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authorJesusaves <cpntb1@ymail.com>2022-11-20 15:28:37 -0300
committerJesusaves <cpntb1@ymail.com>2022-11-20 15:28:37 -0300
commit144a6acdbf1a7986f0dee1ec7da1679eaa9af18a (patch)
tree54899cd956c7689012dfd77d35c74d9d34d3e325 /world
parentf70e1f1a7c7d676c2ca758db5371bda67e89d974 (diff)
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Fix overlap reported by Evolvedstable
Diffstat (limited to 'world')
-rw-r--r--world/map/db/item_db.conf4
-rw-r--r--world/map/db/item_db_weapon.txt9
2 files changed, 6 insertions, 7 deletions
diff --git a/world/map/db/item_db.conf b/world/map/db/item_db.conf
index 2b3e7565..50d7251b 100644
--- a/world/map/db/item_db.conf
+++ b/world/map/db/item_db.conf
@@ -1484,7 +1484,7 @@ item_db: (
">
},
{
- Id: 5269
+ Id: 5270
AegisName: "ManaPearl"
Name: "Mana Pearl"
Type: "IT_ARMOR"
@@ -15144,7 +15144,7 @@ item_db: (
// Not Yet Implemented
{
- Id: 589
+ Id: 590
AegisName: "DragonSword"
Name: "Dragon Sword"
},
diff --git a/world/map/db/item_db_weapon.txt b/world/map/db/item_db_weapon.txt
index a0bb33e9..a8e58fd9 100644
--- a/world/map/db/item_db_weapon.txt
+++ b/world/map/db/item_db_weapon.txt
@@ -29,8 +29,7 @@
584, Jackal, 4, 8000, 4000, 1000, 125, 2, 1, 0, 0, 2, 2, 1, 90, 10, {}, {bonus bMaxHP, 50; bonus2 bHPDrainRate, 100, 5; bonus bCriticalDef, 2; bonus bStr, 1; bonus bAspdRate, 1; bonus bHit, 5;}
587, Sword, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
588, BastardSword, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
-589, DragonSword, 4, 8000, 4000, 1000, 141, -2, 1, 0, 0, 2, 2, 1, 90, 3, {}, {bonus bMaxHP, -100; bonus2 bHPDrainRate, 100, -1; bonus bCriticalDef, -2; bonus bStr, 5; bonus bAspdRate, 2; bonus bHit, 5;}
-//590, RESERVED, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+590, DragonSword, 4, 8000, 4000, 1000, 141, -2, 1, 0, 0, 2, 2, 1, 90, 3, {}, {bonus bMaxHP, -100; bonus2 bHPDrainRate, 100, -1; bonus bCriticalDef, -2; bonus bStr, 5; bonus bAspdRate, 2; bonus bHit, 5;}
591, LongSword, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
//592, RESERVED, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
//593, RESERVED, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
@@ -45,7 +44,7 @@
//606, RESERVED, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
//607, RESERVED, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
//608, RESERVED, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
-609, ImperialBow, 4, 101000, 40000, 900, 110, 0, 6, 0, 0, 2, 34, 1, 90, 11, {}, {set @bStat, Dex;set @minbStatVal, 80;callfunc "RequireStat"; bonus2 bHPDrainRate, 100, 2; bonus bCriticalDef, 10; bonus bFlee, 10; set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
+609, ImperialBow, 4, 101000, 40000, 900, 110, 0, 6, 0, 0, 2, 34, 1, 90, 11, {}, {set @bStat, Dex;set @minbStatVal, 80;callfunc "RequireStat"; bonus2 bHPDrainRate, 100, 4; bonus bCriticalDef, 10; bonus bFlee, 10; bonus bAspdRate, 1; set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
623, Scythe, 4, 100, 50, 1200, 75, 0, 1, 0, 0, 2, 34, 1, 1, 3, {}, {}
758, WoodenStaff, 4, 4000, 2000, 1000, 50, 0, 1, 10, 0, 2, 34, 1, 1, 10, {}, {set @bStat, Int;set @minbStatVal, 60;callfunc "RequireStat";}
//ID, Name___________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript}
@@ -67,7 +66,7 @@
5261, SnowLauncher, 4, 500, 50, 10, 20, 0, 3, 0, 0, 2, 2, 1, 1, 11, {}, {set @LauncherType, AMMO_XMAS; callfunc "CheckLauncher";}
5284, Revolver, 4, 1500000, 500000, 3000, 120, 0, 5, 0, 0, 2, 2, 1, 1, 11, {}, {set @LauncherType, AMMO_SLING; callfunc "CheckLauncher"; set @minLvl, 1;callfunc "RestrictedItem";}
-5289, ArmorBreaker, 10, 90, 40, 2, -120, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 50; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
+5289, ArmorBreaker, 10, 90, 40, 2, -120, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 75; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
5290, SilverArrow, 10, 60, 30, 1, 65, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 1; bonus bAtkRange, 2; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
-5291, ThornArrow, 10, 90, 40, 1, 65, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 7; bonus bHit, 15; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
+5291, ThornArrow, 10, 90, 40, 1, 65, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 10; bonus bHit, 25; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}