diff options
Diffstat (limited to 'src/gui/windowmenu.cpp')
-rw-r--r-- | src/gui/windowmenu.cpp | 83 |
1 files changed, 78 insertions, 5 deletions
diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp index 15bb8df8a..2dd231617 100644 --- a/src/gui/windowmenu.cpp +++ b/src/gui/windowmenu.cpp @@ -23,6 +23,7 @@ #include "gui/windowmenu.h" #include "configuration.h" +#include "settings.h" #include "input/inputmanager.h" @@ -42,6 +43,8 @@ #include "utils/foreach.h" #include "utils/gettext.h" +#include "resources/imageset.h" + #include "debug.h" WindowMenu *windowMenu = nullptr; @@ -54,6 +57,7 @@ WindowMenu::WindowMenu(const Widget2 *const widget) : MouseListener(), mSkin(theme != nullptr ? theme->load("windowmenu.xml", "", true, Theme::getThemePath()) : nullptr), + mImageSet(nullptr), mPadding(mSkin != nullptr ? mSkin->getPadding() : 1), mSpacing(mSkin != nullptr ? mSkin->getOption("spacing", 3) : 3), mButtons(), @@ -67,32 +71,46 @@ WindowMenu::WindowMenu(const Widget2 *const widget) : int h = 0; setFocusable(false); + + if (settings.showButtonIcons) + { + mImageSet = Theme::getImageSetFromTheme("buttonsicons.png", + mSkin->getOption("imageWidth", 20), + mSkin->getOption("imageHeight", 20)); + } + // TRANSLATORS: short button name for who is online window. addButton(N_("ONL"), + 13, // TRANSLATORS: long button name for who is online window. _("Who is online"), x, h, InputAction::WINDOW_ONLINE, Visible_true); // TRANSLATORS: short button name for help window. addButton(N_("HLP"), + 0, // TRANSLATORS: long button name for help window. _("Help"), x, h, InputAction::WINDOW_HELP, Visible_true); // TRANSLATORS: short button name for quests window. addButton(N_("QE"), + 12, // TRANSLATORS: long button name for quests window. _("Quests"), x, h, InputAction::WINDOW_QUESTS, Visible_true); // TRANSLATORS: short button name for kill stats window. addButton(N_("KS"), + 16, // TRANSLATORS: long button name for kill stats window. _("Kill stats"), x, h, InputAction::WINDOW_KILLS, Visible_true); addButton(":-)", + 6, // TRANSLATORS: long button name for emotes window. _("Smilies"), x, h, InputAction::WINDOW_EMOTE_SHORTCUT, Visible_true); // TRANSLATORS: short button name for chat window. addButton(N_("CH"), + 20, // TRANSLATORS: longt button name for chat window. _("Chat"), x, h, InputAction::WINDOW_CHAT, #ifdef ANDROID @@ -103,26 +121,31 @@ WindowMenu::WindowMenu(const Widget2 *const widget) : // TRANSLATORS: short button name for status window. addButton(N_("STA"), + 17, // TRANSLATORS: long button name for status window. _("Status"), x, h, InputAction::WINDOW_STATUS, Visible_true); // TRANSLATORS: short button name for equipment window. addButton(N_("EQU"), + 7, // TRANSLATORS: long button name for equipment window. _("Equipment"), x, h, InputAction::WINDOW_EQUIPMENT, Visible_true); // TRANSLATORS: short button name for inventory window. addButton(N_("INV"), + 9, // TRANSLATORS: long button name for inventory window. _("Inventory"), x, h, InputAction::WINDOW_INVENTORY, Visible_true); // TRANSLATORS: short button name for cart window. addButton(N_("CA"), + 11, // TRANSLATORS: long button name for cart window. _("Cart"), x, h, InputAction::WINDOW_CART, Visible_true); // TRANSLATORS: short button name for map window. addButton(N_("MAP"), + 19, // TRANSLATORS: long button name for map window. _("Map"), x, h, InputAction::WINDOW_MINIMAP, Visible_false); @@ -131,6 +154,7 @@ WindowMenu::WindowMenu(const Widget2 *const widget) : { // TRANSLATORS: short button name for skills window. addButton(N_("SKI"), + 5, // TRANSLATORS: long button name for skills window. _("Skills"), x, h, InputAction::WINDOW_SKILL, Visible_true); @@ -138,66 +162,79 @@ WindowMenu::WindowMenu(const Widget2 *const widget) : // TRANSLATORS: short button name for social window. addButton(N_("SOC"), + 1, // TRANSLATORS: long button name for social window. _("Social"), x, h, InputAction::WINDOW_SOCIAL, Visible_true); // TRANSLATORS: short button name for