summaryrefslogtreecommitdiff
path: root/src/gui/widgets/tabs/socialplayerstab.h
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2017-07-14 01:31:22 +0300
committerAndrei Karas <akaras@inbox.ru>2017-07-14 01:31:22 +0300
commit311c175f3184103950c72bc5c775174597430b83 (patch)
treead022dc44a1c4177b3d53bf0d7eaa5a1736c8cf1 /src/gui/widgets/tabs/socialplayerstab.h
parent16bcb81b0509725e4546bcb3c390ca3c1bb7e7b1 (diff)
downloadmanaverse-311c175f3184103950c72bc5c775174597430b83.tar.gz
manaverse-311c175f3184103950c72bc5c775174597430b83.tar.bz2
manaverse-311c175f3184103950c72bc5c775174597430b83.tar.xz
manaverse-311c175f3184103950c72bc5c775174597430b83.zip
Replace std::vector into macro STD_VECTOR.
In most case it equal to std::vector except debug modes. Now it can be also mse::mstd::vector, but sadly this class not support all required features.
Diffstat (limited to 'src/gui/widgets/tabs/socialplayerstab.h')
-rw-r--r--src/gui/widgets/tabs/socialplayerstab.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gui/widgets/tabs/socialplayerstab.h b/src/gui/widgets/tabs/socialplayerstab.h
index 87b0335c1..c43093fca 100644
--- a/src/gui/widgets/tabs/socialplayerstab.h
+++ b/src/gui/widgets/tabs/socialplayerstab.h
@@ -119,10 +119,10 @@ class SocialPlayersTab final : public SocialTab
Avatar* findAvatarbyName(const std::string &name)
{
- std::vector<Avatar*> *const avatars = mBeings->getMembers();
+ STD_VECTOR<Avatar*> *const avatars = mBeings->getMembers();
Avatar *ava = nullptr;
- std::vector<Avatar*>::const_iterator i = avatars->begin();
- const std::vector<Avatar*>::const_iterator i_end = avatars->end();
+ STD_VECTOR<Avatar*>::const_iterator i = avatars->begin();
+ const STD_VECTOR<Avatar*>::const_iterator i_end = avatars->end();
while (i != i_end)
{
ava = (*i);
@@ -138,13 +138,13 @@ class SocialPlayersTab final : public SocialTab
void getPlayersAvatars()
{
- std::vector<Avatar*> *const avatars = mBeings->getMembers();
+ STD_VECTOR<Avatar*> *const avatars = mBeings->getMembers();
if (actorManager != nullptr)
{
StringVect names;
actorManager->getPlayerNames(names, NpcNames_false);
- std::vector<Avatar*>::iterator ai = avatars->begin();
+ STD_VECTOR<Avatar*>::iterator ai = avatars->begin();
while (ai != avatars->end())
{
bool finded = false;