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authorThe Kandiman <kandiman@kandiman.(none)>2011-09-11 20:33:46 -0400
committerThe Kandiman <kandiman@kandiman.(none)>2011-09-11 20:33:46 -0400
commitea8bb7b0cd86321ad0f85cc7a145671c527c10f9 (patch)
tree58128461e815f6aef84d7989e6fc5e0463b00235 /world/map/npc/027-2/golbenez.txt
parent1cb0e75cbd356485ebe35bb3f5af10e1454e57a5 (diff)
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Tab conversion and script formatting project.
Final commit, maps 024-1 through 042-2 complete.
Diffstat (limited to 'world/map/npc/027-2/golbenez.txt')
-rw-r--r--world/map/npc/027-2/golbenez.txt21
1 files changed, 11 insertions, 10 deletions
diff --git a/world/map/npc/027-2/golbenez.txt b/world/map/npc/027-2/golbenez.txt
index 7969fcb5..6c2b56d4 100644
--- a/world/map/npc/027-2/golbenez.txt
+++ b/world/map/npc/027-2/golbenez.txt
@@ -52,7 +52,6 @@
"What is this place? Why is it full of dead people?",-,
"You look different here. Nice horns.",L_Horns,
"I'm enjoying myself, thanks for asking.",L_Close;
-
mes "[Golbenez]";
mes "\"Mortal, this is way over your head. Don't worry about that and enjoy your time.\"";
@@ -60,7 +59,6 @@
goto L_Close;
menu
"I want to know. Try me.",-;
-
mes "Golbenez takes a piercing look at you.";
mes "[Golbenez]";
mes "\"Fine.\"";
@@ -74,7 +72,6 @@
menu
"What do you mean by 'playground?'",-,
"Recreated? What do you mean by that?",-;
-
mes "[Golbenez]";
mes "\"As I said, you don't understand. You start to bore me. Leave.\"";
@@ -95,8 +92,10 @@ L_Memory:
menu
"I want to know what happened in the inn before it was destroyed.",-,
"Nevermind.",L_Close;
- if ((@woman >= 7) && (@lover >= 3) && (@husband >= 4))
- goto L_Detective;
+ if ((@woman >= 7)
+ && (@lover >= 3)
+ && (@husband >= 4))
+ goto L_Detective;
mes "[Golbenez]";
mes "\"I was watching you playing detective. It is amusing. Play it a little longer and I may show you some of the memories from that time.\"";
close;
@@ -232,7 +231,8 @@ L_Savaric:
close;
L_All:
- if (@lover == 6) goto L_Negotiate;
+ if (@lover == 6)
+ goto L_Negotiate;
mes "[Golbenez]";
mes "\"Did you come back to see the memories again?\"";
menu
@@ -252,7 +252,6 @@ L_Negotiate:
"I want to see Hamonds memory again.",L_H_Again,
"I want to see Savarics memory again.",L_S_Again,
"Nevermind.",L_Close;
-
mes "[Golbenez]";
mes "\"Savarics soul, yes. It is a pretty nice soul, you know. From a mage... no, even better... from a loving mage. It is valuable.\"";
next;
@@ -262,7 +261,6 @@ L_Negotiate:
"What about another cake?",L_Cake,
"I'm not sure. What do you want?",-,
"No.",L_Close;
-
mes "[Golbenez]";
mes "\"Bring me a soul of at least equal power to the mage. I don't care where you get it.\"";
set @state, 6;
@@ -272,6 +270,7 @@ L_Negotiate:
L_Soul:
mes "[Golbenez]";
mes "\"So, did you get a soul for me?\"";
+
L_Soul_Try:
if (countitem("JackOSoul") < 1)
menu
@@ -280,10 +279,12 @@ L_Soul_Try:
"What about this Jack O Soul?",-,
"I'll go and try to find a soul.",L_Close;
- if (countitem("JackOSoul") < 1) goto L_Betray;
+ if (countitem("JackOSoul") < 1)
+ goto L_Betray;
delitem "JackOSoul", 1;
set @soul, rand(50);
- if (@soul == 0) goto L_Soul_Success;
+ if (@soul == 0)
+ goto L_Soul_Success;
mes "[Golbenez]";
mes "\"No, this one isn't as powerful as the mage. Bring me another one of them.\"";
goto L_Soul_Try;