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authorAndrei Karas <akaras@inbox.ru>2011-07-30 01:02:50 +0300
committerAndrei Karas <akaras@inbox.ru>2011-07-30 05:02:46 +0300
commit0e9ef0640cab30431bef8a4683a5da549d5c8f88 (patch)
treeb3866e49869019a3278a71290fc78209bac51972 /src/net/ea/guildhandler.cpp
parentc8b18b47abbb325b6cc4b34abbad52b03825e4f9 (diff)
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Extract shared logic from guildhandler and partyhandler netcode to ea namespace.
Diffstat (limited to 'src/net/ea/guildhandler.cpp')
-rw-r--r--src/net/ea/guildhandler.cpp590
1 files changed, 590 insertions, 0 deletions
diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp
new file mode 100644
index 000000000..cf0e19b36
--- /dev/null
+++ b/src/net/ea/guildhandler.cpp
@@ -0,0 +1,590 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/ea/guildhandler.h"
+
+#include "actorspritemanager.h"
+#include "guild.h"
+#include "event.h"
+#include "localplayer.h"
+#include "log.h"
+
+#include "gui/socialwindow.h"
+
+#include "utils/gettext.h"
+
+#include "debug.h"
+
+namespace Ea
+{
+GuildTab *guildTab = 0;
+Guild *taGuild = 0;
+
+GuildHandler::GuildHandler() :
+ showBasicInfo(false)
+{
+}
+
+GuildHandler::~GuildHandler()
+{
+ delete guildTab;
+ guildTab = 0;
+}
+
+void GuildHandler::requestAlliance(int guildId A_UNUSED,
+ int otherGuildId A_UNUSED)
+{
+ // TODO
+}
+
+void GuildHandler::requestAllianceResponse(int guildId A_UNUSED,
+ int otherGuildId A_UNUSED,
+ bool response A_UNUSED)
+{
+ // TODO
+}
+
+void GuildHandler::endAlliance(int guildId A_UNUSED, int otherGuildId A_UNUSED)
+{
+ // TODO
+}
+
+bool GuildHandler::isSupported()
+{
+ return true;
+}
+
+void GuildHandler::processGuildCreateResponse(Net::MessageIn &msg)
+{
+ int flag = msg.readInt8();
+
+ switch (flag)
+ {
+ case 0:
+ // Success
+ SERVER_NOTICE(_("Guild created."))
+ break;
+
+ case 1:
+ // Already in a guild
+ SERVER_NOTICE(_("You are already in guild."))
+ break;
+
+ case 2:
+ // Unable to make (likely name already in use)
+ SERVER_NOTICE(_("You are already in guild."))
+ break;
+
+ case 3:
+ // Emperium check failed
+ SERVER_NOTICE(_("Emperium check failed."))
+ break;
+
+ default:
+ // Unknown response
+ SERVER_NOTICE(_("Unknown server response."))
+ break;
+ }
+}
+
+void GuildHandler::processGuildPositionInfo(Net::MessageIn &msg)
+{
+ int guildId = msg.readInt32();
+ int emblem = msg.readInt32();
+ int posMode = msg.readInt32();
+ msg.readInt32(); // Unused
+ msg.readInt8(); // Unused
+ std::string guildName = msg.readString(24);
+
+ Guild *g = Guild::getGuild(static_cast<short int>(guildId));
+ if (!g)
+ return;
+
+ g->setName(guildName);
+ g->setEmblemId(emblem);
+ if (!taGuild)
+ taGuild = g;
+ if (!guildTab && chatWindow)
+ {
+ guildTab = new GuildTab();
+ if (player_node)
+ player_node->addGuild(taGuild);
+ memberList(guildId);
+ }
+
+ if (player_node)
+ {
+ player_node->setGuild(g);
+ player_node->setGuildName(g->getName());
+ }
+
+ logger->log("Guild position info: %d %d %d %s\n", guildId,
+ emblem, posMode, guildName.c_str());
+}
+
+void GuildHandler::processGuildMemberLogin(Net::MessageIn &msg)
+{
+ int accountId = msg.readInt32(); // Account ID
+ int charId = msg.readInt32(); // Char ID
+ int online = msg.readInt32(); // Flag
+ if (taGuild)
+ {
+ GuildMember *m = taGuild->getMember(accountId, charId);
+ if (m)
+ m->setOnline(online);
+ }
+}
+
+void GuildHandler::processGuildMasterOrMember(Net::MessageIn &msg)
