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path: root/world/map/npc/027-2/gy_inn_shops.txt
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// chef: function,
// barmaid: function,
// shopkeeper: multiples and function,
// magic undead shop: function,
// chief barman: function,
// receptionist: function,
// banker: function


027-2.gat,75,22,0	shop	Chef	300,ZombieNachos :-1,LadyFingers :-1,JellAhh :-1,Snapple :-1
027-2.gat,90,36,0	shop	Estrilda	301,BeetleJuice :-1,GutBuster :-1,BloodWine :-1
027-2.gat,93,22,0	shop	Umfrey	302,BoneArrows :-1,ShockSweet :-1
027-2.gat,56,99,0	shop	Leofwin	304,CactusDrink :-1,CactusPotion :-1,BugLeg :-1,SmallMushroom :-1,IronPotion :-1,ConcentrationPotion :-1,HardSpike :-1,DarkCrystal :-1,Root :-1,WispPowder :-1,SpectrePowder :-1,PoltergeistPowder :-1

027-2.gat,106,22,0	script	Edwin	309,{
	set @npcname$, "Edwin";

	mes "[" + @npcname$ + "]";
	mes "\"This place is always busy.\"";
	next;
	mes  "\"Be careful about bumping into the patrons, they might not take it kindly if you spill their drink.\"";
	close;
}

// Inn
027-2.gat,107,39,0	script	Barbara Grey	320,{
	set @npcname$, "Barbara Grey";
	set @cost, 1000;

	mes "[" + @npcname$ + "]";
	mes "\"Don't be shy darling.";
	mes "\"Come on in and have a nice long ... long slumber ...";
	next;
	callfunc "Inn";
}

// Bank and Storage
027-2.gat,88,22,0	script	J.P. Morbid	321,{
	callfunc "ClearVariables";
	set @npcname$, "J.P. Morbid";
	callfunc "Banker";
	close;
}