// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Swamp mobs
026-1,0,0,0,0|monster|Wisp|1040,34,120000ms,40000ms,Mob026-1::On1040
026-1,0,0,0,0|monster|Spectre|1042,34,120000ms,40000ms,Mob026-1::On1042
026-1,0,0,0,0|monster|Poltergeist|1047,34,120000ms,40000ms,Mob026-1::On1047
026-1,0,0,0,0|monster|Silkworm|1035,10,300000ms,60000ms,Mob026-1::On1035
026-1,0,0,0,0|monster|Scorpion|1003,15,300000ms,30000ms,Mob026-1::On1003
026-1,0,0,0,0|monster|LogHead|1025,8,300000ms,40000ms,Mob026-1::On1025
026-1,46,74,35,26|monster|GrassSnake|1034,2,100000ms,50000ms,Mob026-1::On1034
026-1,88,36,35,26|monster|GrassSnake|1034,2,100000ms,50000ms,Mob026-1::On1034
026-1,35,36,18,16|monster|GrassSnake|1034,2,100000ms,50000ms,Mob026-1::On1034
026-1,66,33,73,17|monster|GrassSnake|1034,4,100000ms,50000ms,Mob026-1::On1034
026-1,60,76,61,31|monster|GrassSnake|1034,4,100000ms,50000ms,Mob026-1::On1034
026-1,0,0,0|script|Mob026-1|32767
{
end;
On1003:
set @mobID, 1003;
callfunc "MobPoints";
end;
On1025:
set @mobID, 1025;
callfunc "MobPoints";
end;
On1034:
set @mobID, 1034;
callfunc "MobPoints";
end;
On1035:
set @mobID, 1035;
callfunc "MobPoints";
end;
On1040:
set @mobID, 1040;
callfunc "MobPoints";
end;
On1042:
set @mobID, 1042;
callfunc "MobPoints";
end;
On1047:
set @mobID, 1047;
callfunc "MobPoints";
end;
}