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//id,   range,  hit,    inf,    pl,     nk,     maxrse, max,    list_num,       castcancel,     cast_defence_rate,      inf2,   maxcount,       skill_type,     blow_count,     pool,   stat,   name
1,      0,      0,      0,      0,      0,      0,      1,      0,              no,             0,                      0,      0,              none,           0,              no,     none,   Emote//NV_EMOTE
2,      0,      0,      0,      0,      0,      0,      1,      0,              no,             0,                      0,      0,              none,           0,              no,     none,   Trade//NV_TRADE
3,      0,      0,      0,      0,      0,      0,      2,      0,              no,             0,                      0,      0,              none,           0,              no,     none,   Party//NV_PARTY
4,      0,      0,      0,      0,      0,      0,      10,     0,              no,             0,                      0,      0,              weapon,         0,              no,     none,   X0//SM_SWORD
6,      0,      0,      0,      0,      0,      0,      10,     0,              no,             0,                      0,      0,              none,           0,              no,     none,   X1//SM_RECOVERY
11,     0,      0,      0,      0,      0,      0,      10,     0,              no,             0,                      0,      0,              none,           0,              no,     none,   X2//MG_SRECOVERY
38,     0,      0,      0,      0,      0,      0,      10,     0,              no,             0,                      0,      0,              none,           0,              no,     none,   X3//MC_INCCARRY
39,     0,      0,      0,      0,      0,      0,      10,     0,              no,             0,                      0,      0,              none,           0,              no,     none,   X4//MC_DISCOUNT
40,     0,      0,      0,      0,      0,      0,      10,     0,              no,             0,                      0,      0,              none,           0,              no,     none,   X5//MC_OVERCHARGE
50,     0,      0,      0,      0,      0,      0,      10,     0,              no,             0,                      0,      0,              weapon,         0,              no,     none,   X6//TF_DOUBLE
51,     0,      0,      0,      0,      0,      0,      10,     0,              no,             0,                      0,      0,              weapon,         0,              no,     none,   X7//TF_MISS
54,     1,      6,      4,      0,      0,      0,      100,    1,              no,             0,                      1,      0,              none,           0,              no,     none,   X8//TF_POISON
144,    0,      6,      4,      0,      1,      0,      1,      1,              no,             0,                      1,      0,              none,           0,              no,     none,   X9//NV_FIRSTAID
146,    0,      0,      0,      0,      0,      0,      1,      0,              no,             0,                      1,      0,              none,           0,              no,     none,   X10//SM_MOVINGRECOVERY
148,    0,      0,      0,      0,      0,      0,      1,      0,              no,             0,                      1,      0,              weapon,         0,              no,     none,   X11//SM_AUTOBERSERK
152,    0,      6,      4,      0,      1,      0,      1,      1,              no,             0,                      1,      0,              weapon,         5,              no,     none,   X12//TF_BACKSLIDING
178,    1,      6,      4,      0,      0,      0,      100,    1,              no,             0,                      1,      0,              none,           0,              no,     none,   X13//NPC_POISON
190,    1,      6,      4,      0,      0,      0,      100,    1,              no,             0,                      1,      0,              none,           0,              no,     none,   X14//NPC_POISONATTACK
198,    0,      0,      4,      0,      1,      0,      10,     1,              no,             0,                      2,      0,              magic,          0,              no,     none,   X15//NPC_SUMMONSLAVE
199,    0,      0,      4,      0,      1,      0,      10,     1,              no,             0,                      2,      0,              none,           0,              no,     none,   X16//NPC_EMOTION
339,    0,      0,      0,      0,      0,      0,      3,      0,              no,             0,                      0,      0,              none,           0,              no,     none,   Skill_Pool//SKILL_POOL
340,    0,      0,      0,      0,      0,      0,      5,      0,              no,             0,                      0,      0,              magic,          0,              no,     none,   Magic//TMW_MAGIC
341,    0,      0,      0,      0,      0,      0,      5,      0,              no,             0,                      0,      0,              magic,          0,              no,     none,   Life_Magic//TMW_MAGIC_LIFE
342,    0,      0,      0,      0,      0,      0,      5,      0,              no,             0,                      0,      0,              magic,          0,              no,     none,   War_Magic//TMW_MAGIC_WAR
343,    0,      0,      0,      0,      0,      0,      5,      0,              no,             0,                      0,      0,              magic,          0,              no,     none,   Transmutation_Magic//TMW_MAGIC_TRANSMUTE
344,    0,      0,      0,      0,      0,      0,      5,      0,              no,             0,                      0,      0,              magic,          0,              no,     none,   Nature_Magic//TMW_MAGIC_NATURE
345,    0,      0,      0,      0,      0,      0,      5,      0,              no,             0,                      0,      0,              magic,          0,              no,     none,   Astral_Magic//TMW_MAGIC_ASTRAL
346,    0,      0,      0,      0,      0,      0,      5,      0,              no,             0,                      0,      0,              magic,          0,              no,     none,   Dark_Magic//TMW_MAGIC_DARK
350,    0,      0,      0,      0,      0,      9,      10,     0,              no,             0,                      0,      0,              weapon,         0,              passive,agi,    Brawling        //TMW_BRAWLING
351,    0,      0,      0,      0,      0,      9,      10,     0,              no,             0,                      0,      0,              weapon,         0,              passive,luk,    Lucky_Counter   //TMW_LUCKY_COUNTER
352,    0,      0,      0,      0,      0,      9,      10,     0,              no,             0,                      0,      0,              none,           0,              passive,agi,    Speed           //TMW_SPEED
353,    0,      0,      0,      0,      0,      9,      10,     0,              no,             0,                      0,      0,              none,           0,              passive,vit,    Poison_Resistance       //TMW_POISON_RESISTANCE
354,    0,      0,      0,      0,      0,      9,      10,     0,              no,             0,                      0,      0,              magic,          0,              passive,int,    Astral_Soul     //TMW_ASTRAL_SOUL
45,     0,      0,      0,      0,      0,      9,      10,     0,              no,             0,                      0,      0,              weapon,         0,              passive,dex,    Mallard's_Eye   //AC_OWL
355,    0,      0,      0,      0,      0,      9,      10,     0,              no,             0,                      0,      0,              weapon,         0,              passive,str,    Raging          //SKILL_RAGING implemented
28,     0,      6,      4,      0,      1,      0,      2,      1,              yes,            0,                      0,      0,              magic,          0,              no,     none,   Teleport        //AL_TELEPORT
30,     9,      6,      16,     0,      1,      0,      10,     1,              yes,            0,                      0,      0,              magic,          0,              no,     none,   Heal            //AL_HEAL
// maxrse describes the max. level that the skill can be raised to through the `raise skill' option.  Further raising has to happen via quests.
// maxrse < max.
// `pool' can be `no', `active', or `passive'.
// `stat' can be `none', `str', `dex', `agi', `vit', `int', `luk'.
//
// SEE COMMENT ABOVE!