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-rw-r--r--npc/027-1_Graveyard/_mobs.txt12
1 files changed, 7 insertions, 5 deletions
diff --git a/npc/027-1_Graveyard/_mobs.txt b/npc/027-1_Graveyard/_mobs.txt
index bd05622a..d0fa5ccd 100644
--- a/npc/027-1_Graveyard/_mobs.txt
+++ b/npc/027-1_Graveyard/_mobs.txt
@@ -83,12 +83,13 @@ _MOBCOUNT_ZOMBIES:
set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
-
+
if (@state != 1) return;
// You have to kill 50?(or more?) zombies OR 50?(or more?) fallens. If you close the client, the @zombies count go back to zero.
set @zombies, @zombies + 1;
-// TODO: set 1 to 50
+// TODO: set 1 to 10
if (@zombies < 1) return;
+// if (rand(8) != 0) return;
message strcharinfo(0), "You found a strange bracelet hidden in the zombie's rotten rags. Maybe this is what the Crying child was looking for...";
set @state, 2;
callsub S_Update_Mask;
@@ -100,17 +101,18 @@ _MOBCOUNT_FALLENS:
set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
-
+
if (@state != 1) return;
// You have to kill 50?(or more?) fallens OR 50?(or more?) zombies. If you close the client, the @fallens count go back to zero.
set @fallens, @fallens + 1;
-// TODO: set 1 to 50
+// TODO: set 1 to 10
if (@fallens < 1) return;
+// if (rand(8) != 0) return;
message strcharinfo(0), "You found a strange bracelet inside the fallen's broken helmet. Maybe this is what the Crying child was looking for...";
set @state, 2;
callsub S_Update_Mask;
return;
-
+
S_Update_Mask:
set QUEST_Graveyard_Inn,
(QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))