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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/sound.h
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef SOUND_H
+#define SOUND_H
+
+#ifdef __APPLE__
+#include <SDL_mixer/SDL_mixer.h>
+#else
+#include <SDL_mixer.h>
+#endif
+
+#include "configlistener.h"
+
+#include <string>
+
+/** Sound engine
+ *
+ * \ingroup CORE
+ */
+class Sound : public ConfigListener
+{
+ public:
+ Sound();
+ ~Sound();
+
+ void optionChanged(const std::string &value);
+
+ /**
+ * Installs the sound engine.
+ */
+ void init();
+
+ /**
+ * Removes all sound functionalities.
+ */
+ void close();
+
+ /**
+ * Starts background music.
+ *
+ * @param path The full path to the music file.
+ */
+ void playMusic(const std::string &path);
+
+ /**
+ * Stops currently running background music track.
+ */
+ void stopMusic();
+
+ /**
+ * Fades in background music.
+ *
+ * @param path The full path to the music file.
+ * @param ms Duration of fade-in effect (ms)
+ */
+ void fadeInMusic(const std::string &path, int ms = 2000);
+
+ /**
+ * Fades out currently running background music track.
+ *
+ * @param ms Duration of fade-out effect (ms)
+ */
+ void fadeOutMusic(int ms);
+
+ int getMaxVolume() const;
+
+ void setMusicVolume(int volume);
+ void setSfxVolume(int volume);
+
+ /**
+ * Plays an item.
+ *
+ * @param path The resource path to the sound file.
+ */
+ void playSfx(const std::string &path);
+
+ /**
+ * Plays an item for gui.
+ *
+ * @param path The resource path to the sound file.
+ */
+ void playGuiSfx(const std::string &path);
+
+ void changeAudio();
+
+ void volumeOff();
+
+ void volumeRestore();
+
+ private:
+ /** Logs various info about sound device. */
+ void info();
+
+ /** Halts and frees currently playing music. */
+ void haltMusic();
+
+ bool mInstalled;
+
+ int mSfxVolume;
+ int mMusicVolume;
+
+ std::string mCurrentMusicFile;
+ Mix_Music *mMusic;
+ bool mPlayBattle;
+ bool mPlayGui;
+ bool mPlayMusic;
+};
+
+extern Sound sound;
+
+#endif