/*
* The ManaPlus Client
* Copyright (C) 2009 Aethyra Development Team
* Copyright (C) 2011-2019 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/widgets/emoteshortcutcontainer.h"
#include "settings.h"
#include "input/inputmanager.h"
#include "gui/viewport.h"
#include "gui/fonts/font.h"
#include "gui/shortcut/emoteshortcut.h"
#include "gui/popups/popupmenu.h"
#include "gui/popups/textpopup.h"
#include "input/inputactionoperators.h"
#include "resources/emotesprite.h"
#include "resources/db/emotedb.h"
#include "resources/image/image.h"
#include "resources/sprite/animatedsprite.h"
#include "utils/stringutils.h"
#include "debug.h"
static const int MAX_ITEMS = 48;
EmoteShortcutContainer::EmoteShortcutContainer(Widget2 *restrict const
widget) :
ShortcutContainer(widget),
mEmoteImg(),
mEmoteClicked(false),
mEmoteMoved(0)
{
if (mBackgroundImg != nullptr)
mBackgroundImg->setAlpha(settings.guiAlpha);
// Setup emote sprites
for (int i = 0; i <= EmoteDB::getLast(); i++)
{
const EmoteSprite *const sprite = EmoteDB::getSprite(i, true);
if ((sprite != nullptr) && (sprite->sprite != nullptr))
mEmoteImg.push_back(sprite);
}
mMaxItems = MAX_ITEMS;
}
EmoteShortcutContainer::~EmoteShortcutContainer()
{
}
void EmoteShortcutContainer::setSkin(const Widget2 *const widget,
Skin *const skin)
{
ShortcutContainer::setSkin(widget, skin);
mForegroundColor = getThemeColor(ThemeColorId::TEXT, 255U);
mForegroundColor2 = getThemeColor(ThemeColorId::TEXT_OUTLINE, 255U);
}
void EmoteShortcutContainer::draw(Graphics *restrict graphics) restrict2
{
if (emoteShortcut == nullptr)
return;
BLOCK_START("EmoteShortcutContainer::draw")
if (settings.guiAlpha != mAlpha)
{
if (mBackgroundImg != nullptr)
mBackgroundImg->setAlpha(mAlpha);
mAlpha = settings.guiAlpha;
}
Font *const font = getFont();
drawBackground(graphics);
unsigned sz = CAST_U32(mEmoteImg.size());
if (sz > mMaxItems)
sz = mMaxItems;
for (unsigned i = 0; i < sz; i++)
{
const EmoteSprite *restrict const emoteImg = mEmoteImg[i];
if (emoteImg != nullptr)
{
const AnimatedSprite *restrict const sprite = emoteImg->sprite;
if (sprite != nullptr)
{
sprite->draw(graphics,
(i % mGridWidth) * mBoxWidth + mImageOffsetX,
(i / mGridWidth) * mBoxHeight + mImageOffsetY);
}
}
}
for (unsigned i = 0; i < mMaxItems; i++)
{
const int emoteX = (i % mGridWidth) * mBoxWidth;
const int emoteY = (i / mGridWidth) * mBoxHeight;
// Draw emote keyboard shortcut.
