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authorAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
commit25d77892d72d455f8a89372687db45aefbc61cec (patch)
treede03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/outfitwindow.cpp
parent05c22dd1a69fe90da67188c74a6995ee3747e937 (diff)
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move windows classes to windows directory.
Diffstat (limited to 'src/gui/outfitwindow.cpp')
-rw-r--r--src/gui/outfitwindow.cpp662
1 files changed, 0 insertions, 662 deletions
diff --git a/src/gui/outfitwindow.cpp b/src/gui/outfitwindow.cpp
deleted file mode 100644
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--- a/src/gui/outfitwindow.cpp
+++ /dev/null
@@ -1,662 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2007-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2013 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "gui/outfitwindow.h"
-
-#include "configuration.h"
-#include "dragdrop.h"
-#include "emoteshortcut.h"
-#include "game.h"
-#include "inventory.h"
-#include "item.h"
-
-#include "being/playerinfo.h"
-
-#include "input/inputmanager.h"
-
-#include "gui/viewport.h"
-
-#include "gui/widgets/button.h"
-#include "gui/widgets/checkbox.h"
-#include "gui/widgets/label.h"
-#include "gui/widgets/layout.h"
-
-#include "resources/image.h"
-
-#include "utils/gettext.h"
-
-#include "net/inventoryhandler.h"
-#include "net/net.h"
-
-#include <vector>
-
-#include "debug.h"
-
-float OutfitWindow::mAlpha = 1.0;
-
-OutfitWindow::OutfitWindow():
- // TRANSLATORS: outfits window name
- Window(_("Outfits"), false, nullptr, "outfits.xml"),
- gcn::ActionListener(),
- // TRANSLATORS: outfits window button
- mPreviousButton(new Button(this, _("<"), "previous", this)),
- // TRANSLATORS: outfits window button
- mNextButton(new Button(this, _(">"), "next", this)),
- // TRANSLATORS: outfits window button
- mEquipButtom(new Button(this, _("Equip"), "equip", this)),
- // TRANSLATORS: outfits window label
- mCurrentLabel(new Label(this, strprintf(_("Outfit: %d"), 1))),
- // TRANSLATORS: outfits window checkbox
- mUnequipCheck(new CheckBox(this, _("Unequip first"),
- serverConfig.getValueBool("OutfitUnequip0", true))),
- // TRANSLATORS: outfits window checkbox
- mAwayOutfitCheck(new CheckBox(this, _("Away outfit"),
- serverConfig.getValue("OutfitAwayIndex", OUTFITS_COUNT - 1))),
- mCurrentOutfit(0),
- // TRANSLATORS: outfits window label
- mKeyLabel(new Label(this, strprintf(_("Key: %s"),
- keyName(mCurrentOutfit).c_str()))),
- mBoxWidth(33),
- mBoxHeight(33),
- mGridWidth(4),
- mGridHeight(4),
- mItems(),
- mAwayOutfit(0),
- mBorderColor(getThemeColor(Theme::BORDER, 64)),
- mBackgroundColor(getThemeColor(Theme::BACKGROUND, 32)),
- mItemColors(),
- mItemClicked(false),
- mItemsUnequip()
-{
- setWindowName("Outfits");
- setResizable(true);
- setCloseButton(true);
- setStickyButtonLock(true);
-
- setDefaultSize(250, 400, 150, 290);
- setMinWidth(145);
- setMinHeight(220);
-
- mCurrentLabel->setAlignment(gcn::Graphics::CENTER);
