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authorJesusaves <cpntb1@ymail.com>2020-05-10 05:30:16 -0300
committerJesusaves <cpntb1@ymail.com>2020-05-10 05:30:16 -0300
commit6757a2a3ac649fe37187551c39c5714f5d8b9328 (patch)
treec62983eab571c1f9d935829fe68ba30024009ee7 /world/map/npc/magic
parent72fdacabed540f910c8899dd6703ff837baf6e0a (diff)
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Now that a player got to the new swamps map...
I can flesh this out better. Add Experience gain everywhere. * Reaching the swamps: 100k, every time. * Cleaning all monsters and talking to Tree: 1M, every time. * Opening the chest: 20M first time, 10M second time. * Killing any monster: 50k~100k, every monster. The experience for the off-tasks may look nice, but they're a drop in the bucket compared to actually killing monsters. (Tree can double the experience you got, but will not give you items)
Diffstat (limited to 'world/map/npc/magic')
-rw-r--r--world/map/npc/magic/level0-reapercry.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/world/map/npc/magic/level0-reapercry.txt b/world/map/npc/magic/level0-reapercry.txt
index 3757f5fe..f96c3cea 100644
--- a/world/map/npc/magic/level0-reapercry.txt
+++ b/world/map/npc/magic/level0-reapercry.txt
@@ -232,6 +232,7 @@ L_Exec5:
// This means cast sequence complete
// Maybe FX_MAGIC_BLUE_TELEPORT? (iilia's effect)
set @reapercry, 0;
+ getexp 100000, 0;
misceffect FX_MAGIC_TELEPORT, strcharinfo(0);
warp "099-7", 75, 36;
end;