+{
+ msg.readInt32(); // Type (0x57 for member, 0xd7 for master)
+}
+
+void GuildHandler::processGuildBasicInfo(Net::MessageIn &msg)
+{
+ int guildId = msg.readInt32(); // Guild ID
+ int level = msg.readInt32(); // Guild level
+ int members = msg.readInt32(); // 'Connect member'
+ int maxMembers = msg.readInt32(); // 'Max member'
+ int avgLevel = msg.readInt32(); // Average level
+ int exp = msg.readInt32(); // Exp
+ int nextExp = msg.readInt32(); // Next exp
+ msg.skip(16); // unused
+ std::string name = msg.readString(24); // Name
+ std::string master = msg.readString(24); // Master's name
+ std::string castle = msg.readString(20); // Castles
+ // (ie: "Six Castles" or "None Taken")
+
+ if (guildTab && showBasicInfo)
+ {
+ showBasicInfo = false;
+ guildTab->chatLog(strprintf(
+ _("Guild name: %s"), name.c_str()), BY_SERVER);
+ guildTab->chatLog(strprintf(
+ _("Guild master: %s"), master.c_str()), BY_SERVER);
+ guildTab->chatLog(strprintf(
+ _("Guild level: %d"), level), BY_SERVER);
+ guildTab->chatLog(strprintf(
+ _("Online members: %d"), members), BY_SERVER);
+ guildTab->chatLog(strprintf(
+ _("Max members: %d"), maxMembers), BY_SERVER);
+ guildTab->chatLog(strprintf(
+ _("Average level: %d"), avgLevel), BY_SERVER);
+ guildTab->chatLog(strprintf(
+ _("Guild exp: %d"), exp), BY_SERVER);
+ guildTab->chatLog(strprintf(
+ _("Guild next exp: %d"), nextExp), BY_SERVER);
+ guildTab->chatLog(strprintf(
+ _("Guild castle: %s"), castle.c_str()), BY_SERVER);
+ }
+
+ Guild *g = Guild::getGuild(static_cast<short int>(guildId));
+ if (!g)
+ return;
+ g->setName(name);
+}
+
+void GuildHandler::processGuildAlianceInfo(Net::MessageIn &msg)
+{
+ int length = msg.readInt16();
+ int count = (length - 4) / 32;
+
+ for (int i = 0; i < count; i++)
+ {
+ msg.readInt32(); // 'Opposition'
+ msg.readInt32(); // Other guild ID
+ msg.readString(24); // Other guild name
+ }
+}
+
+void GuildHandler::processGuildMemberList(Net::MessageIn &msg)
+{
+ int length = msg.readInt16();
+ int count = (length - 4) / 104;
+ if (!taGuild)
+ {
+ logger->log1("!taGuild");
+ return;
+ }
+
+ taGuild->clearMembers();
+
+ for (int i = 0; i < count; i++)
+ {
+ int id = msg.readInt32(); // Account ID
+ int charId = msg.readInt32(); // Char ID
+ msg.readInt16(); // Hair
+ msg.readInt16(); // Hair color
+ int gender = msg.readInt16(); // Gender
+ int race = msg.readInt16(); // Class
+ int level = msg.readInt16(); // Level
+ int exp = msg.readInt32(); // Exp
+ int online = msg.readInt32(); // Online
+ int pos = msg.readInt32(); // Position
+ msg.skip(50); // unused
+ std::string name = msg.readString(24); // Name
+
+ GuildMember *m = taGuild->addMember(id, charId, name);
+ if (m)
+ {
+ m->setOnline(online);
+ m->setID(id);
+ m->setCharId(charId);
+ if (!gender)
+ m->setGender(GENDER_FEMALE);
+ else if (gender == 1)
+ m->setGender(GENDER_MALE);
+ else
+ m->setGender(GENDER_UNSPECIFIED);
+
+ m->setLevel(level);
+ m->setExp(exp);
+ m->setPos(pos);
+ m->setRace(race);
+// m->setDisplayBold(!pos);
+ if (actorSpriteManager)
+ {
+ Being *being = actorSpriteManager->findBeingByName(
+ name, Being::PLAYER);
+ if (being)
+ {
+ being->setGuildName(taGuild->getName());
+ if (being->getLevel() != level)
+ {
+ being->setLevel(level);
+ being->updateName();
+ }
+ }
+ }
+ }
+ }
+ taGuild->sort();
+ if (actorSpriteManager)
+ {
+ actorSpriteManager->updatePlayerGuild();
+ actorSpriteManager->updatePlayerColors();
+ }
+}