- mKeyLabel->setAlignment(gcn::Graphics::CENTER);
-
- mUnequipCheck->setActionEventId("unequip");
- mUnequipCheck->addActionListener(this);
-
- mAwayOutfitCheck->setActionEventId("away");
- mAwayOutfitCheck->addActionListener(this);
-
- place(1, 3, mEquipButtom, 2);
- place(0, 4, mKeyLabel, 4);
- place(0, 5, mPreviousButton, 1);
- place(1, 5, mCurrentLabel, 2);
- place(3, 5, mNextButton, 1);
- place(0, 6, mUnequipCheck, 4);
- place(0, 7, mAwayOutfitCheck, 4);
-
- Layout &layout = getLayout();
- layout.setRowHeight(0, Layout::AUTO_SET);
- layout.setColWidth(4, Layout::CENTER);
-
- loadWindowState();
-
- enableVisibleSound(true);
- load();
-}
-
-OutfitWindow::~OutfitWindow()
-{
- save();
-}
-
-void OutfitWindow::load(const bool oldConfig)
-{
- const Configuration *cfg;
- if (oldConfig)
- cfg = &config;
- else
- cfg = &serverConfig;
-
- memset(mItems, -1, sizeof(mItems));
- memset(mItemColors, 1, sizeof(mItemColors));
-
- for (unsigned o = 0; o < OUTFITS_COUNT; o++)
- {
- std::string outfit = cfg->getValue("Outfit" + toString(o), "-1");
- std::string buf;
- std::stringstream ss(outfit);
-
- std::vector<int> tokens;
-
- while (ss >> buf)
- tokens.push_back(atoi(buf.c_str()));
-
- for (size_t i = 0, sz = tokens.size();
- i < sz && i < OUTFIT_ITEM_COUNT; i++)
- {
- mItems[o][i] = tokens[i];
- }
-
- outfit = cfg->getValue("OutfitColor" + toString(o), "1");
- std::stringstream ss2(outfit);
-
- tokens.clear();
-
- std::vector<unsigned char> tokens2;
- while (ss2 >> buf)
- tokens2.push_back(static_cast<unsigned char>(atoi(buf.c_str())));
-
- for (size_t i = 0, sz = tokens2.size();
- i < sz && i < OUTFIT_ITEM_COUNT; i++)
- {
- mItemColors[o][i] = tokens2[i];
- }
-
- mItemsUnequip[o] = cfg->getValueBool("OutfitUnequip" + toString(o),
- true);
- }
- mAwayOutfit = cfg->getValue("OutfitAwayIndex", OUTFITS_COUNT - 1);
- if (mAwayOutfit >= static_cast<int>(OUTFITS_COUNT))
- mAwayOutfit = static_cast<int>(OUTFITS_COUNT) - 1;
-
- if (mAwayOutfitCheck)
- mAwayOutfitCheck->setSelected(mAwayOutfit == mCurrentOutfit);
-}
-
-void OutfitWindow::save() const
-{
- std::string outfitStr;
- std::string outfitColorsStr;
- for (unsigned o = 0; o < OUTFITS_COUNT; o++)
- {
- bool good = false;
- for (unsigned i = 0; i < OUTFIT_ITEM_COUNT; i++)
- {
- const int val = mItems[o][i];
- const int res = val ? val : -1;
- if (res != -1)
- good = true;
- outfitStr.append(toString(res));
- if (i < OUTFIT_ITEM_COUNT - 1)
- outfitStr.append(" ");
- outfitColorsStr.append(toString(static_cast<int>(
- mItemColors[o][i])));
- if (i < OUTFIT_ITEM_COUNT - 1)
- outfitColorsStr.append(" ");
- }
- if (good)
- {
- serverConfig.setValue("Outfit" + toString(o), outfitStr);
- serverConfig.setValue("OutfitColor" + toString(o),
- outfitColorsStr);
- }
- else
- {
- serverConfig.deleteKey("Outfit" + toString(o));
- serverConfig.deleteKey("OutfitColor" + toString(o));
- }
-
- if (mItemsUnequip[o])
- {
- serverConfig.deleteKey("OutfitUnequip" + toString(o));
- }
- else
- {
