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authorAndrei Karas <akaras@inbox.ru>2018-03-09 02:22:21 +0300
committerAndrei Karas <akaras@inbox.ru>2018-03-09 02:22:21 +0300
commitaa7119314e1a33d908b98906d30be94eb116d02d (patch)
treea99092b16529937c20c6ec3a7d00d7f69eabfe35 /src/gui/windows/charcreatedialog.cpp
parent0424b1383e3c07192b4493d5210b4384b5a69a75 (diff)
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Add skin parameter to all button constructors.
Diffstat (limited to 'src/gui/windows/charcreatedialog.cpp')
-rw-r--r--src/gui/windows/charcreatedialog.cpp80
1 files changed, 56 insertions, 24 deletions
diff --git a/src/gui/windows/charcreatedialog.cpp b/src/gui/windows/charcreatedialog.cpp
index caac21591..f3ff5ca32 100644
--- a/src/gui/windows/charcreatedialog.cpp
+++ b/src/gui/windows/charcreatedialog.cpp
@@ -100,9 +100,9 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent,
mLookLabel(nullptr),
mLookNameLabel(nullptr),
// TRANSLATORS: char create dialog button
- mActionButton(new Button(this, _("^"), "action", this)),
+ mActionButton(new Button(this, _("^"), "action", BUTTON_SKIN, this)),
// TRANSLATORS: char create dialog button
- mRotateButton(new Button(this, _(">"), "rotate", this)),
+ mRotateButton(new Button(this, _(">"), "rotate", BUTTON_SKIN, this)),
mAttributeSlider(),
mAttributeLabel(),
mAttributeValue(),
@@ -110,9 +110,9 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent,
// TRANSLATORS: char create dialog label
strprintf(_("Please distribute %d points"), 99))),
// TRANSLATORS: char create dialog button
- mCreateButton(new Button(this, _("Create"), "create", this)),
+ mCreateButton(new Button(this, _("Create"), "create", BUTTON_SKIN, this)),
// TRANSLATORS: char create dialog button
- mCancelButton(new Button(this, _("Cancel"), "cancel", this)),
+ mCancelButton(new Button(this, _("Cancel"), "cancel", BUTTON_SKIN, this)),
mPlayer(Being::createBeing(BeingId_zero,
ActorType::Player,
BeingTypeId_zero,
@@ -191,14 +191,22 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent,
if (maxHairColor > minHairColor)
{
- // TRANSLATORS: This is a narrow symbol used to denote 'next'.
- // You may change this symbol if your language uses another.
- // TRANSLATORS: char create dialog button
- mNextHairColorButton = new Button(this, _(">"), "nextcolor", this);
- // TRANSLATORS: This is a narrow symbol used to denote 'previous'.
- // You may change this symbol if your language uses another.
- // TRANSLATORS: char create dialog button
- mPrevHairColorButton = new Button(this, _("<"), "prevcolor", this);
+ mNextHairColorButton = new Button(this,
+ // TRANSLATORS: This is a narrow symbol used to denote 'next'.
+ // You may change this symbol if your language uses another.
+ // TRANSLATORS: char create dialog button
+ _(">"),
+ "nextcolor",
+ BUTTON_SKIN,
+ this);
+ mPrevHairColorButton = new Button(this,
+ // TRANSLATORS: This is a narrow symbol used to denote 'previous'.
+ // You may change this symbol if your language uses another.
+ // TRANSLATORS: char create dialog button
+ _("<"),
+ "prevcolor",
+ BUTTON_SKIN,
+ this);
// TRANSLATORS: char create dialog label
mHairColorLabel = new Label(this, _("Hair color:"));
mHairColorNameLabel = new Label(this, "");
@@ -206,10 +214,18 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent,
if (maxHairStyle > minHairStyle)
{
- // TRANSLATORS: char create dialog button
- mNextHairStyleButton = new Button(this, _(">"), "nextstyle", this);
- // TRANSLATORS: char create dialog button
- mPrevHairStyleButton = new Button(this, _("<"), "prevstyle", this);
+ mNextHairStyleButton = new Button(this,
+ // TRANSLATORS: char create dialog button
+ _(">"),
+ "nextstyle",
+ BUTTON_SKIN,
+ this);
+ mPrevHairStyleButton = new Button(this,
+ // TRANSLATORS: char create dialog button
+ _("<"),
+ "prevstyle",
+ BUTTON_SKIN,
+ this);
// TRANSLATORS: char create dialog label
mHairStyleLabel = new Label(this, _("Hair style:"));
mHairStyleNameLabel = new Label(this, "");
@@ -217,20 +233,36 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent,
if (serverFeatures->haveRaceSelection() && mMinRace < mMaxRace)
{
- // TRANSLATORS: char create dialog button
- mNextRaceButton = new Button(this, _(">"), "nextrace", this);
- // TRANSLATORS: char create dialog button
- mPrevRaceButton = new Button(this, _("<"), "prevrace", this);
+ mNextRaceButton = new Button(this,
+ // TRANSLATORS: char create dialog button
+ _(">"),
+ "nextrace",
+ BUTTON_SKIN,
+ this);
+ mPrevRaceButton = new Button(this,
+ // TRANSLATORS: char create dialog button
+ _("<"),
+ "prevrace",
+ BUTTON_SKIN,
+ this);
// TRANSLATORS: char create dialog label
mRaceLabel = new Label(this, _("Race:"));
mRaceNameLabel = new Label(this, "");
}
if (serverFeatures->haveLookSelection() && mMinLook < mMaxLook)
{
- // TRANSLATORS: char create dialog button
- mNextLookButton = new Button(this, _(">"), "nextlook", this);
- // TRANSLATORS: char create dialog button
- mPrevLookButton = new Button(this, _("<"), "prevlook", this);
+ mNextLookButton = new Button(this,
+ // TRANSLATORS: char create dialog button
+ _(">"),
+ "nextlook",
+ BUTTON_SKIN,
+ this);
+ mPrevLookButton = new Button(this,
+ // TRANSLATORS: char create dialog button
+ _("<"),
+ "prevlook",
+ BUTTON_SKIN,
+ this);
// TRANSLATORS: char create dialog label
mLookLabel = new Label(this, _("Look:"));
mLookNameLabel = new Label(this, "");