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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/textmanager.cpp
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/textmanager.cpp')
-rw-r--r--src/textmanager.cpp170
1 files changed, 170 insertions, 0 deletions
diff --git a/src/textmanager.cpp b/src/textmanager.cpp
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+/*
+ * Support for non-overlapping floating text
+ * Copyright (C) 2008 Douglas Boffey <DougABoffey@netscape.net>
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "textmanager.h"
+
+#include "text.h"
+
+#include <cstring>
+
+TextManager *textManager = 0;
+
+TextManager::TextManager()
+{
+}
+
+void TextManager::addText(Text *text)
+{
+ place(text, 0, text->mX, text->mY, text->mHeight);
+ mTextList.push_back(text);
+}
+
+void TextManager::moveText(Text *text, int x, int y)
+{
+ text->mX = x;
+ text->mY = y;
+ place(text, text, text->mX, text->mY, text->mHeight);
+}
+
+void TextManager::removeText(const Text *text)
+{
+ for (TextList::iterator ptr = mTextList.begin(),
+ pEnd = mTextList.end(); ptr != pEnd; ++ptr)
+ {
+ if (*ptr == text)
+ {
+ mTextList.erase(ptr);
+ return;
+ }
+ }
+}
+
+TextManager::~TextManager()
+{
+}
+
+void TextManager::draw(gcn::Graphics *graphics, int xOff, int yOff)
+{
+ for (TextList::iterator bPtr = mTextList.begin(), ePtr = mTextList.end();
+ bPtr != ePtr; ++bPtr)
+ {
+ (*bPtr)->draw(graphics, xOff, yOff);
+ }
+}
+
+void TextManager::place(const Text *textObj, const Text *omit,
+ int &x _UNUSED_, int &y, int h)
+{
+ int xLeft = textObj->mX;
+ int xRight1 = xLeft + textObj->mWidth;
+ const int TEST = 50; // Number of lines to test for text
+ const int nBeings = 50;
+ bool occupied[TEST]; // is some other text obscuring this line?
+ std::memset(&occupied, 0, sizeof(occupied)); // set all to false
+ int wantedTop = (TEST - h) / 2; // Entry in occupied at top of text
+ int occupiedTop = y - wantedTop; // Line in map representing to of occupied
+ int cnt = 0;
+
+ for (TextList::const_iterator ptr = mTextList.begin(),
+ pEnd = mTextList.end(); ptr != pEnd && cnt < nBeings; ++ptr, cnt ++)
+ {
+ if (*ptr != omit &&
+ (*ptr)->mX + 1 <= xRight1 &&
+ (*ptr)->mX + (*ptr)->mWidth > xLeft)
+ {
+ int from = (*ptr)->mY - occupiedTop;
+ int to = from + (*ptr)->mHeight - 1;
+ if (to < 0 || from >= TEST) // out of range considered
+ continue;
+ if (from < 0)
+ from = 0;
+ if (to >= TEST)
+ to = TEST - 1;
+ for (int i = from; i <= to; ++i)
+ occupied[i] = true;
+ }
+ }
+ bool ok = true;
+ for (int i = wantedTop; i < wantedTop + h; ++i)
+ {
+ ok = ok && !occupied[i];
+ }
+
+ if (ok)
+ return;
+
+ // Have to move it up or down, so find nearest spaces either side
+ int consec = 0;
+ int upSlot = -1; // means not found
+ for (int seek = wantedTop + h - 2; seek >= 0; --seek)
+ {
+ if (occupied[seek])
+ {
+ consec = 0;
+ }
+ else
+ {
+ if (++consec == h)
+ {
+ upSlot = seek;
+ break;
+ }
+ }
+ }
+ int downSlot = -1;
+ consec = 0;
+ for (int seek = wantedTop + 1; seek < TEST; ++seek)
+ {
+ if (occupied[seek])
+ {
+ consec = 0;
+ }
+ else
+ {
+ if (++consec == h)
+ {
+ downSlot = seek - h + 1;
+ break;
+ }
+ }
+ }
+ if (upSlot == -1 && downSlot == -1) // no good solution, so leave as is
+ {
+ return;
+ }
+ if (upSlot == -1) // must go down
+ {
+ y += downSlot - wantedTop;
+ return;
+ }
+ if (downSlot == -1) // must go up
+ {
+ y -= wantedTop - upSlot;
+ return;
+ }
+ if (wantedTop - upSlot > downSlot - wantedTop) // down is better
+ {
+ y += downSlot - wantedTop;
+ }
+ else
+ {
+ y -= wantedTop - upSlot;
+ }
+}