shortcuts window. addButton(N_("SH"), + 14, // TRANSLATORS: long button name for shortcuts window. _("Shortcuts"), x, h, InputAction::WINDOW_SHORTCUT, Visible_true); // TRANSLATORS: short button name for spells window. addButton(N_("SP"), + 15, // TRANSLATORS: long button name for spells window. _("Spells"), x, h, InputAction::WINDOW_SPELLS, Visible_true); // TRANSLATORS: short button name for drops window. addButton(N_("DR"), + 26, // TRANSLATORS: long button name for drops window. _("Drop"), x, h, InputAction::WINDOW_DROP, Visible_false); // TRANSLATORS: short button name for did you know window. addButton(N_("YK"), + 24, // TRANSLATORS: long button name for did you know window. _("Did you know"), x, h, InputAction::WINDOW_DIDYOUKNOW, Visible_false); // TRANSLATORS: short button name for shop window. addButton(N_("SHP"), + 18, // TRANSLATORS: long button name for shop window. _("Shop"), x, h, InputAction::WINDOW_SHOP, Visible_false); // TRANSLATORS: short button name for outfits window. addButton(N_("OU"), + 21, // TRANSLATORS: long button name for outfits window. _("Outfits"), x, h, InputAction::WINDOW_OUTFIT, Visible_false); // TRANSLATORS: short button name for updates window. addButton(N_("UP"), + 25, // TRANSLATORS: long button name for updates window. _("Updates"), x, h, InputAction::WINDOW_UPDATER, Visible_false); // TRANSLATORS: short button name for bank window. addButton(N_("BA"), + 2, // TRANSLATORS: long button name for bank window. _("Bank"), x, h, InputAction::WINDOW_BANK, Visible_true); // TRANSLATORS: short button name for mail window. addButton(N_("MA"), + 10, // TRANSLATORS: long button name for mail window. _("Mail"), x, h, InputAction::WINDOW_MAIL, Visible_true); // TRANSLATORS: short button name for clan window. addButton(N_("CL"), + 4, // TRANSLATORS: long button name for clan window. _("Clan"), x, h, InputAction::WINDOW_CLAN, Visible_true); // TRANSLATORS: short button name for server info window. addButton(N_("SI"), + 8, // TRANSLATORS: long button name for server info window. _("Server info"), x, h, InputAction::WINDOW_SERVER_INFO, Visible_true); // TRANSLATORS: short button name for debug window. addButton(N_("DBG"), + 22, // TRANSLATORS: long button name for debug window. _("Debug"), x, h, InputAction::WINDOW_DEBUG, #ifdef ANDROID @@ -208,11 +245,13 @@ WindowMenu::WindowMenu(const Widget2 *const widget) : // TRANSLATORS: short button name for windows list menu. addButton(N_("WIN"), + 23, // TRANSLATORS: long button name for windows list menu. _("Windows"), x, h, InputAction::SHOW_WINDOWS, Visible_false); // TRANSLATORS: short button name for setup window. addButton(N_("SET"), + 3, // TRANSLATORS: long button name for setup window. _("Setup"), x, h, InputAction::WINDOW_SETUP, Visible_true); @@ -252,6 +291,11 @@ WindowMenu::~WindowMenu() } delete_all(mButtonTexts); mButtonTexts.clear(); + if (mImageSet != nullptr) + { + mImageSet->decRef(); + mImageSet = nullptr; + } if (mSkin != nullptr) { if (theme != nullptr) @@ -276,17 +320,46 @@ void WindowMenu::action(const ActionEvent &event) } void WindowMenu::addButton(const char *const text, + const int iconNumber, const std::string &description, int &restrict x, int &restrict h, const InputActionT key, const Visible visible) { - Button *const btn = new Button(this, - gettext(text), - text, - BUTTON_SKIN, - this); + Button *btn = nullptr; + if (settings.showButtonIcons && + mImageSet) + { + Image *const image = mImageSet->get(iconNumber); + if (image != nullptr) + { +/* + btn = new Button(this, + "buttonsicons.png", + 20, + 20, + text, + BUTTON_SKIN, + this); +*/ + btn = new Button(this, + std::string(), + text, + BUTTON_SKIN, + this); + btn->setImage(image); + btn->adjustSize(); + } + } + if (btn == nullptr) + { + btn = new Button(this, + gettext(text), + text, + BUTTON_SKIN, + this); + } btn->setPosition(x, mPadding); btn->setDescription(description); btn->setTag(CAST_S32(key)); 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