+
+void GuildHandler::processGuildPosNameList(Net::MessageIn &msg)
+{
+ if (!taGuild)
+ {
+ logger->log1("!taGuild");
+ return;
+ }
+
+ int length = msg.readInt16();
+ int count = (length - 4) / 28;
+
+ for (int i = 0; i < count; i++)
+ {
+ int id = msg.readInt32(); // ID
+ std::string name = msg.readString(24); // Position name
+ taGuild->addPos(id, name);
+ }
+}
+
+void GuildHandler::processGuildPosInfoList(Net::MessageIn &msg)
+{
+ int length = msg.readInt16();
+ int count = (length - 4) / 16;
+
+ for (int i = 0; i < count; i++)
+ {
+ msg.readInt32(); // ID
+ msg.readInt32(); // Mode
+ msg.readInt32(); // Same ID
+ msg.readInt32(); // Exp mode
+ }
+}
+
+void GuildHandler::processGuildPositionChanged(Net::MessageIn &msg)
+{
+ msg.readInt16(); // Always 44
+ msg.readInt32(); // ID
+ msg.readInt32(); // Mode
+ msg.readInt32(); // Same ID
+ msg.readInt32(); // Exp mode
+ msg.readString(24); // Name
+}
+
+void GuildHandler::processGuildMemberPosChange(Net::MessageIn &msg)
+{
+ msg.readInt16(); // Always 16
+ int accountId = msg.readInt32(); // Account ID
+ int charId = msg.readInt32(); // Char ID
+ int pos = msg.readInt32(); // Position
+ if (taGuild)
+ {
+ GuildMember *m = taGuild->getMember(accountId, charId);
+ if (m)
+ m->setPos(pos);
+ }
+}
+
+void GuildHandler::processGuildEmblem(Net::MessageIn &msg)
+{
+ int length = msg.readInt16();
+
+ msg.readInt32(); // Guild ID
+ msg.readInt32(); // Emblem ID
+ msg.skip(length - 12); // Emblem data (unknown format)
+}
+
+void GuildHandler::processGuildSkillInfo(Net::MessageIn &msg)
+{
+ int length = msg.readInt16();
+ int count = (length - 6) / 37;
+
+ msg.readInt16(); // 'Skill point'
+
+ for (int i = 0; i < count; i++)
+ {
+ msg.readInt16(); // ID
+ msg.readInt16(); // 'Info' (unknown atm)
+ msg.readInt16(); // unused
+ msg.readInt16(); // Level
+ msg.readInt16(); // SP
+ msg.readInt16(); // 'Range'
+ msg.skip(24); // unused
+ msg.readInt8(); // Can be increased
+ }
+}
+
+void GuildHandler::processGuildNotice(Net::MessageIn &msg)
+{
+ std::string msg1 = msg.readString(60); // Mes1
+ std::string msg2 = msg.readString(120); // Mes2
+ if (guildTab)
+ {
+ guildTab->chatLog(msg1, BY_SERVER);
+ guildTab->chatLog(msg2, BY_SERVER);
+ }
+}
+
+void GuildHandler::processGuildInvite(Net::MessageIn &msg)
+{
+ int guildId = msg.readInt32();
+ std::string guildName = msg.readString(24);
+
+ if (socialWindow)
+ socialWindow->showGuildInvite(guildName, guildId, "");
+}
+
+void GuildHandler::processGuildInviteAck(Net::MessageIn &msg)
+{
+ int flag = msg.readInt8();
+ if (!guildTab)
+ return;
+
+ switch (flag)
+ {
+ case 0:
+ guildTab->chatLog(_("Could not inivte user to guild."), BY_SERVER);
+ break;
+
+ case 1:
+ guildTab->chatLog(_("User rejected guild invite."), BY_SERVER);
+ break;
+
+ case 2:
+ guildTab->chatLog(_("User is now part of your guild."), BY_SERVER);
+ break;
+
+ case 3:
+ guildTab->chatLog(_("Your guild is full."), BY_SERVER);
+ break;
+
+ default:
+ guildTab->chatLog(_("Unknown guild invite response."), BY_SERVER);
+ break;
+ }
+}
+
+void GuildHandler::processGuildLeave(Net::MessageIn &msg)
+{
+ std::string nick = msg.readString(24); // Name
+ std::string message = msg.readString(40); // Message
+
+ if (taGuild)
+ taGuild->removeMember(nick);
+
+ if (player_node && nick == player_node->getName())
+ {
+ if (taGuild)
+ {
+ taGuild->removeFromMembers();
+ taGuild->clearMembers();
+ }
+ SERVER_NOTICE(_("You have left the guild."))
