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author | wushin <pasekei@gmail.com> | 2014-04-16 13:09:51 -0500 |
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committer | wushin <pasekei@gmail.com> | 2014-04-16 13:09:51 -0500 |
commit | e04e9eb0065caa6adf12ef36efbd3c5a3c5c3652 (patch) | |
tree | c57506b8665c9acc305bc6c85064bb4a7ab1fbc5 /world/map/npc/027-1/monsters.txt | |
parent | 566297bd2b1467cf23e88bb2c0ad210b7d5a2ffa (diff) | |
parent | c84e27e10b0f6ed56ae0ee1b0ec4fe7e9d0fd507 (diff) | |
download | serverdata-2014.4.16.tar.gz serverdata-2014.4.16.tar.bz2 serverdata-2014.4.16.tar.xz serverdata-2014.4.16.zip |
Merge pull request #79 from wushin/Tile-Fixes-Map-Travelv2014.4.16
Tile map fixes sprite travel
Diffstat (limited to 'world/map/npc/027-1/monsters.txt')
-rw-r--r-- | world/map/npc/027-1/monsters.txt | 71 |
1 files changed, 0 insertions, 71 deletions
diff --git a/world/map/npc/027-1/monsters.txt b/world/map/npc/027-1/monsters.txt deleted file mode 100644 index b4dedad4..00000000 --- a/world/map/npc/027-1/monsters.txt +++ /dev/null @@ -1,71 +0,0 @@ -// 027-1 Graveyard zombies and fallens -// they need to be in an extra file because of the crying child quest - -027-1.gat,71,41,31,22|monster|Zombie|1036,2,300000,120000,specialMob027-1::On1036 -027-1.gat,37,41,33,22|monster|Zombie|1036,2,200000,10000,specialMob027-1::On1036 -027-1.gat,37,65,33,22|monster|Zombie|1036,3,140000,30000,specialMob027-1::On1036 -027-1.gat,37,65,33,22|monster|Fallen|1045,3,120000,30000,specialMob027-1::On1045 - -027-1.gat,0,0,0|script|specialMob027-1|-1, -{ - end; - -On1036: - set @mobID, 1036; - callsub L_MOBCOUNT_ZOMBIES; - callfunc "MobPoints"; - end; - -On1045: - set @mobID, 1045; - callsub L_MOBCOUNT_FALLENS; - callfunc "MobPoints"; - end; - -L_MOBCOUNT_ZOMBIES: - - set @Graveyard_Inn_MASK, NIBBLE_2_MASK; - set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT; - - set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); - - if (@state != 1) - goto L_Return; - set @ring, @ring + 1; - if (@ring < 10) - goto L_Return; - if (rand(8) != 0) - goto L_Return; - message strcharinfo(0), "You found a ring hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for..."; - set @state, 2; - callsub S_Update_Mask; - return; - -L_MOBCOUNT_FALLENS: - - set @Graveyard_Inn_MASK, NIBBLE_2_MASK; - set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT; - - set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); - - if (@state != 1) - goto L_Return; - set @ring, @ring + 1; - if (@ring < 10) - goto L_Return; - if (rand(8) != 0) - goto L_Return; - message strcharinfo(0), "You found a ring inside the fallen's broken helmet. Maybe this is what Aldred was looking for..."; - set @state, 2; - callsub S_Update_Mask; - return; - -L_Return: - return; - -S_Update_Mask: - set QUEST_Graveyard_Inn, - (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) - | (@state << @Graveyard_Inn_SHIFT); - return; -} |