diff options
author | Andrei Karas <akaras@inbox.ru> | 2016-05-27 23:28:11 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2016-05-27 23:28:11 +0300 |
commit | f6e76f469a81ff2d9e3714d39d1a8f4012cda2b8 (patch) | |
tree | cf512c32dbc37283ce8c16901fb4df0082508d28 /src/net/tmwa/beingrecv.cpp | |
parent | cd327e877804a824db51d1e0831ad9e13b0e18b3 (diff) | |
download | manaverse-f6e76f469a81ff2d9e3714d39d1a8f4012cda2b8.tar.gz manaverse-f6e76f469a81ff2d9e3714d39d1a8f4012cda2b8.tar.bz2 manaverse-f6e76f469a81ff2d9e3714d39d1a8f4012cda2b8.tar.xz manaverse-f6e76f469a81ff2d9e3714d39d1a8f4012cda2b8.zip |
Fix some false positive asserts in working with hair style equal to zero.
Diffstat (limited to 'src/net/tmwa/beingrecv.cpp')
-rw-r--r-- | src/net/tmwa/beingrecv.cpp | 74 |
1 files changed, 64 insertions, 10 deletions
diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp index 04c4a0444..cb5eefd92 100644 --- a/src/net/tmwa/beingrecv.cpp +++ b/src/net/tmwa/beingrecv.cpp @@ -316,8 +316,18 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg) dstBeing->updateSprite(SPRITE_WEAPON, headBottom); dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); - dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + if (hairStyle == 0) + { + dstBeing->updateSprite(SPRITE_HAIR_COLOR, + 0, + std::string()); + } + else + { + dstBeing->updateSprite(SPRITE_HAIR_COLOR, + hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + } dstBeing->setHairColor(hairColor); } localPlayer->imitateOutfit(dstBeing); @@ -448,8 +458,18 @@ void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg) dstBeing->updateSprite(SPRITE_WEAPON, headBottom); dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); - dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + if (hairStyle == 0) + { + dstBeing->updateSprite(SPRITE_HAIR_COLOR, + 0, + std::string()); + } + else + { + dstBeing->updateSprite(SPRITE_HAIR_COLOR, + hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + } dstBeing->setHairColor(hairColor); } localPlayer->imitateOutfit(dstBeing); @@ -580,8 +600,18 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg) dstBeing->updateSprite(SPRITE_WEAPON, headBottom); dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); - dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + if (hairStyle == 0) + { + dstBeing->updateSprite(SPRITE_HAIR_COLOR, + 0, + std::string()); + } + else + { + dstBeing->updateSprite(SPRITE_HAIR_COLOR, + hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + } dstBeing->setHairColor(hairColor); } localPlayer->imitateOutfit(dstBeing); @@ -794,8 +824,20 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg) gender &= 3; dstBeing->setGender(Being::intToGender(gender)); // Set these after the gender, as the sprites may be gender-specific - Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + if (hairStyle == 0) + { + Ea::BeingRecv::setSprite(dstBeing, + SPRITE_HAIR_COLOR, + 0, + std::string()); + } + else + { + Ea::BeingRecv::setSprite(dstBeing, + SPRITE_HAIR_COLOR, + hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + } dstBeing->setHairColor(hairColor); Ea::BeingRecv::setSprite(dstBeing, SPRITE_WEAPON, headBottom); Ea::BeingRecv::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid); @@ -995,8 +1037,20 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg) gender &= 3; dstBeing->setGender(Being::intToGender(gender)); // Set these after the gender, as the sprites may be gender-specific - Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + if (hairStyle == 0) + { + Ea::BeingRecv::setSprite(dstBeing, + SPRITE_HAIR_COLOR, + 0, + std::string()); + } + else + { + Ea::BeingRecv::setSprite(dstBeing, + SPRITE_HAIR_COLOR, + hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + } dstBeing->setHairColor(hairColor); Ea::BeingRecv::setSprite(dstBeing, SPRITE_WEAPON, headBottom); Ea::BeingRecv::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid); |