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author | Andrei Karas <akaras@inbox.ru> | 2013-04-03 00:01:34 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-04-03 00:01:34 +0300 |
commit | 1eea3f1102b7d8f87b076a5a8380fd71fc00d773 (patch) | |
tree | c6c993c12631ff2e9f9d9784e83497caf87edbf6 /src/net/ea/inventoryhandler.cpp | |
parent | 2f6f5950605e3ffe8054f3a2675f10032ca0aaf6 (diff) | |
download | manaverse-1eea3f1102b7d8f87b076a5a8380fd71fc00d773.tar.gz manaverse-1eea3f1102b7d8f87b076a5a8380fd71fc00d773.tar.bz2 manaverse-1eea3f1102b7d8f87b076a5a8380fd71fc00d773.tar.xz manaverse-1eea3f1102b7d8f87b076a5a8380fd71fc00d773.zip |
improve inventoryhandler class.
Diffstat (limited to 'src/net/ea/inventoryhandler.cpp')
-rw-r--r-- | src/net/ea/inventoryhandler.cpp | 142 |
1 files changed, 62 insertions, 80 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp index df0b5c824..6f5da6106 100644 --- a/src/net/ea/inventoryhandler.cpp +++ b/src/net/ea/inventoryhandler.cpp @@ -53,21 +53,21 @@ const Equipment::Slot EQUIP_POINTS[Equipment::EQUIP_VECTOREND] = // missing EQUIP_RING1_SLOT const Equipment::Slot EQUIP_CONVERT[] = { - Equipment::EQUIP_PROJECTILE_SLOT, // 0 - Equipment::EQUIP_FEET_SLOT, // SPRITE_SHOE - Equipment::EQUIP_LEGS_SLOT, // SPRITE_BOTTOMCLOTHES - Equipment::EQUIP_TORSO_SLOT, // SPRITE_TOPCLOTHES - Equipment::EQUIP_PROJECTILE_SLOT, // 0 - Equipment::EQUIP_NECK_SLOT, // SPRITE_RING - Equipment::EQUIP_PROJECTILE_SLOT, // 0 - Equipment::EQUIP_HEAD_SLOT, // SPRITE_HAT - Equipment::EQUIP_RING2_SLOT, // 0 - Equipment::EQUIP_GLOVES_SLOT, // SPRITE_GLOVES - Equipment::EQUIP_FIGHT1_SLOT, // SPRITE_WEAPON - Equipment::EQUIP_FIGHT2_SLOT, // SPRITE_SHIELD - Equipment::EQUIP_EVOL_RING1_SLOT, // SPRITE_EVOL1 - Equipment::EQUIP_EVOL_RING2_SLOT, // SPRITE_EVOL2 - Equipment::EQUIP_PROJECTILE_SLOT, // 0 + Equipment::EQUIP_PROJECTILE_SLOT, // 0 + Equipment::EQUIP_FEET_SLOT, // SPRITE_SHOE + Equipment::EQUIP_LEGS_SLOT, // SPRITE_BOTTOMCLOTHES + Equipment::EQUIP_TORSO_SLOT, // SPRITE_TOPCLOTHES + Equipment::EQUIP_PROJECTILE_SLOT, // 0 + Equipment::EQUIP_NECK_SLOT, // SPRITE_RING + Equipment::EQUIP_PROJECTILE_SLOT, // 0 + Equipment::EQUIP_HEAD_SLOT, // SPRITE_HAT + Equipment::EQUIP_RING2_SLOT, // 0 + Equipment::EQUIP_GLOVES_SLOT, // SPRITE_GLOVES + Equipment::EQUIP_FIGHT1_SLOT, // SPRITE_WEAPON + Equipment::EQUIP_FIGHT2_SLOT, // SPRITE_SHIELD + Equipment::EQUIP_EVOL_RING1_SLOT, // SPRITE_EVOL1 + Equipment::EQUIP_EVOL_RING2_SLOT, // SPRITE_EVOL2 + Equipment::EQUIP_PROJECTILE_SLOT, // 0 }; namespace Ea @@ -92,28 +92,29 @@ InventoryHandler::~InventoryHandler() mStorage = nullptr; } -bool InventoryHandler::canSplit(const Item *item A_UNUSED) const +bool InventoryHandler::canSplit(const Item *const item A_UNUSED) const { return false; } -void InventoryHandler::splitItem(const Item *item A_UNUSED, - int amount A_UNUSED) +void InventoryHandler::splitItem(const Item *const item A_UNUSED, + const int amount A_UNUSED) const { // Not implemented for eAthena (possible?) } -void InventoryHandler::moveItem(int oldIndex A_UNUSED, int newIndex A_UNUSED) +void InventoryHandler::moveItem(const int oldIndex A_UNUSED, + const int newIndex A_UNUSED) const { // Not implemented for eAthena (possible?) } -void InventoryHandler::openStorage(int type A_UNUSED) +void InventoryHandler::openStorage(const int type A_UNUSED) const { // Doesn't apply to eAthena, since opening