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authorAndrei Karas <akaras@inbox.ru>2014-03-25 23:56:55 +0300
committerAndrei Karas <akaras@inbox.ru>2014-03-25 23:56:55 +0300
commit7cf334f49fe9157aabeef8eb1e69e115749d1b8f (patch)
tree7b5bb97a0b3079bf7e1aa6dcf277f8989952f98d /src/statuseffect.h
parente0ad1f9076f322f18b54c4f1e0894a9cdd52937c (diff)
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If player poisoned, hightlight his life bar in social window with special color.
Diffstat (limited to 'src/statuseffect.h')
-rw-r--r--src/statuseffect.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/statuseffect.h b/src/statuseffect.h
index 8bb164820..e30d9d1bd 100644
--- a/src/statuseffect.h
+++ b/src/statuseffect.h
@@ -73,6 +73,8 @@ public:
bool particleEffectIsPersistent() const A_WARN_UNUSED
{ return mPersistentParticleEffect; }
+ bool isPoison() const A_WARN_UNUSED
+ { return mIsPoison; }
/**
* Retrieves a status effect.
@@ -118,6 +120,7 @@ private:
std::string mIcon;
std::string mAction;
bool mPersistentParticleEffect;
+ bool mIsPoison;
};
#endif // STATUSEFFECT_H