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authorThe Kandiman <kandiman@kandiman.(none)>2011-09-11 20:33:46 -0400
committerThe Kandiman <kandiman@kandiman.(none)>2011-09-11 20:33:46 -0400
commitea8bb7b0cd86321ad0f85cc7a145671c527c10f9 (patch)
tree58128461e815f6aef84d7989e6fc5e0463b00235 /world/map/npc/027-2/crying_child.txt
parent1cb0e75cbd356485ebe35bb3f5af10e1454e57a5 (diff)
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Tab conversion and script formatting project.
Final commit, maps 024-1 through 042-2 complete.
Diffstat (limited to 'world/map/npc/027-2/crying_child.txt')
-rw-r--r--world/map/npc/027-2/crying_child.txt7
1 files changed, 2 insertions, 5 deletions
diff --git a/world/map/npc/027-2/crying_child.txt b/world/map/npc/027-2/crying_child.txt
index ebafc9c6..54f70604 100644
--- a/world/map/npc/027-2/crying_child.txt
+++ b/world/map/npc/027-2/crying_child.txt
@@ -77,7 +77,6 @@ L_intro:
menu
"Don't worry, I will look around. Maybe I can find it for you...",-,
"Hey, you messed up, now you deal with this.",L_close;
-
mes "[Aldred]";
mes "\"Thank you " +strcharinfo(0)+"! Find it for me, pleeeease! Ohh, and don't tell my parents I lost their ring, okay?\"";
set @state, 1;
@@ -109,7 +108,6 @@ L_return1:
callsub S_Update_Mask;
close;
-
L_return2:
mes "[Aldred]";
mes "\"Hi "+strcharinfo(0)+ "! I was thinking... you were sooo nice helping me find the ring... I think I should give you a gift, but I'm just a dead kid, I have nothing to give you!\"";
@@ -156,7 +154,8 @@ L_return4:
next;
mes "\"Well, I guess you can keep it, but don't show it to my mother again, she is already very sad. But now I am really curious, who else would give a gift to my mother? There are so many strange things happening lately...\"";
getinventorylist;
- if (@inventorylist_count == 100) goto L_full;
+ if (@inventorylist_count == 100)
+ goto L_full;
getitem "RingSimple", 1;
set @state, 7;
callsub S_Update_Mask;
@@ -173,7 +172,6 @@ L_full:
mes "\"I dont think you can carry this ring... Your backpack is full! Throw something away and come back to get it.\"";
close;
-
L_close:
close;
@@ -182,5 +180,4 @@ S_Update_Mask:
(QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
| (@state << @Graveyard_Inn_SHIFT);
return;
-
}