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// Map 011-6: Bandit Cave // This file is generated automatically. All manually added changes will be removed when running the Converter. map: 011-6 npc: npc/011-6/_mobs.txt npc: npc/011-6/_nodes.txt npc: npc/011-6/_warps.txt npc: npc/011-6/barrier.txt npc: npc/011-6/bryant.txt npc: npc/011-6/crastur.txt npc: npc/011-6/mapflags.txt