const std::string key = inputManager.getKeyValueString(
InputAction::EMOTE_1 + i);
font->drawString(graphics,
mForegroundColor,
mForegroundColor2,
key,
emoteX + mTextOffsetX,
emoteY + mTextOffsetY);
}
BLOCK_END("EmoteShortcutContainer::draw")
}
void EmoteShortcutContainer::safeDraw(Graphics *restrict graphics) restrict2
{
if (emoteShortcut == nullptr)
return;
BLOCK_START("EmoteShortcutContainer::draw")
if (settings.guiAlpha != mAlpha)
{
if (mBackgroundImg != nullptr)
mBackgroundImg->setAlpha(mAlpha);
mAlpha = settings.guiAlpha;
}
Font *const font = getFont();
safeDrawBackground(graphics);
unsigned sz = CAST_U32(mEmoteImg.size());
if (sz > mMaxItems)
sz = mMaxItems;
for (unsigned i = 0; i < sz; i++)
{
const EmoteSprite *restrict const emoteImg = mEmoteImg[i];
if (emoteImg != nullptr)
{
const AnimatedSprite *restrict const sprite = emoteImg->sprite;
if (sprite != nullptr)
{
sprite->draw(graphics,
(i % mGridWidth) * mBoxWidth + mImageOffsetX,
(i / mGridWidth) * mBoxHeight + mImageOffsetY);
}
}
}
for (unsigned i = 0; i < mMaxItems; i++)
{
const int emoteX = (i % mGridWidth) * mBoxWidth;
const int emoteY = (i / mGridWidth) * mBoxHeight;
// Draw emote keyboard shortcut.
const std::string key = inputManager.getKeyValueString(
InputAction::EMOTE_1 + i);
font->drawString(graphics,
mForegroundColor,
mForegroundColor2,
key,
emoteX + mTextOffsetX,
emoteY + mTextOffsetY);
}
BLOCK_END("EmoteShortcutContainer::draw")
}
void EmoteShortcutContainer::mouseDragged(MouseEvent &restrict event A_UNUSED)
restrict2
{
}
void EmoteShortcutContainer::mousePressed(MouseEvent &restrict event) restrict2
{
if (event.isConsumed())
return;
if (event.getButton() == MouseButton::LEFT)
{
if (emoteShortcut == nullptr)
return;
const int index = getIndexFromGrid(event.getX(), event.getY());
if (index == -1)
return;
event.consume();
// Stores the selected emote if there is one.
if (emoteShortcut->isEmoteSelected())
{
emoteShortcut->setEmote(index);
emoteShortcut->setEmoteSelected(0);
}
else if (emoteShortcut->getEmote(index) != 0U)
{
mEmoteClicked = true;
}
}
else if (event.getButton() == MouseButton::RIGHT)
{
if (popupMenu != nullptr)
{
event.consume();
popupMenu->showEmoteType();
}
}
}
void EmoteShortcutContainer::mouseReleased(MouseEvent &restrict event)
restrict2
{
if (emoteShortcut == nullptr)
return;
if (event.getButton() == MouseButton::LEFT)
{
const int index = getIndexFromGrid(event.getX(), event.getY());
if (emoteShortcut->isEmoteSelected())
emoteShortcut->setEmoteSelected(0);
if (index == -1)
{
mEmoteMoved = 0;
return;
}
if (mEmoteMoved != 0U)
{
emoteShortcut->setEmotes(index, mEmoteMoved);
mEmoteMoved = 0;
}
else if ((emoteShortcut->getEmote(index) != 0U) && mEmoteClicked)
{
emoteShortcut->useEmote(index + 1);
}
mEmoteClicked = false;
}
}
void EmoteShortcutContainer::mouseMoved(MouseEvent &restrict event) restrict2
{
if ((emoteShortcut == nullptr) || (textPopup == nullptr))
return;
const int index = getIndexFromGrid(event.getX(), event.getY());
if (index == -1)
return;
textPopup->setVisible(Visible_false);
if (CAST_SIZE(index) < mEmoteImg.size() && (mEmoteImg[index] != nullptr))
{
const EmoteSprite *restrict const sprite = mEmoteImg[index];
textPopup->show(viewport->mMouseX, viewport->mMouseY,
strprintf("%s, %d", sprite->name.c_str(), sprite->id));
}
}
void EmoteShortcutContainer::mouseExited(MouseEvent &restrict event A_UNUSED)
restrict2
{
if (textPopup != nullptr)
textPopup->setVisible(Visible_false);
}
void EmoteShortcutContainer::widgetHidden(const Event &restrict event A_UNUSED)
restrict2
{
if (textPopup != nullptr)
textPopup->setVisible(Visible_false);
}