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-rw-r--r--src/gui/windows/statuswindow.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index 5e79f6b73..c40ba819c 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -48,6 +48,7 @@
#include "net/inventoryhandler.h"
#include "net/playerhandler.h"
+#include "resources/db/groupdb.h"
#include "resources/db/unitsdb.h"
#include "resources/db/statdb.h"
@@ -259,12 +260,16 @@ void StatusWindow::addTabBasic(const std::string &name)
void StatusWindow::updateLevelLabel()
{
- if ((localPlayer != nullptr) && localPlayer->isGM())
+ const int groupId = localPlayer->getGroupId();
+ const std::string name = GroupDb::getName(groupId);
+ if (localPlayer != nullptr &&
+ !name.empty())
{
// TRANSLATORS: status window label
- mLvlLabel->setCaption(strprintf(_("Level: %d (GM %d)"),
+ mLvlLabel->setCaption(strprintf(_("Level: %d (%s %d)"),
PlayerInfo::getAttribute(Attributes::PLAYER_LEVEL),
- localPlayer->getGroupId()));
+ name.c_str(),
+ groupId));
}
else
{