- serverConfig.setValue("OutfitUnequip" + toString(o),
- mItemsUnequip[o]);
- }
- outfitStr.clear();
- outfitColorsStr.clear();
- }
- serverConfig.setValue("OutfitAwayIndex", mAwayOutfit);
-}
-
-void OutfitWindow::action(const gcn::ActionEvent &event)
-{
- const std::string eventId = event.getId();
- if (eventId == "next")
- {
- next();
- }
- else if (eventId == "previous")
- {
- previous();
- }
- else if (eventId == "unequip")
- {
- if (mCurrentOutfit >= 0 && mCurrentOutfit < static_cast<int>(
- OUTFITS_COUNT))
- {
- mItemsUnequip[mCurrentOutfit] = mUnequipCheck->isSelected();
- }
- }
- else if (eventId == "equip")
- {
- wearOutfit(mCurrentOutfit);
- if (Game::instance())
- Game::instance()->setValidSpeed();
- }
- else if (eventId == "away")
- {
- mAwayOutfit = mCurrentOutfit;
- if (!mAwayOutfitCheck->isSelected())
- mAwayOutfitCheck->setSelected(true);
- }
-}
-
-void OutfitWindow::wearOutfit(const int outfit, const bool unwearEmpty,
- const bool select)
-{
- bool isEmpty = true;
-
- if (outfit < 0 || outfit > static_cast<int>(OUTFITS_COUNT))
- return;
-
- for (unsigned i = 0; i < OUTFIT_ITEM_COUNT; i++)
- {
- const Item *const item = PlayerInfo::getInventory()->findItem(
- mItems[outfit][i], mItemColors[outfit][i]);
- if (item && !item->isEquipped() && item->getQuantity())
- {
- if (item->isEquipment())
- {
- Net::getInventoryHandler()->equipItem(item);
- isEmpty = false;
- }
- }
- }
-
- if ((!isEmpty || unwearEmpty) && outfit < static_cast<int>(OUTFITS_COUNT)
- && mItemsUnequip[outfit])
- {
- unequipNotInOutfit(outfit);
- }
- if (select)
- {
- mCurrentOutfit = outfit;
- showCurrentOutfit();
- }
-}
-
-void OutfitWindow::copyOutfit(const int outfit)
-{
- copyOutfit(outfit, mCurrentOutfit);
-}
-
-void OutfitWindow::copyOutfit(const int src, const int dst)
-{
- if (src < 0 || src > static_cast<int>(OUTFITS_COUNT)
- || dst < 0 || dst > static_cast<int>(OUTFITS_COUNT))
- {
- return;
- }
-
- for (unsigned int i = 0; i < OUTFIT_ITEM_COUNT; i++)
- mItems[dst][i] = mItems[src][i];
-}
-
-void OutfitWindow::draw(gcn::Graphics *graphics)
-{
- BLOCK_START("OutfitWindow::draw")
- Window::draw(graphics);
- Graphics *const g = static_cast<Graphics*>(graphics);
-
- if (mCurrentOutfit < 0 || mCurrentOutfit
- >= static_cast<signed int>(OUTFITS_COUNT))
- {
- return;
- }
-
- for (unsigned int i = 0; i < OUTFIT_ITEM_COUNT; i++)
- {
- const int itemX = mPadding + ((i % mGridWidth) * mBoxWidth);
- const int itemY = mPadding + mTitleBarHeight
- + ((i / mGridWidth) * mBoxHeight);
-
- graphics->setColor(mBorderColor);
- graphics->drawRectangle(gcn::Rectangle(itemX, itemY, 32, 32));
- graphics->setColor(mBackgroundColor);
- graphics->fillRectangle(gcn::Rectangle(itemX, itemY, 32, 32));
-
- if (mItems[mCurrentOutfit][i] < 0)
- continue;
-
- bool foundItem = false;
- const Inventory *const inv = PlayerInfo::getInventory();
- if (inv)
- {
- const Item *const item = inv->findItem(mItems[mCurrentOutfit][i],
- mItemColors[mCurrentOutfit][i]);
- if (item)
- {
- // Draw item icon.
