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author | Andrei Karas <akaras@inbox.ru> | 2016-08-14 19:25:00 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-08-14 19:25:00 +0300 |
commit | 8ea20d3e1f61bcfeccf6885e11cacddeb014fe0f (patch) | |
tree | bda5dc8f66925aed8a1671a9d806a407af7bef3f /src/input/inputactionmap.h | |
parent | f3781554bf946a22ac307d1c8fe6154db05bbf2e (diff) | |
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Add skill cast type option in skills window.
Can be changed, but for now unused.
Diffstat (limited to 'src/input/inputactionmap.h')
-rw-r--r-- | src/input/inputactionmap.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/input/inputactionmap.h b/src/input/inputactionmap.h index 7e098af65..58f25afbb 100644 --- a/src/input/inputactionmap.h +++ b/src/input/inputactionmap.h @@ -5527,6 +5527,18 @@ static const InputActionData inputActionData "showskilllevels", UseArgs_true, Protected_true}, + {"keyShowskilltype", + defaultAction(&Actions::showSkillType), + InputCondition::INGAME, + "showskilltypes", + UseArgs_true, + Protected_true}, + {"keySelectSkillType", + defaultAction(&Actions::selectSkillType), + InputCondition::INGAME, + "selectskilltype", + UseArgs_true, + Protected_true}, }; #undef defaultAction |