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//

013-3.gat,177,22,0|script|Chest#sword|111
{
    callfunc "ClearVariables";
    if (FLAGS & FLAG_HURNSMINE_CHEST) goto L_Finished;

    mes "[Chest]";
    mes "Would you try to open it?";
    next;
    menu
        "Yes.", L_Yes,
        "No.", L_Close;

L_Yes:
    if(countitem("TreasureKey") < 10)
        goto L_Not_Enough;
    getinventorylist;
    if (@inventorylist_count == 100
        && countitem("TreasureKey") > 10)
            goto L_TooMany;
    delitem "TreasureKey", 10;
    getitem "ShortSword", 1;
    mes "[Chest]";
    mes "You opened it and found a short sword!";
    set FLAGS, FLAGS | FLAG_HURNSMINE_CHEST;
    close;

L_Not_Enough:
    mes "It seems that this is not the right key...";
    close;

L_Finished:
    mes "[Chest]";
    mes "You already opened this chest.";
    close;

L_TooMany:
    mes "[Chest]";
    mes "You don't have room for what ever is inside. Maybe you should try again later.";
    close;

L_Close:
    close;
}