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-rw-r--r--npc/031-1_NivalisPort/angelaOutside.txt1
-rw-r--r--npc/031-2_Angelas_House/angelaHouse.txt2
-rw-r--r--npc/031-3_Cave/cindyCave.txt13
3 files changed, 9 insertions, 7 deletions
diff --git a/npc/031-1_NivalisPort/angelaOutside.txt b/npc/031-1_NivalisPort/angelaOutside.txt
index c6088ad3..b10bb5f9 100644
--- a/npc/031-1_NivalisPort/angelaOutside.txt
+++ b/npc/031-1_NivalisPort/angelaOutside.txt
@@ -32,7 +32,6 @@
L_Whining:
mes "[Angela]";
-//TODO: add more whining, enough to make it annoying to read it all
mes "\"My poor little daugther, please! Oh no, oh no...\"";
next;
mes "\"We need to do something! My poor little Cindy! My cute little girl!\"";
diff --git a/npc/031-2_Angelas_House/angelaHouse.txt b/npc/031-2_Angelas_House/angelaHouse.txt
index 93ea2228..5ec66a83 100644
--- a/npc/031-2_Angelas_House/angelaHouse.txt
+++ b/npc/031-2_Angelas_House/angelaHouse.txt
@@ -5,7 +5,7 @@
// state4: you can do daily quests with white and yellow presents boxes
//
-//TODO: picture
+//TODO: coordinates and picture
031-2.gat,24,26,0 script Angela 154, {
set @Q_Nivalis_state_MASK, NIBBLE_5_MASK;
diff --git a/npc/031-3_Cave/cindyCave.txt b/npc/031-3_Cave/cindyCave.txt
index 5c1e91b7..029ea00d 100644
--- a/npc/031-3_Cave/cindyCave.txt
+++ b/npc/031-3_Cave/cindyCave.txt
@@ -47,6 +47,7 @@ L_Please_Help:
close;
L_Try_Cage:
+ if (baselevel < 65) goto L_To_Weak;
if (countitem("TreasureKey") < @KEYS_AMOUNT) goto L_Not_Enough_Keys;
delitem "TreasureKey", @KEYS_AMOUNT;
mes "As you try to open the door of the cage, there is a loudly squeaking noise.";
@@ -66,7 +67,6 @@ L_Try_Cage:
goto L_Exit;
//TODO: remove
-//TODO: start the battle and set state2 in case of success
mes "DEBUG: ADD YETIFIGHT HERE, QUEST VARIABLE INCREASED";
set @rescue_Cindy, 2;
callsub S_Update_Mask;
@@ -115,6 +115,10 @@ L_Please_Visit:
mes "[Cindy]";
mes "\"Thank you, thank you! You're a hero! Please come home with me to our house at the beach!\"";
close;
+
+L_To_Weak:
+ mes "You try to open the cage, but it's stuck. It seems, you're too weak!";
+ close;
L_Not_Enough_Keys:
mes "You don't have enough keys to open the cage.";
@@ -149,12 +153,11 @@ L_NextWave:
if ($@FIGHT_YETI_WAVE > 10 && $@YETI_COUNT == 0) goto L_CleanUp;
if ($@FIGHT_YETI_WAVE > 10) goto L_Return_1;
//TODO: adjust number of yetis spawned
-//TODO: use yeti count here
set $@FIGHT_YETI_NUMBER, (1 + (1 * $@FIGHT_YETI_WAVE) + (2 * $@FIGHT_YETI_PLAYER_COUNT))/4;
set $@YETI_COUNT, $@YETI_COUNT + $@FIGHT_YETI_NUMBER;
areamonster "031-3.gat", 80, 20, 160, 90, "", 1072, $@FIGHT_YETI_NUMBER, "Cindy::onPetDeath";
- mapannounce "031-3.gat", "WAVE: " + $@FIGHT_YETI_WAVE + " NUMBER OF YETIS SPAWNED: " + $@FIGHT_YETI_NUMBER + "TOTAL YETIS: " + $@YETI_COUNT, 0;
+// mapannounce "031-3.gat", "WAVE: " + $@FIGHT_YETI_WAVE + " NUMBER OF YETIS SPAWNED: " + $@FIGHT_YETI_NUMBER + " TOTAL YETIS: " + $@YETI_COUNT, 0;
goto L_Return_1;
// Called on each player once every 5 seconds
@@ -184,8 +187,8 @@ L_CleanUp:
onReward:
if (isdead(0)) end;
//TODO: determine, if and how many boss points should be added
- set BOSS_POINTS, BOSS_POINTS + 100;
- message strcharinfo(0), "You gain 100 Boss Points giving you a total of " + BOSS_POINTS;
+ set BOSS_POINTS, BOSS_POINTS + 10;
+ message strcharinfo(0), "You gain 10 Boss Points giving you a total of " + BOSS_POINTS;
if (@rescue_Cindy < 1) goto L_No_Progress;
set @rescue_Cindy, 2;
callsub S_Update_Mask;