happens through NPCs? } -size_t InventoryHandler::getSize(int type) const +size_t InventoryHandler::getSize(const int type) const { switch (type) { @@ -129,7 +130,7 @@ size_t InventoryHandler::getSize(int type) const return 0; } } -int InventoryHandler::convertFromServerSlot(int serverSlot) const +int InventoryHandler::convertFromServerSlot(const int serverSlot) const { if (serverSlot < 0 || serverSlot > 13) return 0; @@ -137,7 +138,7 @@ int InventoryHandler::convertFromServerSlot(int serverSlot) const return EQUIP_CONVERT[serverSlot]; } -int InventoryHandler::getSlot(int eAthenaSlot) +int InventoryHandler::getSlot(const int eAthenaSlot) const { if (eAthenaSlot == 0) return Equipment::EQUIP_VECTOREND; @@ -156,7 +157,7 @@ int InventoryHandler::getSlot(int eAthenaSlot) } void InventoryHandler::processPlayerInventory(Net::MessageIn &msg, - bool playerInvintory) + const bool playerInvintory) { Inventory *const inventory = player_node ? PlayerInfo::getInventory() : nullptr; @@ -262,14 +263,8 @@ void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg) void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg) { - int index, amount, itemId, equipType, refine; -// int cards[4], itemType; - unsigned char identified; - int floorId; - - Inventory *inventory = nullptr; - if (player_node) - inventory = PlayerInfo::getInventory(); + Inventory *const inventory = player_node + ? PlayerInfo::getInventory() : nullptr; if (PlayerInfo::getEquipment() && !PlayerInfo::getEquipment()->getBackend()) @@ -277,20 +272,20 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg) mEquips.clear(); PlayerInfo::getEquipment()->setBackend(&mEquips); } - index = msg.readInt16() - INVENTORY_OFFSET; - amount = msg.readInt16(); - itemId = msg.readInt16(); - identified = msg.readInt8(); + const int index = msg.readInt16() - INVENTORY_OFFSET; + int amount = msg.readInt16(); + const int itemId = msg.readInt16(); + unsigned char identified = msg.readInt8(); msg.readInt8(); // attribute - refine = msg.readInt8(); + const int refine = msg.readInt8(); for (int i = 0; i < 4; i++) msg.readInt16(); // cards[i] - equipType = msg.readInt16(); + const int equipType = msg.readInt16(); msg.readInt8(); // itemType const ItemInfo &itemInfo = ItemDB::get(itemId); - const unsigned char err = msg.readInt8(); + int floorId; if (mSentPickups.empty()) { floorId = 0; @@ -330,15 +325,13 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg) } } -void InventoryHandler::processPlayerInventoryRemove(Net::MessageIn &msg) +void InventoryHandler::processPlayerInventoryRemove(Net::MessageIn &msg) const { - int index, amount; - Inventory *inventory = nullptr; - if (player_node) - inventory = PlayerInfo::getInventory(); + Inventory *const inventory = player_node + ? PlayerInfo::getInventory() : nullptr; - index = msg.readInt16() - INVENTORY_OFFSET; - amount = msg.readInt16(); + const int index = msg.readInt16() - INVENTORY_OFFSET; + const int amount = msg.readInt16(); if (inventory) { if (Item *const item = inventory->getItem(index)) @@ -352,17 +345,15 @@ void InventoryHandler::processPlayerInventoryRemove(Net::MessageIn &msg) } } -void InventoryHandler::processPlayerInventoryUse(Net::MessageIn &msg) +void InventoryHandler::processPlayerInventoryUse(Net::MessageIn &msg) const { - int index, amount; - Inventory *inventory = nullptr; - if (player_node) - inventory = PlayerInfo::getInventory(); + Inventory *const