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/*
* The ManaPlus Client
* Copyright (C) 2013-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "itemsoundmanager.h"
#include "soundmanager.h"
#include "being/flooritem.h"
#include "being/localplayer.h"
#include "resources/iteminfo.h"
#include "resources/item/item.h"
#include "debug.h"
void ItemSoundManager::playSfx(const Item *const item,
const ItemSoundEvent::Type sound)
{
if (item == nullptr)
return;
playSfx(item->getId(), sound);
}
void ItemSoundManager::playSfx(const int itemId,
const ItemSoundEvent::Type sound)
{
playSfx(ItemDB::get(itemId), sound);
}
void ItemSoundManager::playSfx(const FloorItem *const item,
const ItemSoundEvent::Type sound)
{
if (item == nullptr)
return;
playSfx(ItemDB::get(item->getItemId()), sound);
}
std::string ItemSoundManager::getSoundEffect(const Being *const being,
const ItemInfo &info,
const ItemSoundEvent::Type sound)
{
std::string sfx = info.getSound(sound).sound;
if (sfx.empty())
{
if (being == nullptr)
return std::string();
// fallback to player race sound if no item sound.
const int id = -100 - toInt(being->getSubType(), int);
const ItemInfo &info2 = ItemDB::get(id);
sfx = info2.getSound(sound).sound;
}
return sfx;
}
void ItemSoundManager::playSfx(const ItemInfo &info,
const ItemSoundEvent::Type sound)
{
soundManager.playSfx(getSoundEffect(localPlayer, info, sound),
0,
0);
}
void ItemSoundManager::playSfx(const Being *const being,
const int itemId,
const ItemSoundEvent::Type sound)
{
if (being == nullptr)
return;
soundManager.playSfx(getSoundEffect(being, ItemDB::get(itemId), sound),
being->getTileX(),
being->getTileY());
}
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