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author | Andrei Karas <akaras@inbox.ru> | 2013-08-31 22:42:10 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-08-31 22:42:10 +0300 |
commit | 00cda69b883d6354f093be6ee39a7936cb798979 (patch) | |
tree | f1daa290abfb53180bd8420a45fe6dff1c7a2ab3 /src/being/playerinfo.cpp | |
parent | 5919cdc663d5f60a8c5cc7e50ad0c43a18cf9829 (diff) | |
download | plus-00cda69b883d6354f093be6ee39a7936cb798979.tar.gz plus-00cda69b883d6354f093be6ee39a7936cb798979.tar.bz2 plus-00cda69b883d6354f093be6ee39a7936cb798979.tar.xz plus-00cda69b883d6354f093be6ee39a7936cb798979.zip |
move being related files into being dir.
Diffstat (limited to 'src/being/playerinfo.cpp')
-rw-r--r-- | src/being/playerinfo.cpp | 398 |
1 files changed, 398 insertions, 0 deletions
diff --git a/src/being/playerinfo.cpp b/src/being/playerinfo.cpp new file mode 100644 index 000000000..9abd617a5 --- /dev/null +++ b/src/being/playerinfo.cpp @@ -0,0 +1,398 @@ +/* + * The ManaPlus Client + * Copyright (C) 2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "being/playerinfo.h" + +#include "client.h" +#include "configuration.h" +#include "depricatedevent.h" +#include "inventory.h" +#include "depricatedlistener.h" +#include "logger.h" + +#include "gui/inventorywindow.h" +#include "gui/npcdialog.h" +#include "gui/npcpostdialog.h" + +#include "resources/iteminfo.h" + +#include "net/inventoryhandler.h" +#include "net/playerhandler.h" + +#include "debug.h" + +namespace PlayerInfo +{ + +PlayerInfoBackend mData; +int mCharId = 0; + +Inventory *mInventory = nullptr; +Equipment *mEquipment = nullptr; + +#ifdef MANASERV_SUPPORT +std::map<int, Special> mSpecials; +signed char mSpecialRechargeUpdateNeeded = 0; +#endif + +bool mTrading = false; +int mLevelProgress = 0; +std::set<int> mProtectedItems; + +// --- Triggers --------------------------------------------------------------- + +void triggerAttr(const int id, const int old) +{ + DepricatedEvent event(EVENT_UPDATEATTRIBUTE); + event.setInt("id", id); + event.setInt("oldValue", old); + event.setInt("newValue", mData.mAttributes.find(id)->second); + DepricatedEvent::trigger(CHANNEL_ATTRIBUTES, event); +} + +void triggerStat(const int id, const std::string &changed, + const int old1, const int old2) +{ + const StatMap::const_iterator it = mData.mStats.find(id); + if (it == mData.mStats.end()) + return; + + DepricatedEvent event(EVENT_UPDATESTAT); + event.setInt("id", id); + const Stat &stat = it->second; + event.setInt("base", stat.base); + event.setInt("mod", stat.mod); + event.setInt("exp", stat.exp); + event.setInt("expNeeded", stat.expNeed); + event.setString("changed", changed); + event.setInt("oldValue1", old1); + event.setInt("oldValue2", old2); + DepricatedEvent::trigger(CHANNEL_ATTRIBUTES, event); +} + +// --- Attributes ------------------------------------------------------------- + +int getAttribute(const int id) +{ + const IntMap::const_iterator it = mData.mAttributes.find(id); + if (it != mData.mAttributes.end()) + return it->second; + else + return 0; +} + +void setAttribute(const int id, const int value, const bool notify) +{ + const int old = mData.mAttributes[id]; + mData.mAttributes[id] = value; + if (notify) + triggerAttr(id, old); +} + +int getSkillLevel(const int id) +{ + const IntMap::const_iterator it = mData.mSkills.find(id); + if (it != mData.mSkills.end()) + return it->second; + else + return 0; +} + +void setSkillLevel(const int id, const int value) +{ + mData.mSkills[id] = value; +} + +// --- Stats ------------------------------------------------------------------ + +int getStatBase(const int id) +{ + const StatMap::const_iterator it = mData.mStats.find(id); + if (it != mData.mStats.end()) + return it->second.base; + else + return 0; +} + +void setStatBase(const int id, const int value, const bool notify) +{ + const int old = mData.mStats[id].base; + mData.mStats[id].base = value; + if (notify) + triggerStat(id, "base", old); +} + +int getStatMod(const int id) +{ + const StatMap::const_iterator it = mData.mStats.find(id); + if (it != mData.mStats.end()) + return it->second.mod; + else + return 0; +} + +void setStatMod(const int id, const int value, const bool notify) +{ + const int old = mData.mStats[id].mod; + mData.mStats[id].mod = value; + if (notify) + triggerStat(id, "mod", old); +} + +int getStatEffective(const int id) +{ + const StatMap::const_iterator it = mData.mStats.find(id); + if (it != mData.mStats.end()) + return it->second.base + it->second.mod; + else + return 0; +} + +const std::pair<int, int> getStatExperience(const int id) +{ + const StatMap::const_iterator it = mData.mStats.find(id); + int a, b; + if (it != mData.mStats.end()) + { + a = it->second.exp; + b = it->second.expNeed; + } + else + { + a = 0; + b = 0; + } + return std::pair<int, int>(a, b); +} + +void setStatExperience(const int id, const int have, + const int need, const bool notify) +{ + Stat &stat = mData.mStats[id]; + + const int oldExp = stat.exp; + const int oldExpNeed = stat.expNeed; + stat.exp = have; + stat.expNeed = need; + if (notify) + triggerStat(id, "exp", oldExp, oldExpNeed); +} + +// --- Inventory / Equipment -------------------------------------------------- + +Inventory *getInventory() +{ + return mInventory; +} + +Inventory *getStorageInventory() +{ + return Net::getInventoryHandler()->getStorage(); +} + +void clearInventory() +{ + if (mEquipment) + mEquipment->clear(); + if (mInventory) + mInventory->clear(); +} + +void setInventoryItem(const int index, const int id, + const int amount, const int refine) +{ + bool equipment = false; + const int itemType = ItemDB::get(id).getType(); + if (itemType != ITEM_UNUSABLE && itemType != ITEM_USABLE) + equipment = true; + if (mInventory) + mInventory->setItem(index, id, amount, refine, equipment); +} + +Equipment *getEquipment() +{ + return mEquipment; +} + +Item *getEquipment(const unsigned int slot) +{ + if (mEquipment) + return mEquipment->getEquipment(slot); + else + return nullptr; +} + +void setEquipmentBackend(Equipment::Backend *const backend) +{ + if (mEquipment) + mEquipment->setBackend(backend); +} + +// --- Misc ------------------------------------------------------------------- + +void setBackend(const PlayerInfoBackend &backend) +{ + mData = backend; +} + +void setCharId(const int charId) +{ + mCharId = charId; +} + +int getCharId() +{ + return mCharId; +} + +void logic() +{ +#ifdef MANASERV_SUPPORT + if ((mSpecialRechargeUpdateNeeded % 11) == 0) + { + mSpecialRechargeUpdateNeeded = 0; + FOR_EACH (SpecialsMap::iterator, it, mSpecials) + { + Special &special = it->second; + special.currentMana += special.recharge; + if (special.currentMana > special.neededMana) + special.currentMana = special.neededMana; + } + } + mSpecialRechargeUpdateNeeded++; +#endif +} + +bool isTrading() +{ + return mTrading; +} + +void setTrading(const bool trading) +{ + mTrading = trading; +} + +void updateAttrs() +{ + const Net::PlayerHandler *const handler = Net::getPlayerHandler(); + if (!handler) + return; + const int attr = handler->getAttackLocation(); + const int attackDelay = getStatBase(ATTACK_DELAY); + if (attr != -1 && attackDelay) + { + setStatBase(ATTACK_SPEED, getStatBase(attr) * 1000 + / attackDelay, false); + setStatMod(ATTACK_SPEED, getStatMod(attr) * 1000 + / attackDelay, true); + } + else + { + setStatBase(ATTACK_SPEED, 0, false); + setStatMod(ATTACK_SPEED, 0, true); + } +} + +void init() +{ +} + +void deinit() +{ + clearInventory(); +} + +void loadData() +{ + mProtectedItems.clear(); + splitToIntSet(mProtectedItems, + serverConfig.getStringValue("protectedItems"), ','); +} + +void clear() +{ + mData.mSkills.clear(); +} + +bool isTalking() +{ + return NpcDialog::isActive() || NpcPostDialog::isActive() + || InventoryWindow::isStorageActive(); +} + +void gameDestroyed() +{ + delete mInventory; + mInventory = nullptr; + delete mEquipment; + mEquipment = nullptr; +} + +void stateChange(const int state) +{ + if (state == STATE_GAME) + { + if (!mInventory) + { + mInventory = new Inventory(Inventory::INVENTORY); + mEquipment = new Equipment(); + } + } +} + +static void saveProtectedItems() +{ + std::string str; + std::set<int>::const_iterator it = mProtectedItems.begin(); + std::set<int>::const_iterator it_end = mProtectedItems.end(); + if (it != it_end) + { + str.append(toString(*it)); + ++ it; + } + while (it != it_end) + { + str.append(",").append(toString(*it)); + ++ it; + } + serverConfig.setValue("protectedItems", str); + serverConfig.write(); +} + +void protectItem(const int id) +{ + mProtectedItems.insert(id); + saveProtectedItems(); +} + +void unprotectItem(const int id) +{ + mProtectedItems.erase(id); + saveProtectedItems(); +} + +bool isItemProtected(const int id) +{ + return mProtectedItems.find(id) != mProtectedItems.end(); +} + +} // namespace PlayerInfo |