inventory = player_node + ? PlayerInfo::getInventory() : nullptr; - index = msg.readInt16() - INVENTORY_OFFSET; + const int index = msg.readInt16() - INVENTORY_OFFSET; msg.readInt16(); // item id msg.readInt32(); // id - amount = msg.readInt16(); + const int amount = msg.readInt16(); msg.readInt8(); // type if (inventory) @@ -377,15 +368,13 @@ void InventoryHandler::processPlayerInventoryUse(Net::MessageIn &msg) } } -void InventoryHandler::processItemUseResponse(Net::MessageIn &msg) +void InventoryHandler::processItemUseResponse(Net::MessageIn &msg) const { - int index, amount; - Inventory *inventory = nullptr; - if (player_node) - inventory = PlayerInfo::getInventory(); + Inventory *const inventory = player_node + ? PlayerInfo::getInventory() : nullptr; - index = msg.readInt16() - INVENTORY_OFFSET; - amount = msg.readInt16(); + const int index = msg.readInt16() - INVENTORY_OFFSET; + const int amount = msg.readInt16(); if (msg.readInt8() == 0) { @@ -432,16 +421,13 @@ void InventoryHandler::processPlayerStorageStatus(Net::MessageIn &msg) void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg) { - int index, amount, itemId, refine; - unsigned char identified; - // Move an item into storage - index = msg.readInt16() - STORAGE_OFFSET; - amount = msg.readInt32(); - itemId = msg.readInt16(); - identified = msg.readInt8(); + const int index = msg.readInt16() - STORAGE_OFFSET; + const int amount = msg.readInt32(); + const int itemId = msg.readInt16(); + unsigned char identified = msg.readInt8(); msg.readInt8(); // attribute - refine = msg.readInt8(); + const int refine = msg.readInt8(); for (int i = 0; i < 4; i++) msg.readInt16(); // card i @@ -465,11 +451,9 @@ void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg) void InventoryHandler::processPlayerStorageRemove(Net::MessageIn &msg) { - int index, amount; - // Move an item out of storage - index = msg.readInt16() - STORAGE_OFFSET; - amount = msg.readInt16(); + const int index = msg.readInt16() - STORAGE_OFFSET; + const int amount = msg.readInt16(); if (mStorage) { if (Item *const item = mStorage->getItem(index)) @@ -496,16 +480,15 @@ void InventoryHandler::processPlayerStorageClose(Net::MessageIn &msg A_UNUSED) void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg) { - Inventory *inventory = nullptr; - if (player_node) - inventory = PlayerInfo::getInventory(); + Inventory *const inventory = player_node + ? PlayerInfo::getInventory() : nullptr; msg.readInt16(); // length - if (PlayerInfo::getEquipment() - && !PlayerInfo::getEquipment()->getBackend()) + Equipment *const equipment = PlayerInfo::getEquipment(); + if (equipment && !equipment->getBackend()) { // look like SMSG_PLAYER_INVENTORY was not received mEquips.clear(); - PlayerInfo::getEquipment()->setBackend(&mEquips); + equipment->setBackend(&mEquips); } const int number = (msg.getLength() - 4) / 20; @@ -567,7 +550,7 @@ void InventoryHandler::processPlayerUnEquip(Net::MessageIn &msg) miniStatusWindow->updateArrows(); } -void InventoryHandler::processPlayerAttackRange(Net::MessageIn &msg) +void InventoryHandler::processPlayerAttackRange(Net::MessageIn &msg) const { const int range = msg.readInt16(); if (player_node) @@ -579,7 +562,6 @@ void InventoryHandler::processPlayerAttackRange(Net::MessageIn &msg) void InventoryHandler::processPlayerArrowEquip(Net::MessageIn &msg) { int index = msg.readInt16(); - if (index <= 1) return; |