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author | Andrei Karas <akaras@inbox.ru> | 2014-07-25 22:03:28 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-07-25 22:03:28 +0300 |
commit | d670395fff93f805b666e0cc4cc56cdb880e0bba (patch) | |
tree | e7949649a7c0568b3b238c91092f60606a495f9f /src | |
parent | 7d6d3d997614e8e76ca9044ca8ed5a81d3b14a95 (diff) | |
download | plus-d670395fff93f805b666e0cc4cc56cdb880e0bba.tar.gz plus-d670395fff93f805b666e0cc4cc56cdb880e0bba.tar.bz2 plus-d670395fff93f805b666e0cc4cc56cdb880e0bba.tar.xz plus-d670395fff93f805b666e0cc4cc56cdb880e0bba.zip |
Use all methods in gamemodifiers as static.
Diffstat (limited to 'src')
-rw-r--r-- | src/actionmanager.cpp | 19 | ||||
-rw-r--r-- | src/being/localplayer.cpp | 2 | ||||
-rw-r--r-- | src/commands.cpp | 3 | ||||
-rw-r--r-- | src/game.cpp | 2 | ||||
-rw-r--r-- | src/gamemodifiers.cpp | 6 | ||||
-rw-r--r-- | src/gamemodifiers.h | 76 | ||||
-rw-r--r-- | src/gui/popups/popupmenu.cpp | 3 | ||||
-rw-r--r-- | src/gui/popups/statuspopup.cpp | 33 | ||||
-rw-r--r-- | src/gui/windows/statuswindow.cpp | 31 | ||||
-rw-r--r-- | src/listeners/awaylistener.cpp | 4 |
10 files changed, 80 insertions, 99 deletions
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp index 567bb0647..94ff787a2 100644 --- a/src/actionmanager.cpp +++ b/src/actionmanager.cpp @@ -91,18 +91,14 @@ #define impHandler0(name) bool name(const InputEvent &event A_UNUSED) #define callYellowBar(name) \ - if (modifiers) \ - { \ - modifiers->name(!inputManager.isActionActive( \ - InputAction::STOP_ATTACK)); \ - return true; \ - } \ - return false; + GameModifiers::name(!inputManager.isActionActive( \ + InputAction::STOP_ATTACK)); \ + return true; #define callYellowBarCond(name) \ - if (modifiers && !settings.disableGameModifiers) \ + if (!settings.disableGameModifiers) \ { \ - modifiers->name(!inputManager.isActionActive( \ + GameModifiers::name(!inputManager.isActionActive( \ InputAction::STOP_ATTACK)); \ return true; \ } \ @@ -563,7 +559,7 @@ impHandler0(changeGameModifier) { if (player_node) { - modifiers->changeGameModifiers(); + GameModifiers::changeGameModifiers(); return true; } return false; @@ -579,8 +575,7 @@ impHandler0(changeAudio) impHandler0(away) { - if (modifiers) - modifiers->changeAwayMode(); + GameModifiers::changeAwayMode(); if (player_node) { player_node->updateStatus(); diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index a980ec73b..ec4c51a19 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -2469,7 +2469,7 @@ void LocalPlayer::tryPingRequest() void LocalPlayer::setAway(const std::string &message) { setAfkMessage(message); - modifiers->changeAwayMode(); + GameModifiers::changeAwayMode(); updateStatus(); } diff --git a/src/commands.cpp b/src/commands.cpp index f64e570c1..62cb58049 100644 --- a/src/commands.cpp +++ b/src/commands.cpp @@ -1162,8 +1162,7 @@ impHandler2(dumpTests) impHandler1(setDrop) { - if (modifiers) - modifiers->setQuickDropCounter(atoi(args.c_str())); + GameModifiers::setQuickDropCounter(atoi(args.c_str())); } impHandler0(error) diff --git a/src/game.cpp b/src/game.cpp index 2262e34e5..c96771e46 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -141,7 +141,6 @@ static void initEngines() actorManager = new ActorManager; commandHandler = new CommandHandler; effectManager = new EffectManager; - modifiers = new GameModifiers; AuctionManager::init(); GuildManager::init(); @@ -423,7 +422,6 @@ Game::~Game() AnimatedSprite::setEnableCache(false); - delete2(modifiers); delete2(actorManager) if (client->getState() != STATE_CHANGE_MAP) delete2(player_node) diff --git a/src/gamemodifiers.cpp b/src/gamemodifiers.cpp index 57a51b0e8..94dea8ecf 100644 --- a/src/gamemodifiers.cpp +++ b/src/gamemodifiers.cpp @@ -76,8 +76,6 @@ &GameModifiers::get##name1##String, 0, true, forward); \ } -GameModifiers *modifiers = nullptr; - GameModifiers::GameModifiers() { settings.crazyMoveType = config.getIntValue("crazyMoveType"); @@ -101,7 +99,7 @@ GameModifiers::~GameModifiers() void GameModifiers::changeMode(unsigned *restrict const var, const unsigned limit, const char *restrict const conf, - std::string (GameModifiers::*const func)(), + std::string (*const func)(), const unsigned def, const bool save, const bool forward) @@ -126,7 +124,7 @@ void GameModifiers::changeMode(unsigned *restrict const var, if (save) config.setValue(conf, *var); UpdateStatusListener::distributeEvent(); - const std::string str = (this->*func)(); + const std::string str = (*func)(); if (str.size() > 4) debugMsg(str.substr(4)); } diff --git a/src/gamemodifiers.h b/src/gamemodifiers.h index 8ca57ef3f..497622236 100644 --- a/src/gamemodifiers.h +++ b/src/gamemodifiers.h @@ -34,73 +34,73 @@ class GameModifiers final ~GameModifiers(); - void changeMode(unsigned *restrict const var, - const unsigned limit, - const char *restrict const conf, - std::string (GameModifiers::*const func)(), - const unsigned def, - const bool save, - const bool forward); + static void changeMode(unsigned *restrict const var, + const unsigned limit, + const char *restrict const conf, + std::string (*const func)(), + const unsigned def, + const bool save, + const bool forward); - void changeMoveType(const bool forward); + static void changeMoveType(const bool forward); - void changeCrazyMoveType(const bool forward); + static void changeCrazyMoveType(const bool forward); - void changeMoveToTargetType(const bool forward); + static void changeMoveToTargetType(const bool forward); - void changeFollowMode(const bool forward); + static void changeFollowMode(const bool forward); - void changeAttackWeaponType(const bool forward); + static void changeAttackWeaponType(const bool forward); - void changeAttackType(const bool forward); + static void changeAttackType(const bool forward); - void changeQuickDropCounter(const bool forward); + static void changeQuickDropCounter(const bool forward); - void changePickUpType(const bool forward); + static void changePickUpType(const bool forward); - void changeMagicAttackType(const bool forward); + static void changeMagicAttackType(const bool forward); - void changePvpAttackType(const bool forward); + static void changePvpAttackType(const bool forward); - void changeImitationMode(const bool forward); + static void changeImitationMode(const bool forward); - void changeGameModifiers(); + static void changeGameModifiers(); - void changeAwayMode(); + static void changeAwayMode(); - void setQuickDropCounter(const int n); + static void setQuickDropCounter(const int n); - std::string getMoveTypeString(); + static std::string getMoveTypeString(); - std::string getCrazyMoveTypeString(); + static std::string getCrazyMoveTypeString(); - std::string getMoveToTargetTypeString(); + static std::string getMoveToTargetTypeString(); - std::string getFollowModeString(); + static std::string getFollowModeString(); - std::string getAttackWeaponTypeString(); + static