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authorJesusaves <cpntb1@ymail.com>2022-01-29 07:25:39 -0300
committerJesusaves <cpntb1@ymail.com>2022-01-29 07:25:39 -0300
commit1f187f49ef51481a13c74096ec0f11fbde4cb3d3 (patch)
tree20df5ca228fd2ed4ff817ed25b3ee671be82c967 /world/map/npc
parent78eaa2c3f9bb6c81a531dbfe5d4d9d20e970b254 (diff)
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Remove Krick Krack Krock (unused, probably no longer works, etc.)
Diffstat (limited to 'world/map/npc')
-rw-r--r--world/map/npc/020-1/KrickKrackKrock.txt124
-rw-r--r--world/map/npc/020-1/_import.txt1
2 files changed, 0 insertions, 125 deletions
diff --git a/world/map/npc/020-1/KrickKrackKrock.txt b/world/map/npc/020-1/KrickKrackKrock.txt
deleted file mode 100644
index 64dc6785..00000000
--- a/world/map/npc/020-1/KrickKrackKrock.txt
+++ /dev/null
@@ -1,124 +0,0 @@
-//author: Lien
-//reviewed by Pjotr Orial and Jenalya
-
-//To enable: sed 's_^// __' -i npc/020-1/KrickKrackKrock.txt
-
-// 020-1,82,82,0|script|Criker|192
-// {
-// L_Main:
-// //Var
-
-// set @NPC_NAME$, "[Criker]";
-// set @BET, 50;
-// //lots of array ;(
-// setarray @KRICK$, "Krick", "Krack", "Krock";
-// setarray @ITEM_RAND, 613, 537, 631, 775, 703, 640, 641, 4006, 700;
-// setarray @ITEM_HEALTH, 684, 685, 686, 687;
-
-// //ends of var
-
-// mes @NPC_NAME$;
-// mes "\"Hello " + strcharinfo(0) + ", do you want to play Krick-Krack-Krock?\"";
-// L_Menu:
-// menu
-// "Let's start!", L_Start,
-// "What's this?", L_info,
-// "Well, not for the moment.", -;
-// close;
-// L_Start:
-// mes @NPC_NAME$;
-// mes "\"Well, how many do you want to bet?\"";
-// input @BET;
-// if(@BET < 50 ) goto L_poor;
-// if(@BET > 2000) goto L_Too_rich;
-// if(Zeny < @BET) goto L_No_Money;
-// set Zeny, Zeny - @BET;
-
-
-
-// set @NPC_KRICK, rand(2);
-// mes "\"Choose Krick, Krack or Krock.\"";
-// menu
-// @KRICK$[0], -,
-// @KRICK$[1], -,
-// @KRICK$[2], -;
-
-// //menu = min 1 & not 0 so I change it
-// set @menu, @menu - 1;
-
-// mes @NPC_NAME$;
-// mes "\" "+ @KRICK$[@NPC_KRICK] +"!\"";
-// if( @menu == @NPC_KRICK ) goto L_Work;
-// mes @NPC_NAME$;
-// mes "\"Too bad! You were not lucky!\"";
-// close;
-// L_Work:
-// mes @NPC_NAME$;
-// mes "\"Wow amazing... What kind of present do you want?\"";
-// menu
-// "Money!", L_Money,
-// "An item!", L_Item,
-// "Some healing potions would be cool!", L_Health_item;
-// close;
-
-// L_Money:
-// mes @NPC_NAME$;
-// mes "\"Here is your money.\"";
-// set Zeny, Zeny + (@BET*2);
-// close;
-// L_Item:
-// //item
-// getinventorylist;
-// if (@inventorylist_count == 100) goto L_Full_Inv;
-
-// if( @BET > 50) getitem @ITEM_RAND[rand(1)], 1;
-// if( @BET > 200) getitem @ITEM_RAND[1 + rand(1)], 1;
-// if( @BET > 500) getitem @ITEM_RAND[2 + rand(1)], 1;
-// if( @BET > 1000) getitem @ITEM_RAND[3 + rand(1)], 1;
-// if( @BET > 1200) getitem @ITEM_RAND[4 + rand(1)], 1;
-// if( @BET > 1500) getitem @ITEM_RAND[5 + rand(1)], 1;
-// if( @BET == 2000) getitem @ITEM_RAND[6 + rand(1)], 1;
-// mes @NPC_NAME$;
-// mes "\"Here it is !\"";
-// close;
-
-// L_Health_item:
-// // health item
-// getinventorylist;
-// if (@inventorylist_count == 100) goto L_Full_Inv;
-
-// if( @BET > 50) getitem @ITEM_HEALTH[rand(1)], 1;
-// if( @BET > 200) getitem @ITEM_HEALTH[ 1 +rand(1)], 1 + rand(1);
-// if( @BET > 500) getitem @ITEM_HEALTH[2 + rand(1)], 1 + rand(3);
-// if( @BET > 1000) getitem @ITEM_HEALTH[3], 2 + rand(1);
-// if( @BET > 1500) getitem @ITEM_HEALTH[3], 3 + rand(2);
-// if( @BET == 2000) getitem @ITEM_HEALTH[3], 5 + rand(10);
-// mes @NPC_NAME$;
-// mes "\"Here it is !\"";
-// close;
-
-// L_Full_Inv:
-// mes @NPC_NAME$;
-// mes "\"What are you doing? You have so much stuff with you, you can't carry what you won. Ha, well, then I will keep it!\"";
-// close;
-
-// L_poor:
-// mes @NPC_NAME$;
-// mes "\"Erm... if you want to play you HAVE to bet, and you can't bet "+ @BET +" gold pieces. You need at least 50gp.\"";
-// close;
-// L_Too_rich:
-// mes @NPC_NAME$;
-// mes "\"Mh... I have to bet too. How will I get a present which is "+ @BET +"? No, that's too much.\"";
-// close;
-// L_No_Money:
-// mes @NPC_NAME$;
-// mes "\"Oh? You don't have "+ @BET +" gold pieces.\"";
-// close;
-// L_info:
-// mes @NPC_NAME$;
-// mes "\"Well, if you want to play Krick Krack Krock with me, you need to bet some money. We will both say a word (Krack, Krick or Krock). If we say the same, you can win double your money or an item worth what you bet. \"";
-// next;
-// mes "\"So, do you want to play? \"";
-// goto L_Menu;
-// }
-
diff --git a/world/map/npc/020-1/_import.txt b/world/map/npc/020-1/_import.txt
index dec7f1d5..791e622d 100644
--- a/world/map/npc/020-1/_import.txt
+++ b/world/map/npc/020-1/_import.txt
@@ -1,7 +1,6 @@
// Map 020-1: Nivalis
// This file is generated automatically. All manually added changes will be removed when running the Converter.
map: 020-1
-npc: npc/020-1/KrickKrackKrock.txt
npc: npc/020-1/_mobs.txt
npc: npc/020-1/_nodes.txt
npc: npc/020-1/_warps.txt