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author | Andrei Karas <akaras@inbox.ru> | 2011-07-30 01:02:50 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-07-30 05:02:46 +0300 |
commit | 0e9ef0640cab30431bef8a4683a5da549d5c8f88 (patch) | |
tree | b3866e49869019a3278a71290fc78209bac51972 /src/net/ea/guildhandler.cpp | |
parent | c8b18b47abbb325b6cc4b34abbad52b03825e4f9 (diff) | |
download | manaverse-0e9ef0640cab30431bef8a4683a5da549d5c8f88.tar.gz manaverse-0e9ef0640cab30431bef8a4683a5da549d5c8f88.tar.bz2 manaverse-0e9ef0640cab30431bef8a4683a5da549d5c8f88.tar.xz manaverse-0e9ef0640cab30431bef8a4683a5da549d5c8f88.zip |
Extract shared logic from guildhandler and partyhandler netcode to ea namespace.
Diffstat (limited to 'src/net/ea/guildhandler.cpp')
-rw-r--r-- | src/net/ea/guildhandler.cpp | 590 |
1 files changed, 590 insertions, 0 deletions
diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp new file mode 100644 index 000000000..cf0e19b36 --- /dev/null +++ b/src/net/ea/guildhandler.cpp @@ -0,0 +1,590 @@ +/* + * The ManaPlus Client + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/ea/guildhandler.h" + +#include "actorspritemanager.h" +#include "guild.h" +#include "event.h" +#include "localplayer.h" +#include "log.h" + +#include "gui/socialwindow.h" + +#include "utils/gettext.h" + +#include "debug.h" + +namespace Ea +{ +GuildTab *guildTab = 0; +Guild *taGuild = 0; + +GuildHandler::GuildHandler() : + showBasicInfo(false) +{ +} + +GuildHandler::~GuildHandler() +{ + delete guildTab; + guildTab = 0; +} + +void GuildHandler::requestAlliance(int guildId A_UNUSED, + int otherGuildId A_UNUSED) +{ + // TODO +} + +void GuildHandler::requestAllianceResponse(int guildId A_UNUSED, + int otherGuildId A_UNUSED, + bool response A_UNUSED) +{ + // TODO +} + +void GuildHandler::endAlliance(int guildId A_UNUSED, int otherGuildId A_UNUSED) +{ + // TODO +} + +bool GuildHandler::isSupported() +{ + return true; +} + +void GuildHandler::processGuildCreateResponse(Net::MessageIn &msg) +{ + int flag = msg.readInt8(); + + switch (flag) + { + case 0: + // Success + SERVER_NOTICE(_("Guild created.")) + break; + + case 1: + // Already in a guild + SERVER_NOTICE(_("You are already in guild.")) + break; + + case 2: + // Unable to make (likely name already in use) + SERVER_NOTICE(_("You are already in guild.")) + break; + + case 3: + // Emperium check failed + SERVER_NOTICE(_("Emperium check failed.")) + break; + + default: + // Unknown response + SERVER_NOTICE(_("Unknown server response.")) + break; + } +} + +void GuildHandler::processGuildPositionInfo(Net::MessageIn &msg) +{ + int guildId = msg.readInt32(); + int emblem = msg.readInt32(); + int posMode = msg.readInt32(); + msg.readInt32(); // Unused + msg.readInt8(); // Unused + std::string guildName = msg.readString(24); + + Guild *g = Guild::getGuild(static_cast<short int>(guildId)); + if (!g) + return; + + g->setName(guildName); + g->setEmblemId(emblem); + if (!taGuild) + taGuild = g; + if (!guildTab && chatWindow) + { + guildTab = new GuildTab(); + if (player_node) + player_node->addGuild(taGuild); + memberList(guildId); + } + + if (player_node) + { + player_node->setGuild(g); + player_node->setGuildName(g->getName()); + } + + logger->log("Guild position info: %d %d %d %s\n", guildId, + emblem, posMode, guildName.c_str()); +} + +void GuildHandler::processGuildMemberLogin(Net::MessageIn &msg) +{ + int accountId = msg.readInt32(); // Account ID + int charId = msg.readInt32(); // Char ID + int online = msg.readInt32(); // Flag + if (taGuild) + { + GuildMember *m = taGuild->getMember(accountId, charId); + if (m) + m->setOnline(online); + } +} + +void GuildHandler::processGuildMasterOrMember(Net::MessageIn &msg) +{ + msg.readInt32(); // Type (0x57 for member, 0xd7 for master) +} + +void GuildHandler::processGuildBasicInfo(Net::MessageIn &msg) +{ + int guildId = msg.readInt32(); // Guild ID + int level = msg.readInt32(); // Guild level + int members = msg.readInt32(); // 'Connect member' + int maxMembers = msg.readInt32(); // 'Max member' + int avgLevel = msg.readInt32(); // Average level + int exp = msg.readInt32(); // Exp + int nextExp = msg.readInt32(); // Next exp + msg.skip(16); // unused + std::string name = msg.readString(24); // Name + std::string master = msg.readString(24); // Master's name + std::string castle = msg.readString(20); // Castles + // (ie: "Six Castles" or "None Taken") + + if (guildTab && showBasicInfo) + { + showBasicInfo = false; + guildTab->chatLog(strprintf( + _("Guild name: %s"), name.c_str()), BY_SERVER); + guildTab->chatLog(strprintf( + _("Guild master: %s"), master.c_str()), BY_SERVER); + guildTab->chatLog(strprintf( + _("Guild level: %d"), level), BY_SERVER); + guildTab->chatLog(strprintf( + _("Online members: %d"), members), BY_SERVER); + guildTab->chatLog(strprintf( + _("Max members: %d"), maxMembers), BY_SERVER); + guildTab->chatLog(strprintf( + _("Average level: %d"), avgLevel), BY_SERVER); + guildTab->chatLog(strprintf( + _("Guild exp: %d"), exp), BY_SERVER); + guildTab->chatLog(strprintf( + _("Guild next exp: %d"), nextExp), BY_SERVER); + guildTab->chatLog(strprintf( + _("Guild castle: %s"), castle.c_str()), BY_SERVER); + } + + Guild *g = Guild::getGuild(static_cast<short int>(guildId)); + if (!g) + return; + g->setName(name); +} + +void GuildHandler::processGuildAlianceInfo(Net::MessageIn &msg) +{ + int length = msg.readInt16(); + int count = (length - 4) / 32; + + for (int i = 0; i < count; i++) + { + msg.readInt32(); // 'Opposition' + msg.readInt32(); // Other guild ID + msg.readString(24); // Other guild name + } +} + +void GuildHandler::processGuildMemberList(Net::MessageIn &msg) +{ + int length = msg.readInt16(); + int count = (length - 4) / 104; + if (!taGuild) + { + logger->log1("!taGuild"); + return; + } + + taGuild->clearMembers(); + + for (int i = 0; i < count; i++) + { + int id = msg.readInt32(); // Account ID + int charId = msg.readInt32(); // Char ID + msg.readInt16(); // Hair + msg.readInt16(); // Hair color + int gender = msg.readInt16(); // Gender + int race = msg.readInt16(); // Class + int level = msg.readInt16(); // Level + int exp = msg.readInt32(); // Exp + int online = msg.readInt32(); // Online + int pos = msg.readInt32(); // Position + msg.skip(50); // unused + std::string name = msg.readString(24); // Name + + GuildMember *m = taGuild->addMember(id, charId, name); + if (m) + { + m->setOnline(online); + m->setID(id); + m->setCharId(charId); + if (!gender) + m->setGender(GENDER_FEMALE); + else if (gender == 1) + m->setGender(GENDER_MALE); + else + m->setGender(GENDER_UNSPECIFIED); + + m->setLevel(level); + m->setExp(exp); + m->setPos(pos); + m->setRace(race); +// m->setDisplayBold(!pos); + if (actorSpriteManager) + { + Being *being = actorSpriteManager->findBeingByName( + name, Being::PLAYER); + if (being) + { + being->setGuildName(taGuild->getName()); + if (being->getLevel() != level) + { + being->setLevel(level); + being->updateName(); + } + } + } + } + } + taGuild->sort(); + if (actorSpriteManager) + { + actorSpriteManager->updatePlayerGuild(); + actorSpriteManager->updatePlayerColors(); + } +} + +void GuildHandler::processGuildPosNameList(Net::MessageIn &msg) +{ + if (!taGuild) + { + logger->log1("!taGuild"); + return; + } + + int length = msg.readInt16(); + int count = (length - 4) / 28; + + for (int i = 0; i < count; i++) + { + int id = msg.readInt32(); // ID + std::string name = msg.readString(24); // Position name + taGuild->addPos(id, name); + } +} + +void GuildHandler::processGuildPosInfoList(Net::MessageIn &msg) +{ + int length = msg.readInt16(); + int count = (length - 4) / 16; + + for (int i = 0; i < count; i++) + { + msg.readInt32(); // ID + msg.readInt32(); // Mode + msg.readInt32(); // Same ID + msg.readInt32(); // Exp mode + } +} + +void GuildHandler::processGuildPositionChanged(Net::MessageIn &msg) +{ + msg.readInt16(); // Always 44 + msg.readInt32(); // ID + msg.readInt32(); // Mode + msg.readInt32(); // Same ID + msg.readInt32(); // Exp mode + msg.readString(24); // Name +} + +void GuildHandler::processGuildMemberPosChange(Net::MessageIn &msg) +{ + msg.readInt16(); // Always 16 + int accountId = msg.readInt32(); // Account ID + int charId = msg.readInt32(); // Char ID + int pos = msg.readInt32(); // Position + if (taGuild) + { + GuildMember *m = taGuild->getMember(accountId, charId); + if (m) + m->setPos(pos); + } +} + +void GuildHandler::processGuildEmblem(Net::MessageIn &msg) +{ + int length = msg.readInt16(); + + msg.readInt32(); // Guild ID + msg.readInt32(); // Emblem ID + msg.skip(length - 12); // Emblem data (unknown format) +} + +void GuildHandler::processGuildSkillInfo(Net::MessageIn &msg) +{ + int length = msg.readInt16(); + int count = (length - 6) / 37; + + msg.readInt16(); // 'Skill point' + + for (int i = 0; i < count; i++) + { + msg.readInt16(); // ID + msg.readInt16(); // 'Info' (unknown atm) + msg.readInt16(); // unused + msg.readInt16(); // Level + msg.readInt16(); // SP + msg.readInt16(); // 'Range' + msg.skip(24); // unused + msg.readInt8(); // Can be increased + } +} + +void GuildHandler::processGuildNotice(Net::MessageIn &msg) +{ + std::string msg1 = msg.readString(60); // Mes1 + std::string msg2 = msg.readString(120); // Mes2 + if (guildTab) + { + guildTab->chatLog(msg1, BY_SERVER); + guildTab->chatLog(msg2, BY_SERVER); + } +} + +void GuildHandler::processGuildInvite(Net::MessageIn &msg) +{ + int guildId = msg.readInt32(); + std::string guildName = msg.readString(24); + + if (socialWindow) + socialWindow->showGuildInvite(guildName, guildId, ""); +} + +void GuildHandler::processGuildInviteAck(Net::MessageIn &msg) +{ + int flag = msg.readInt8(); + if (!guildTab) + return; + + switch (flag) + { + case 0: + guildTab->chatLog(_("Could not inivte user to guild."), BY_SERVER); + break; + + case 1: + guildTab->chatLog(_("User rejected guild invite."), BY_SERVER); + break; + + case 2: + guildTab->chatLog(_("User is now part of your guild."), BY_SERVER); + break; + + case 3: + guildTab->chatLog(_("Your guild is full."), BY_SERVER); + break; + + default: + guildTab->chatLog(_("Unknown guild invite response."), BY_SERVER); + break; + } +} + +void GuildHandler::processGuildLeave(Net::MessageIn &msg) +{ + std::string nick = msg.readString(24); // Name + std::string message = msg.readString(40); // Message + + if (taGuild) + taGuild->removeMember(nick); + + if (player_node && nick == player_node->getName()) + { + if (taGuild) + { + taGuild->removeFromMembers(); + taGuild->clearMembers(); + } + SERVER_NOTICE(_("You have left the guild.")) + delete guildTab; + guildTab = 0; + + if (socialWindow && taGuild) + socialWindow->removeTab(taGuild); + if (actorSpriteManager) + actorSpriteManager->updatePlayerColors(); + } + else + { + if (guildTab) + { + guildTab->chatLog(strprintf( + _("%s has left your guild."), + nick.c_str()), BY_SERVER); + } + if (actorSpriteManager) + { + Being *b = actorSpriteManager->findBeingByName( + nick, Being::PLAYER); + + if (b) + b->clearGuilds(); + if (taGuild) + taGuild->removeMember(nick); + } + } +} + +void GuildHandler::processGuildExpulsion(Net::MessageIn &msg) +{ + std::string nick = msg.readString(24); // Name (of expulsed?) + std::string message = msg.readString(40); // Message + msg.skip(24); // unused ("dummy") + if (taGuild) + taGuild->removeMember(nick); + + if (player_node && nick == player_node->getName()) + { + if (taGuild) + { + taGuild->removeFromMembers(); + taGuild->clearMembers(); + } + SERVER_NOTICE(_("You was kicked from guild.")); + delete guildTab; + guildTab = 0; + + if (socialWindow && taGuild) + socialWindow->removeTab(taGuild); + if (actorSpriteManager) + actorSpriteManager->updatePlayerColors(); + } + else + { + if (guildTab) + { + guildTab->chatLog(strprintf(_("%s has kicked from your guild."), + nick.c_str()), BY_SERVER); + } + + if (actorSpriteManager) + { + Being *b = actorSpriteManager->findBeingByName( + nick, Being::PLAYER); + + if (b) + b->clearGuilds(); + if (taGuild) + taGuild->removeMember(nick); + } + } +} + +void GuildHandler::processGuildExpulsionList(Net::MessageIn &msg) +{ + int length = msg.readInt16(); + int count = (length - 4) / 88; + + for (int i = 0; i < count; i++) + { + msg.readString(24); // Name (of expulsed?) + msg.readString(24); // 'Acc' (name of expulser?) + msg.readString(24); // Message + } +} + +void GuildHandler::processGuildMessage(Net::MessageIn &msg) +{ + int msgLength = msg.readInt16() - 4; + + if (msgLength <= 0) + return; + if (guildTab) + { + std::string chatMsg = msg.readString(msgLength); + + std::string::size_type pos = chatMsg.find(" : ", 0); + if (pos != std::string::npos) + { + std::string sender_name = ((pos == std::string::npos) + ? "" : chatMsg.substr(0, pos)); + + chatMsg.erase(0, pos + 3); + + trim(chatMsg); + guildTab->chatLog(sender_name, chatMsg); + } + else + { + guildTab->chatLog(chatMsg); + } + } +} + +void GuildHandler::processGuildSkillUp(Net::MessageIn &msg) +{ + msg.readInt16(); // Skill ID + msg.readInt16(); // Level + msg.readInt16(); // SP + msg.readInt16(); // 'Range' + msg.readInt8(); // unused? (always 1) +} + +void GuildHandler::processGuildReqAlliance(Net::MessageIn &msg) +{ + msg.readInt32(); // Account ID + msg.readString(24); // Name +} + +void GuildHandler::processGuildReqAllianceAck(Net::MessageIn &msg) +{ + msg.readInt32(); // Flag +} + +void GuildHandler::processGuildDelAlliance(Net::MessageIn &msg) +{ + msg.readInt32(); // Guild ID + msg.readInt32(); // Flag +} + +void GuildHandler::processGuildOppositionAck(Net::MessageIn &msg) +{ + msg.readInt8(); // Flag +} + +void GuildHandler::processGuildBroken(Net::MessageIn &msg) +{ + msg.readInt32(); // Flag +} + +} // namespace Ea |