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author | Andrei Karas <akaras@inbox.ru> | 2014-10-22 14:47:41 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-10-22 14:47:41 +0300 |
commit | abdb8299382a797728b8dac80f6e687c90fb07ab (patch) | |
tree | 5d23f578455b680a24c3096394c28222f29b50a5 /src/gui/windows | |
parent | e7cff7a519a6cb11e244b99c71c3def8ebf560c3 (diff) | |
download | plus-abdb8299382a797728b8dac80f6e687c90fb07ab.tar.gz plus-abdb8299382a797728b8dac80f6e687c90fb07ab.tar.bz2 plus-abdb8299382a797728b8dac80f6e687c90fb07ab.tar.xz plus-abdb8299382a797728b8dac80f6e687c90fb07ab.zip |
Add missing slots ids into equipment window.
Diffstat (limited to 'src/gui/windows')
-rw-r--r-- | src/gui/windows/equipmentwindow.cpp | 66 |
1 files changed, 53 insertions, 13 deletions
diff --git a/src/gui/windows/equipmentwindow.cpp b/src/gui/windows/equipmentwindow.cpp index 08c6aea51..c5933b106 100644 --- a/src/gui/windows/equipmentwindow.cpp +++ b/src/gui/windows/equipmentwindow.cpp @@ -647,59 +647,99 @@ void EquipmentWindow::loadSlot(const XmlNodePtr slotNode, int EquipmentWindow::parseSlotName(const std::string &name) { int id = -1; - if (name == "shoes" || name == "boot" || name == "boots") + if (name == "shoes" || name == "boot" + || name == "boots" || name == "slot4") { id = 4; } - else if (name == "bottomclothes" || name == "bottom" || name == "pants") + else if (name == "bottomclothes" || name == "bottom" + || name == "pants" || name == "slot3") { id = 3; } else if (name == "topclothes" || name == "top" - || name == "torso" || name == "body") + || name == "torso" || name == "body" || name == "slot0") { id = 0; } - else if (name == "misc1" || name == "cape") + else if (name == "misc1" || name == "cape" || name == "slot5") { id = 5; } - else if (name == "misc2" || name == "scarf" || name == "scarfs") + else if (name == "misc2" || name == "scarf" + || name == "scarfs" || name == "slot7") { id = 7; } - else if (name == "hat" || name == "hats") + else if (name == "hat" || name == "hats" || name == "slot2") { id = 2; } - else if (name == "wings") + else if (name == "wings" || name == "slot6") { id = 6; } - else if (name == "glove" || name == "gloves") + else if (name == "glove" || name == "gloves" || name == "slot1") { id = 1; } - else if (name == "weapon" || name == "weapons") + else if (name == "weapon" || name == "weapons" || name == "slot8") { id = 8; } - else if (name == "shield" || name == "shields") + else if (name == "shield" || name == "shields" || name == "slot9") { id = 9; } - else if (name == "amulet" || name == "amulets") + else if (name == "amulet" || name == "amulets" || name == "slot11") { id = 11; } - else if (name == "ring" || name == "rings") + else if (name == "ring" || name == "rings" || name == "slot12") { id = 12; } - else if (name == "arrow" || name == "arrows" || name == "ammo") + else if (name == "arrow" || name == "arrows" + || name == "ammo" || name == "slot10") { id = 10; } + else if (name == "slot13") + { + id = 13; + } + else if (name == "slot14") + { + id = 14; + } + else if (name == "slot15") + { + id = 15; + } + else if (name == "slot16") + { + id = 16; + } + else if (name == "slot17") + { + id = 17; + } + else if (name == "slot18") + { + id = 18; + } + else if (name == "slot19") + { + id = 19; + } + else if (name == "slot20") + { + id = 20; + } + else if (name == "slot21") + { + id = 21; + } return id; } |