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author | MadCamel <madcamel@gmail.com> | 2013-11-27 17:40:35 -0500 |
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committer | MadCamel <madcamel@gmail.com> | 2013-11-27 17:40:35 -0500 |
commit | 0a2c474e0aa0816a4085cf1999c1fe26a7764aad (patch) | |
tree | 2efe41e0d488fb4af451ae52f778d71fc0c042b7 /world/map/data/005-3.wlk | |
parent | 8aa4cc37857682ede53f4e8fba206a490f20ed4a (diff) | |
download | serverdata-0a2c474e0aa0816a4085cf1999c1fe26a7764aad.tar.gz serverdata-0a2c474e0aa0816a4085cf1999c1fe26a7764aad.tar.bz2 serverdata-0a2c474e0aa0816a4085cf1999c1fe26a7764aad.tar.xz serverdata-0a2c474e0aa0816a4085cf1999c1fe26a7764aad.zip |
Monsters in graveyard now reset when there are no players present
This helps prevent nerfing and other player-abuses of the map.
It's also pretty creepy to walk into an empty graveyard and have
a bunch of mobs slowly sneak up on you...
Diffstat (limited to 'world/map/data/005-3.wlk')
0 files changed, 0 insertions, 0 deletions