- const Image *const image = item->getImage();
- if (image)
- {
- g->drawImage(image, itemX, itemY);
- foundItem = true;
- }
- }
- }
- if (!foundItem)
- {
- Image *const image = Item::getImage(mItems[mCurrentOutfit][i],
- mItemColors[mCurrentOutfit][i]);
- if (image)
- {
- g->drawImage(image, itemX, itemY);
- image->decRef();
- }
- }
- }
- BLOCK_END("OutfitWindow::draw")
-}
-
-
-void OutfitWindow::mouseDragged(gcn::MouseEvent &event)
-{
- if (event.getButton() == gcn::MouseEvent::LEFT)
- {
- if (dragDrop.isEmpty() && mItemClicked)
- {
- if (mCurrentOutfit < 0 || mCurrentOutfit
- >= static_cast<signed int>(OUTFITS_COUNT))
- {
- Window::mouseDragged(event);
- return;
- }
-
- const int index = getIndexFromGrid(event.getX(), event.getY());
- if (index == -1)
- {
- Window::mouseDragged(event);
- return;
- }
- const int itemId = mItems[mCurrentOutfit][index];
- const unsigned char itemColor = mItemColors[mCurrentOutfit][index];
- if (itemId < 0)
- {
- Window::mouseDragged(event);
- return;
- }
- mMoved = false;
- event.consume();
- const Inventory *const inv = PlayerInfo::getInventory();
- if (inv)
- {
- Item *const item = inv->findItem(itemId, itemColor);
- if (item)
- dragDrop.dragItem(item, DRAGDROP_SOURCE_OUTFIT);
- else
- dragDrop.clear();
- mItems[mCurrentOutfit][index] = -1;
- }
- }
- }
- Window::mouseDragged(event);
-}
-
-void OutfitWindow::mousePressed(gcn::MouseEvent &event)
-{
- const int index = getIndexFromGrid(event.getX(), event.getY());
- if (index == -1)
- {
- if (event.getButton() == gcn::MouseEvent::RIGHT && viewport)
- {
- viewport->showOutfitsPopup();
- event.consume();
- }
- else
- {
- Window::mousePressed(event);
- }
- return;
- }
- mMoved = false;
- event.consume();
-
- if (mItems[mCurrentOutfit][index] > 0)
- {
- mItemClicked = true;
- }
- else
- {
- if (dragDrop.isSelected())
- {
- mItems[mCurrentOutfit][index] = dragDrop.getSelected();
- mItemColors[mCurrentOutfit][index] = dragDrop.getSelectedColor();
- dragDrop.deselect();
- }
- }
-
- Window::mousePressed(event);
-}
-
-void OutfitWindow::mouseReleased(gcn::MouseEvent &event)
-{
- if (event.getButton() == gcn::MouseEvent::LEFT)
- {
- if (mCurrentOutfit < 0 || mCurrentOutfit
- >= static_cast<signed int>(OUTFITS_COUNT))
- {
- return;
- }
- const int index = getIndexFromGrid(event.getX(), event.getY());
- if (index == -1)
- {
- dragDrop.clear();
- Window::mouseReleased(event);
- return;
- }
- mMoved = false;
- event.consume();
- if (!dragDrop.isEmpty())
- {
- if (dragDrop.isSourceItemContainer())
- {
- mItems[mCurrentOutfit][index] = dragDrop.getItem();
- mItemColors[mCurrentOutfit][index] = dragDrop.getItemColor();
- dragDrop.clear();
- dragDrop.deselect();
- }
- }
- if (mItemClicked)
- mItemClicked = false;
- }
- Window::mouseReleased(event);
-}
-
-int OutfitWindow::getIndexFromGrid(const int pointX, const int pointY) const
-{
- const gcn::Rectangle tRect = gcn::Rectangle(mPadding, mTitleBarHeight,
- mGridWidth * mBoxWidth, mGridHeight * mBoxHeight);
- if (!tRect.isPointInRect(pointX, pointY))
- return -1;
- const int index = (((pointY - mTitleBarHeight) / mBoxHeight) * mGridWidth)
- + (pointX - mPadding) / mBoxWidth;
- if (index >= static_cast<int>(OUTFIT_ITEM_COUNT) || index < 0)
- return -1;
- return index;
-}
-
-void OutfitWindow::unequipNotInOutfit(const int outfit) const
-{
- // here we think that outfit is correct index
-
