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author | Andrei Karas <akaras@inbox.ru> | 2018-03-09 02:22:21 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2018-03-09 02:22:21 +0300 |
commit | aa7119314e1a33d908b98906d30be94eb116d02d (patch) | |
tree | a99092b16529937c20c6ec3a7d00d7f69eabfe35 /src/gui/windows/charcreatedialog.cpp | |
parent | 0424b1383e3c07192b4493d5210b4384b5a69a75 (diff) | |
download | plus-aa7119314e1a33d908b98906d30be94eb116d02d.tar.gz plus-aa7119314e1a33d908b98906d30be94eb116d02d.tar.bz2 plus-aa7119314e1a33d908b98906d30be94eb116d02d.tar.xz plus-aa7119314e1a33d908b98906d30be94eb116d02d.zip |
Add skin parameter to all button constructors.
Diffstat (limited to 'src/gui/windows/charcreatedialog.cpp')
-rw-r--r-- | src/gui/windows/charcreatedialog.cpp | 80 |
1 files changed, 56 insertions, 24 deletions
diff --git a/src/gui/windows/charcreatedialog.cpp b/src/gui/windows/charcreatedialog.cpp index caac21591..f3ff5ca32 100644 --- a/src/gui/windows/charcreatedialog.cpp +++ b/src/gui/windows/charcreatedialog.cpp @@ -100,9 +100,9 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent, mLookLabel(nullptr), mLookNameLabel(nullptr), // TRANSLATORS: char create dialog button - mActionButton(new Button(this, _("^"), "action", this)), + mActionButton(new Button(this, _("^"), "action", BUTTON_SKIN, this)), // TRANSLATORS: char create dialog button - mRotateButton(new Button(this, _(">"), "rotate", this)), + mRotateButton(new Button(this, _(">"), "rotate", BUTTON_SKIN, this)), mAttributeSlider(), mAttributeLabel(), mAttributeValue(), @@ -110,9 +110,9 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent, // TRANSLATORS: char create dialog label strprintf(_("Please distribute %d points"), 99))), // TRANSLATORS: char create dialog button - mCreateButton(new Button(this, _("Create"), "create", this)), + mCreateButton(new Button(this, _("Create"), "create", BUTTON_SKIN, this)), // TRANSLATORS: char create dialog button - mCancelButton(new Button(this, _("Cancel"), "cancel", this)), + mCancelButton(new Button(this, _("Cancel"), "cancel", BUTTON_SKIN, this)), mPlayer(Being::createBeing(BeingId_zero, ActorType::Player, BeingTypeId_zero, @@ -191,14 +191,22 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent, if (maxHairColor > minHairColor) { - // TRANSLATORS: This is a narrow symbol used to denote 'next'. - // You may change this symbol if your language uses another. - // TRANSLATORS: char create dialog button - mNextHairColorButton = new Button(this, _(">"), "nextcolor", this); - // TRANSLATORS: This is a narrow symbol used to denote 'previous'. - // You may change this symbol if your language uses another. - // TRANSLATORS: char create dialog button - mPrevHairColorButton = new Button(this, _("<"), "prevcolor", this); + mNextHairColorButton = new Button(this, + // TRANSLATORS: This is a narrow symbol used to denote 'next'. + // You may change this symbol if your language uses another. + // TRANSLATORS: char create dialog button + _(">"), + "nextcolor", + BUTTON_SKIN, + this); + mPrevHairColorButton = new Button(this, + // TRANSLATORS: This is a narrow symbol used to denote 'previous'. + // You may change this symbol if your language uses another. + // TRANSLATORS: char create dialog button + _("<"), + "prevcolor", + BUTTON_SKIN, + this); // TRANSLATORS: char create dialog label mHairColorLabel = new Label(this, _("Hair color:")); mHairColorNameLabel = new Label(this, ""); @@ -206,10 +214,18 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent, if (maxHairStyle > minHairStyle) { - // TRANSLATORS: char create dialog button - mNextHairStyleButton = new Button(this, _(">"), "nextstyle", this); - // TRANSLATORS: char create dialog button - mPrevHairStyleButton = new Button(this, _("<"), "prevstyle", this); + mNextHairStyleButton = new Button(this, + // TRANSLATORS: char create dialog button + _(">"), + "nextstyle", + BUTTON_SKIN, + this); + mPrevHairStyleButton = new Button(this, + // TRANSLATORS: char create dialog button + _("<"), + "prevstyle", + BUTTON_SKIN, + this); // TRANSLATORS: char create dialog label mHairStyleLabel = new Label(this, _("Hair style:")); mHairStyleNameLabel = new Label(this, ""); @@ -217,20 +233,36 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent, if (serverFeatures->haveRaceSelection() && mMinRace < mMaxRace) { - // TRANSLATORS: char create dialog button - mNextRaceButton = new Button(this, _(">"), "nextrace", this); - // TRANSLATORS: char create dialog button - mPrevRaceButton = new Button(this, _("<"), "prevrace", this); + mNextRaceButton = new Button(this, + // TRANSLATORS: char create dialog button + _(">"), + "nextrace", + BUTTON_SKIN, + this); + mPrevRaceButton = new Button(this, + // TRANSLATORS: char create dialog button + _("<"), + "prevrace", + BUTTON_SKIN, + this); // TRANSLATORS: char create dialog label mRaceLabel = new Label(this, _("Race:")); mRaceNameLabel = new Label(this, ""); } if (serverFeatures->haveLookSelection() && mMinLook < mMaxLook) { - // TRANSLATORS: char create dialog button - mNextLookButton = new Button(this, _(">"), "nextlook", this); - // TRANSLATORS: char create dialog button - mPrevLookButton = new Button(this, _("<"), "prevlook", this); + mNextLookButton = new Button(this, + // TRANSLATORS: char create dialog button + _(">"), + "nextlook", + BUTTON_SKIN, + this); + mPrevLookButton = new Button(this, + // TRANSLATORS: char create dialog button + _("<"), + "prevlook", + BUTTON_SKIN, + this); // TRANSLATORS: char create dialog label mLookLabel = new Label(this, _("Look:")); mLookNameLabel = new Label(this, ""); |