diff options
Diffstat (limited to 'src/actorsprite.cpp')
-rw-r--r-- | src/actorsprite.cpp | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp index c1c139bb9..916b599f9 100644 --- a/src/actorsprite.cpp +++ b/src/actorsprite.cpp @@ -39,6 +39,8 @@ #include "resources/imageset.h" #include "resources/resourcemanager.h" +#include "utils/checkutils.h" + #include "debug.h" #define EFFECTS_FILE "effects.xml" @@ -70,7 +72,7 @@ ActorSprite::~ActorSprite() for (ActorSpriteListenerIterator iter = mActorSpriteListeners.begin(), e = mActorSpriteListeners.end(); iter != e; ++iter) { - if (*iter) + if (reportFalse(*iter)) (*iter)->actorSpriteDestroyed(*this); } } @@ -166,6 +168,9 @@ static bool effects_initialized = false; static EffectDescription *getEffectDescription(XmlNodePtr node, int *id) { + if (!id) + return nullptr; + EffectDescription *ed = new EffectDescription; *id = atoi(XML::getProperty(node, "id", "-1").c_str()); @@ -245,7 +250,7 @@ void ActorSprite::setStatusEffectBlock(int offset, Uint16 newEffects) void ActorSprite::internalTriggerEffect(int effectId, bool sfx, bool gfx) { - if (!particleEngine) + if (reportTrue(!particleEngine)) return; if (player_node) @@ -256,13 +261,13 @@ void ActorSprite::internalTriggerEffect(int effectId, bool sfx, bool gfx) EffectDescription *ed = getEffectDescription(effectId); - if (!ed) + if (reportTrue(!ed)) { logger->log1("Unknown special effect and no default recorded"); return; } - if (gfx && !ed->mGFXEffect.empty() && particleEngine) + if (gfx && !ed->mGFXEffect.empty()) { Particle *selfFX; @@ -287,7 +292,7 @@ void ActorSprite::updateStatusEffect(int index, bool newStatus) void ActorSprite::handleStatusEffect(StatusEffect *effect, int effectId) { - if (!effect) + if (reportTrue(!effect)) return; // TODO: Find out how this is meant to be used @@ -392,7 +397,7 @@ void ActorSprite::load() void ActorSprite::unload() { - if (!loaded) + if (reportTrue(!loaded)) return; cleanupTargetCursors(); @@ -476,7 +481,7 @@ void ActorSprite::cleanupTargetCursors() void ActorSprite::loadTargetCursor(const std::string &filename, int width, int height, int type, int size) { - if (size < TC_SMALL || size >= NUM_TC) + if (reportTrue(size < TC_SMALL || size >= NUM_TC)) return; ImageSet *currentImageSet = Theme::getImageSetFromTheme( |