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authorAndrei Karas <akaras@inbox.ru>2015-05-25 01:58:52 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-25 01:58:52 +0300
commite3682e2cdcb59c36792f6f9c39569e0af01088f0 (patch)
treeb4d7a665652e4a8c00f28d557f96b120abc62002 /src/test
parent1b3a9751ae558e45c614f04525d5ff65e3c0fc1e (diff)
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Dont set global color variables before drawing text.
This allow not set actual OpenGL color on each call because it useless for drawing text.
Diffstat (limited to 'src/test')
-rw-r--r--src/test/testlauncher.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/test/testlauncher.cpp b/src/test/testlauncher.cpp
index f8f9be812..a2738c8ba 100644
--- a/src/test/testlauncher.cpp
+++ b/src/test/testlauncher.cpp
@@ -611,9 +611,10 @@ int TestLauncher::testDraw()
mainGraphics->fillRectangle(Rect(200, 100, 300, 300));
mainGraphics->popClipArea();
- mainGraphics->setColorAll(Color(0xFFU, 0x00U, 0x00U, 0xB0U),
- Color(0x00U, 0xFFU, 0x00U, 0xB0U));
+ Color color(0xFFU, 0x00U, 0x00U, 0xB0U);
+ Color color2(0x00U, 0xFFU, 0x00U, 0xB0U);
boldFont->drawString(mainGraphics,
+ color, color2,
"test test test test test test test test ", 300, 100);
mainGraphics->drawTileCollection(col2);