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//
013-3.gat,177,22,0|script|Chest#sword|111
{
callfunc "ClearVariables";
if (FLAGS & FLAG_HURNSMINE_CHEST) goto L_Finished;
mes "[Chest]";
mes "Would you try to open it?";
next;
menu
"Yes.", L_Yes,
"No.", L_Close;
L_Yes:
if(countitem("TreasureKey") < 10)
goto L_Not_Enough;
getinventorylist;
if (@inventorylist_count == 100
&& countitem("TreasureKey") > 10)
goto L_TooMany;
delitem "TreasureKey", 10;
getitem "ShortSword", 1;
mes "[Chest]";
mes "You opened it and found a short sword!";
set FLAGS, FLAGS | FLAG_HURNSMINE_CHEST;
close;
L_Not_Enough:
mes "It seems that this is not the right key...";
close;
L_Finished:
mes "[Chest]";
mes "You already opened this chest.";
close;
L_TooMany:
mes "[Chest]";
mes "You don't have room for what ever is inside. Maybe you should try again later.";
close;
L_Close:
close;
}
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