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authorAndrei Karas <akaras@inbox.ru>2016-10-04 23:42:07 +0300
committerAndrei Karas <akaras@inbox.ru>2016-10-04 23:42:07 +0300
commit16be27ddb973b5c2dedb6b5b63083086984c2139 (patch)
tree720747e6cb6e9f61b7e8297252582982a834ad02 /src/gui/windows/inventorywindow.cpp
parentb3145fb5f1ea419d9b3ee60450866fd199ee1103 (diff)
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Move npcinputstate into enums directory.
Diffstat (limited to 'src/gui/windows/inventorywindow.cpp')
-rw-r--r--src/gui/windows/inventorywindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp
index 40f276c89..05bcda0ae 100644
--- a/src/gui/windows/inventorywindow.cpp
+++ b/src/gui/windows/inventorywindow.cpp
@@ -1054,7 +1054,7 @@ void InventoryWindow::moveItemToCraft(const int craftSlot)
NpcDialog *const dialog = npcHandler->getCurrentNpcDialog();
if (dialog &&
- dialog->getInputState() == NpcDialog::NPC_INPUT_ITEM_CRAFT)
+ dialog->getInputState() == NpcInputState::ITEM_CRAFT)
{
if (item->getQuantity() > 1
&& !inputManager.isActionActive(InputAction::STOP_ATTACK))