- const Inventory *const inventory = PlayerInfo::getInventory();
- if (!inventory)
- return;
-
- const unsigned int invSize = inventory->getSize();
- for (unsigned i = 0; i < invSize; i++)
- {
- const Item *const item = inventory->getItem(i);
- if (item && item->isEquipped())
- {
- bool found = false;
- for (unsigned f = 0; f < OUTFIT_ITEM_COUNT; f++)
- {
- if (item->getId() == mItems[outfit][f])
- {
- found = true;
- break;
- }
- }
- if (!found)
- Net::getInventoryHandler()->unequipItem(item);
- }
- }
-}
-
-std::string OutfitWindow::keyName(const int number) const
-{
- if (number < 0 || number >= SHORTCUT_EMOTES)
- return "";
- return inputManager.getKeyStringLong(static_cast<int>(
- Input::KEY_EMOTE_1) + number);
-}
-
-void OutfitWindow::next()
-{
- if (mCurrentOutfit < (static_cast<int>(OUTFITS_COUNT) - 1))
- mCurrentOutfit++;
- else
- mCurrentOutfit = 0;
- showCurrentOutfit();
-}
-
-void OutfitWindow::previous()
-{
- if (mCurrentOutfit > 0)
- mCurrentOutfit--;
- else
- mCurrentOutfit = OUTFITS_COUNT - 1;
- showCurrentOutfit();
-}
-
-void OutfitWindow::showCurrentOutfit()
-{
- // TRANSLATORS: outfits window label
- mCurrentLabel->setCaption(strprintf(_("Outfit: %d"), mCurrentOutfit + 1));
- if (mCurrentOutfit < static_cast<int>(OUTFITS_COUNT))
- mUnequipCheck->setSelected(mItemsUnequip[mCurrentOutfit]);
- else
- mUnequipCheck->setSelected(false);
- // TRANSLATORS: outfits window label
- mKeyLabel->setCaption(strprintf(_("Key: %s"),
- keyName(mCurrentOutfit).c_str()));
- mAwayOutfitCheck->setSelected(mAwayOutfit == mCurrentOutfit);
-}
-
-void OutfitWindow::wearNextOutfit(const bool all)
-{
- next();
- if (!all && mCurrentOutfit >= 0 && mCurrentOutfit
- < static_cast<int>(OUTFITS_COUNT))
- {
- bool fromStart = false;
- while (!mItemsUnequip[mCurrentOutfit])
- {
- next();
- if (mCurrentOutfit == 0)
- {
- if (!fromStart)
- fromStart = true;
- else
- return;
- }
- }
- }
- wearOutfit(mCurrentOutfit);
-}
-
-void OutfitWindow::wearPreviousOutfit(const bool all)
-{
- previous();
- if (!all && mCurrentOutfit >= 0 && mCurrentOutfit
- < static_cast<int>(OUTFITS_COUNT))
- {
- bool fromStart = false;
- while (!mItemsUnequip[mCurrentOutfit])
- {
- previous();
- if (mCurrentOutfit == 0)
- {
- if (!fromStart)
- fromStart = true;
- else
- return;
- }
- }
- }
- wearOutfit(mCurrentOutfit);
-}
-
-void OutfitWindow::copyFromEquiped()
-{
- copyFromEquiped(mCurrentOutfit);
-}
-
-void OutfitWindow::copyFromEquiped(const int dst)
-{
- const Inventory *const inventory = PlayerInfo::getInventory();
- if (!inventory)
- return;
-
- int outfitCell = 0;
- for (unsigned i = 0, sz = inventory->getSize(); i < sz; i++)
- {
- const Item *const item = inventory->getItem(i);
- if (item && item->isEquipped())
- {
- mItems[dst][outfitCell] = item->getId();
- mItemColors[dst][outfitCell++] = item->getColor();
- if (outfitCell >= static_cast<int>(OUTFIT_ITEM_COUNT))
- break;
- }
- }
-}
-
-void OutfitWindow::wearAwayOutfit()
-{
- copyFromEquiped(OUTFITS_COUNT);
- wearOutfit(mAwayOutfit, false);
-}
-
-void OutfitWindow::unwearAwayOutfit()
-{
- wearOutfit(OUTFITS_COUNT);
-}
-
-void OutfitWindow::clearCurrentOutfit()
-{
- if (mCurrentOutfit < 0 || mCurrentOutfit
- >= static_cast<signed int>(OUTFITS_COUNT))
- {
- return;
- }
- for (unsigned f = 0; f < OUTFIT_ITEM_COUNT; f++)
- {
- mItems[mCurrentOutfit][f] = -1;
- mItemColors[mCurrentOutfit][f] = 1;
- }
-}