std::string getAttackWeaponTypeString(); - std::string getAttackTypeString(); + static std::string getAttackTypeString(); - std::string getQuickDropCounterString(); + static std::string getQuickDropCounterString(); - std::string getPickUpTypeString(); + static std::string getPickUpTypeString(); - std::string getMagicAttackTypeString(); + static std::string getMagicAttackTypeString(); - std::string getPvpAttackTypeString(); + static std::string getPvpAttackTypeString(); - std::string getImitationModeString(); + static std::string getImitationModeString(); - std::string getGameModifiersString(); + static std::string getGameModifiersString(); - std::string getMapDrawTypeString(); + static std::string getMapDrawTypeString(); - std::string getAwayModeString(); + static std::string getAwayModeString(); - std::string getCameraModeString(); + static std::string getCameraModeString(); - void resetModifiers(); + static void resetModifiers(); protected: static const char *getVarItem(const char *const *const arr, @@ -108,6 +108,4 @@ class GameModifiers final const unsigned sz) A_WARN_UNUSED; }; -extern GameModifiers *modifiers; - #endif // GAMEMODIFIERS_H diff --git a/src/gui/popups/popupmenu.cpp b/src/gui/popups/popupmenu.cpp index 1712ce34b..50b725a5d 100644 --- a/src/gui/popups/popupmenu.cpp +++ b/src/gui/popups/popupmenu.cpp @@ -1722,8 +1722,7 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "reset yellow") { - if (modifiers) - modifiers->resetModifiers(); + GameModifiers::resetModifiers(); } else if (link == "bar to chat" && !mNick.empty()) { diff --git a/src/gui/popups/statuspopup.cpp b/src/gui/popups/statuspopup.cpp index 235d2aee6..fd696c568 100644 --- a/src/gui/popups/statuspopup.cpp +++ b/src/gui/popups/statuspopup.cpp @@ -137,37 +137,34 @@ void StatusPopup::setLabelText(const int num, void StatusPopup::updateLabels() const { - if (!modifiers) - return; - - setLabelText(0, modifiers->getMoveTypeString(), + setLabelText(0, GameModifiers::getMoveTypeString(), InputAction::INVERT_DIRECTION); - setLabelText(1, modifiers->getCrazyMoveTypeString(), + setLabelText(1, GameModifiers::getCrazyMoveTypeString(), InputAction::CHANGE_CRAZY_MOVES_TYPE); - setLabelText(2, modifiers->getMoveToTargetTypeString(), + setLabelText(2, GameModifiers::getMoveToTargetTypeString(), InputAction::CHANGE_MOVE_TO_TARGET); - setLabelText(3, modifiers->getFollowModeString(), + setLabelText(3, GameModifiers::getFollowModeString(), InputAction::CHANGE_FOLLOW_MODE); - setLabelText(4, modifiers->getAttackWeaponTypeString(), + setLabelText(4, GameModifiers::getAttackWeaponTypeString(), InputAction::CHANGE_ATTACK_WEAPON_TYPE); - setLabelText(5, modifiers->getAttackTypeString(), + setLabelText(5, GameModifiers::getAttackTypeString(), InputAction::CHANGE_ATTACK_TYPE); - setLabelText(6, modifiers->getQuickDropCounterString(), + setLabelText(6, GameModifiers::getQuickDropCounterString(), InputAction::SWITCH_QUICK_DROP); - setLabelText(7, modifiers->getPickUpTypeString(), + setLabelText(7, GameModifiers::getPickUpTypeString(), InputAction::CHANGE_PICKUP_TYPE); - setLabelText(8, modifiers->getMapDrawTypeString(), + setLabelText(8, GameModifiers::getMapDrawTypeString(), InputAction::PATHFIND); - setLabelText(9, modifiers->getMagicAttackTypeString(), + setLabelText(9, GameModifiers::getMagicAttackTypeString(), InputAction::SWITCH_MAGIC_ATTACK); - setLabelText(10, modifiers->getPvpAttackTypeString(), + setLabelText(10, GameModifiers::getPvpAttackTypeString(), InputAction::SWITCH_PVP_ATTACK); - setLabelText(11, modifiers->getGameModifiersString(), + setLabelText(11, GameModifiers::getGameModifiersString(), InputAction::DISABLE_GAME_MODIFIERS); - setLabelText(12, modifiers->getImitationModeString(), + setLabelText(12, GameModifiers::getImitationModeString(), InputAction::CHANGE_IMITATION_MODE); - setLabelText(13, modifiers->getAwayModeString(), + setLabelText(13, GameModifiers::getAwayModeString(), InputAction::AWAY); - setLabelText(14, modifiers->getCameraModeString(), + setLabelText(14, GameModifiers::getCameraModeString(), InputAction::CAMERA); } diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp index adde623bb..c5f2b29d3 100644 --- a/src/gui/windows/statuswindow.cpp +++ b/src/gui/windows/statuswindow.cpp @@ -640,27 +640,24 @@ std::string StatusWindow::translateLetter2(const std::string &letters) void StatusWindow::updateStatusBar(ProgressBar *const bar, const bool percent A_UNUSED) const { - if (!modifiers) - return; - - bar->setText(translateLetter2(modifiers->getMoveTypeString()) - .append(translateLetter2(modifiers->getCrazyMoveTypeString())) - .append(translateLetter2(modifiers->getMoveToTargetTypeString())) - .append(translateLetter2(modifiers->getFollowModeString())) + bar->setText(translateLetter2(GameModifiers::getMoveTypeString()) + .append(translateLetter2(GameModifiers::getCrazyMoveTypeString())) + .append(translateLetter2(GameModifiers::getMoveToTargetTypeString())) + .append(translateLetter2(GameModifiers::getFollowModeString())) .append(" ").append(translateLetter2( - modifiers->getAttackWeaponTypeString())) - .append(translateLetter2(modifiers->getAttackTypeString())) - .append(translateLetter2(modifiers->getMagicAttackTypeString())) - .append(translateLetter2(modifiers->getPvpAttackTypeString())) + GameModifiers::getAttackWeaponTypeString())) + .append(translateLetter2(GameModifiers::getAttackTypeString())) + .append(translateLetter2(GameModifiers::getMagicAttackTypeString())) + .append(translateLetter2(GameModifiers::getPvpAttackTypeString())) .append(" ").append(translateLetter2( - modifiers->getQuickDropCounterString())) - .append(translateLetter2(modifiers->getPickUpTypeString())) + GameModifiers::getQuickDropCounterString())) + .append(translateLetter2(GameModifiers::getPickUpTypeString())) .append(" ").append(translateLetter2( - modifiers->getMapDrawTypeString())) + GameModifiers::getMapDrawTypeString())) .append(" ").append(translateLetter2( - modifiers->getImitationModeString())) - .append(translateLetter2(modifiers->getCameraModeString())) - .append(translateLetter2(modifiers->getAwayModeString()))); + GameModifiers::getImitationModeString())) + .append(translateLetter2(GameModifiers::getCameraModeString())) + .append(translateLetter2(GameModifiers::getAwayModeString()))); bar->setProgress(50); if (settings.disableGameModifiers) diff --git a/src/listeners/awaylistener.cpp b/src/listeners/awaylistener.cpp index 17e48c1a8..9966abd99 100644 --- a/src/listeners/awaylistener.cpp +++ b/src/listeners/awaylistener.cpp @@ -35,9 +35,9 @@ void AwayListener::action(const ActionEvent &event) { - if (event.getId() == "ok" && modifiers && player_node && settings.awayMode) + if (event.getId() == "ok" && player_node && settings.awayMode) { - modifiers->changeAwayMode(); + GameModifiers::changeAwayMode(); player_node->updateStatus(); if (outfitWindow) outfitWindow->unwearAwayOutfit(); |