npc_check) end; + set @JACKOID, 10; + callfunc "HocusCampaign"; + if ($@HW2020_SLAIN[@JACKOID]) + disablenpc strnpcinfo(0); + set @JACKOID, 0; + close; +} + +003-1,54,51,0|script|JackO#Ishi|133 +{ + callfunc "PCtoNPCRange"; + if(@npc_check) end; + set @JACKOID, 11; + callfunc "HocusCampaign"; + if ($@HW2020_SLAIN[@JACKOID]) + disablenpc strnpcinfo(0); + set @JACKOID, 0; + close; +} + +003-1,71,61,0|script|JackO#Sandra|133 +{ + callfunc "PCtoNPCRange"; + if(@npc_check) end; + set @JACKOID, 12; + callfunc "HocusCampaign"; + if ($@HW2020_SLAIN[@JACKOID]) + disablenpc strnpcinfo(0); + set @JACKOID, 0; + close; +} + +003-1,136,35,0|script|JackO#Vincent|133 +{ + callfunc "PCtoNPCRange"; + if(@npc_check) end; + set @JACKOID, 13; + callfunc "HocusCampaign"; + if ($@HW2020_SLAIN[@JACKOID]) + disablenpc strnpcinfo(0); + set @JACKOID, 0; + close; +} + +057-1,126,63,0|script|#HW2020Shroom|400 +{ + // Halloween only + if (!$@halloween_time) end; + callfunc "PCtoNPCRange"; + if(@npc_check) end; + mes "This is a strange mushroom."; + mes "Seeing it makes you feel like saying"; + mes "##B" + get(.invocation$, "alonsialonso") + "##b"; + next; + mes "This never happened before. Must be halloween."; + mes "I should be careful, it could be related to [@@666|@@]!"; + next; + mes "##9HINT: Use the spell only in the precise area of interest.##0"; + mes "##9Side effects of spell misuse includes and are not limited to:##0"; + mes "##9death, warp, heal and/or item loss.##0"; + mes ""; + mes "##9The spell will cease to function once Halloween is over.##0"; + close; +} + +070-1,134,30,0|script|#HW2020Chapel|400 +{ + // Halloween only + if (!$@halloween_time) end; + callfunc "PCtoNPCRange"; + if(@npc_check) end; + mes "Past this door lies the crypt where Tormenta was supposed to be."; + mes "I really should not lock myself up in a place where I cannot leave."; + next; + mes "It should be safe to try the following on the door:"; + mes "##B" + get(.invocation$, "alonsialonso") + "##b"; + // NOTE: This door should lead to 070-3, Abyss/Reaper Room. + // Players from TMW Hardcore would know. + close; +} + |