+ delete guildTab;
+ guildTab = 0;
+
+ if (socialWindow && taGuild)
+ socialWindow->removeTab(taGuild);
+ if (actorSpriteManager)
+ actorSpriteManager->updatePlayerColors();
+ }
+ else
+ {
+ if (guildTab)
+ {
+ guildTab->chatLog(strprintf(
+ _("%s has left your guild."),
+ nick.c_str()), BY_SERVER);
+ }
+ if (actorSpriteManager)
+ {
+ Being *b = actorSpriteManager->findBeingByName(
+ nick, Being::PLAYER);
+
+ if (b)
+ b->clearGuilds();
+ if (taGuild)
+ taGuild->removeMember(nick);
+ }
+ }
+}
+
+void GuildHandler::processGuildExpulsion(Net::MessageIn &msg)
+{
+ std::string nick = msg.readString(24); // Name (of expulsed?)
+ std::string message = msg.readString(40); // Message
+ msg.skip(24); // unused ("dummy")
+ if (taGuild)
+ taGuild->removeMember(nick);
+
+ if (player_node && nick == player_node->getName())
+ {
+ if (taGuild)
+ {
+ taGuild->removeFromMembers();
+ taGuild->clearMembers();
+ }
+ SERVER_NOTICE(_("You was kicked from guild."));
+ delete guildTab;
+ guildTab = 0;
+
+ if (socialWindow && taGuild)
+ socialWindow->removeTab(taGuild);
+ if (actorSpriteManager)
+ actorSpriteManager->updatePlayerColors();
+ }
+ else
+ {
+ if (guildTab)
+ {
+ guildTab->chatLog(strprintf(_("%s has kicked from your guild."),
+ nick.c_str()), BY_SERVER);
+ }
+
+ if (actorSpriteManager)
+ {
+ Being *b = actorSpriteManager->findBeingByName(
+ nick, Being::PLAYER);
+
+ if (b)
+ b->clearGuilds();
+ if (taGuild)
+ taGuild->removeMember(nick);
+ }
+ }
+}
+
+void GuildHandler::processGuildExpulsionList(Net::MessageIn &msg)
+{
+ int length = msg.readInt16();
+ int count = (length - 4) / 88;
+
+ for (int i = 0; i < count; i++)
+ {
+ msg.readString(24); // Name (of expulsed?)
+ msg.readString(24); // 'Acc' (name of expulser?)
+ msg.readString(24); // Message
+ }
+}
+
+void GuildHandler::processGuildMessage(Net::MessageIn &msg)
+{
+ int msgLength = msg.readInt16() - 4;
+
+ if (msgLength <= 0)
+ return;
+ if (guildTab)
+ {
+ std::string chatMsg = msg.readString(msgLength);
+
+ std::string::size_type pos = chatMsg.find(" : ", 0);
+ if (pos != std::string::npos)
+ {
+ std::string sender_name = ((pos == std::string::npos)
+ ? "" : chatMsg.substr(0, pos));
+
+ chatMsg.erase(0, pos + 3);
+
+ trim(chatMsg);
+ guildTab->chatLog(sender_name, chatMsg);
+ }
+ else
+ {
+ guildTab->chatLog(chatMsg);
+ }
+ }
+}
+
+void GuildHandler::processGuildSkillUp(Net::MessageIn &msg)
+{
+ msg.readInt16(); // Skill ID
+ msg.readInt16(); // Level
+ msg.readInt16(); // SP
+ msg.readInt16(); // 'Range'
+ msg.readInt8(); // unused? (always 1)
+}
+
+void GuildHandler::processGuildReqAlliance(Net::MessageIn &msg)
+{
+ msg.readInt32(); // Account ID
+ msg.readString(24); // Name
+}
+
+void GuildHandler::processGuildReqAllianceAck(Net::MessageIn &msg)
+{
+ msg.readInt32(); // Flag
+}
+
+void GuildHandler::processGuildDelAlliance(Net::MessageIn &msg)
+{
+ msg.readInt32(); // Guild ID
+ msg.readInt32(); // Flag
+}
+
+void GuildHandler::processGuildOppositionAck(Net::MessageIn &msg)
+{
+ msg.readInt8(); // Flag
+}
+
+void GuildHandler::processGuildBroken(Net::MessageIn &msg)
+{
+ msg.readInt32(); // Flag
+}
+
+} // namespace Ea