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authortoni <toni@toni-EP45-UD3L.(none)>2011-04-17 14:28:21 -0300
committertoni <toni@toni-EP45-UD3L.(none)>2011-04-17 14:28:21 -0300
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Changing bracelet to ring
Diffstat (limited to 'npc/027-2_Caretakers_House/crying_child.txt')
-rw-r--r--npc/027-2_Caretakers_House/crying_child.txt44
1 files changed, 22 insertions, 22 deletions
diff --git a/npc/027-2_Caretakers_House/crying_child.txt b/npc/027-2_Caretakers_House/crying_child.txt
index 51476106..d7cbeac3 100644
--- a/npc/027-2_Caretakers_House/crying_child.txt
+++ b/npc/027-2_Caretakers_House/crying_child.txt
@@ -5,13 +5,13 @@
// Crying Child subquest
// Variable states:
-// 1 = You agree to help the child to find the bracelet outside
-// 2 = You found the bracelet (see _mobs.txt)
-// 3 = You gave the bracelet to the child
-// 4 = You decided to help the child again, by investigating what the bracelet means to them.
-// 5 = The father/husband told you what he thinks of the bracelet
-// 6 = The mother/wife told you what he thinks of the bracelet
-// 7 = The kid decided that the bracelet has no value to their parents, so you can have it.
+// 1 = You agree to help the child to find the ring outside
+// 2 = You found the ring (see 027-1.../monsters.txt)
+// 3 = You gave the ring to the child
+// 4 = You decided to help the child again, by investigating what the ring means to them.
+// 5 = The father/husband told you what he thinks of the ring
+// 6 = The mother/wife told you what he thinks of the ring
+// 7 = The kid decided that the ring has no value to their parents, so you can have it.
set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
@@ -68,31 +68,31 @@ L_intro:
menu
"Here, here, don't cry... What did you do?",-;
mes "[Aldred]";
- mes "\"Err.. I was looking at my parents stuff and I found this funny thing! It looks like a big blue beetle... I thought it would be fun to play with it for a while, so I took it with me. But I... *sniffle*... I lost it...\"";
+ mes "\"Err.. I was looking at my parents stuff and I found this funny thing! It looked like a normal ring, but with a round empty space... I thought it would be fun to take it with me and maybe look for a stone or a gem to fill the empty space. But I... *sniffle*... I lost it...\"";
next;
mes "\"I don't know what happened. I was in this room and... I heard some very loud noises, people screaming, cracking sounds... and a smell, a terrible smell, like something rotten. And then I can't remember anything else!\"";
next;
- mes "\"I think it was something very bad, because, after all that, I woke up the way I am now and the blue beetle was lost. Oh, and my parents are acting like they are not themselves. I don't know what happened, maybe it was my fault... I shouldn't have played with that... *sniffle*... \"";
+ mes "\"I think it was something very bad, because, after all that, I woke up the way I am now and I couldn't find the ring in my pocket. Oh, and my parents are acting like they are not themselves. I don't know what happened, maybe it was my fault... I shouldn't have played with that ring... *sniffle*... \"";
next;
menu
"Don't worry, I will look around. Maybe I can find it for you...",-,
"Hey, you messed up, now you deal with this.",L_close;
mes "[Aldred]";
- mes "\"Thank you " +strcharinfo(0)+"! Find it for me, pleeeease! Ohh, and don't tell my parents I lost their beetle, okay?\"";
+ mes "\"Thank you " +strcharinfo(0)+"! Find it for me, pleeeease! Ohh, and don't tell my parents I lost their ring, okay?\"";
set @state, 1;
callsub S_Update_Mask;
close;
L_return:
mes "[Aldred]";
- mes "\"Please, help me " +@madamsir$+ ". If you find the beetle I think things can be a little better between me and my parents.\"";
+ mes "\"Please, help me " +@madamsir$+ ". If you find that ring I think things can be a little better between me and my parents.\"";
close;
L_return1:
menu
- "Hi Aldred. I found the blue beetle!",-;
+ "Hi Aldred. I found the ring!",-;
mes "[Aldred]";
mes "\"Great! You are the best! Where did you find it?\"";
next;
@@ -112,7 +112,7 @@ L_return1:
L_return2:
mes "[Aldred]";
- mes "\"Hi "+strcharinfo(0)+ "! I was thinking... you were sooo nice helping me find the beetle... I think I should give you a gift, but I'm just a dead kid, I have nothing to give you!\"";
+ mes "\"Hi "+strcharinfo(0)+ "! I was thinking... you were sooo nice helping me find the ring... I think I should give you a gift, but I'm just a dead kid, I have nothing to give you!\"";
next;
menu
"Don't worry, you don't need to give me anything...",-;
@@ -127,22 +127,22 @@ L_return2:
mes "[Aldred]";
mes "\"Ok, great... But please, don't tell them about it. I don't want my parents to know I was playing with their stuff. My father is always carrying a lantern... I guess he is still afraid of the dark. My mother is the innkeeper. She is very beautiful and she is wearing a red dress.\"";
next;
- mes "\"Don't forget to come back with the beetle after you talk to my parents.\"";
- message strcharinfo(0), "Aldred hands you the strange item and you keep it in a small pocket of your backpack";
+ mes "\"Don't forget to come back with the ring after you talk to my parents.\"";
+ message strcharinfo(0), "Aldred hands you the ring and you keep it in a small pocket of your backpack";
close;
L_return3:
mes "[Aldred]";
- mes "\"I hope this thing doesn't mean a lot to my parents. This way you can keep it as a gift and I won't feel guilty about playing with it.\"";
+ mes "\"I hope this ring doesn't mean a lot to my parents. This way you can keep it as a gift and I won't feel guilty about taking it.\"";
close;
L_return4:
menu
"Hi, I talked to your parents.",-;
mes "[Aldred]";
- mes "\"Really? What did my father say about that thing?\"";
+ mes "\"Really? What did my father say about it?\"";
menu
- "He said it is just a cheap bracelet. And it does not belong to him.",-;
+ "He said it is just a cheap ring. And it does not belong to him.",-;
mes "[Aldred]";
mes "\"And what did my mother say?\"";
menu
@@ -151,13 +151,13 @@ L_return4:
mes "\"Really? A gift? And why she doesn't want it?\"";
next;
menu
- "She said it makes her sad",-;
- mes "\"Ohh... really? I don't like when my mother gets sad... If this thing is making her feel bad, I should keep it away from her. \"";
+ "She said it makes her sad.",-;
+ mes "\"Ohh... really? I don't like when my mother gets sad... If this ring is making her feel bad, I should keep it away from her. \"";
next;
mes "\"Well, I guess you can keep it, but don't show it to my mother again, she is already very sad. But now I am really curious, who else would give a gift to my mother? There are so many strange things happening lately...\"";
getinventorylist;
if (@inventorylist_count == 100) goto L_full;
- getitem "ScarabArmlet", 1;
+ getitem "RingSimple", 1;
set @state, 7;
callsub S_Update_Mask;
mes "\"I will tell my parents how great and helpful you are. Maybe they can even let you stay here at the inn for free!\"";
@@ -170,7 +170,7 @@ L_return5:
L_full:
mes "[Aldred]";
- mes "\"I dont think you can carry this bracelet... Your backpack is full! Throw something away and come back to get the bracelet.\"";
+ mes "\"I dont think you can carry this ring... Your backpack is full! Throw something away and come back to get it.\"";
close;