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authorAndrei Karas <akaras@inbox.ru>2015-04-09 12:05:10 +0300
committerAndrei Karas <akaras@inbox.ru>2015-04-09 12:05:10 +0300
commite26586ce6efaceb31ec534d488dace4d73702f56 (patch)
tree547db865ddb0fb3c82f60ebee0bb13879e465c4c /src/defaults.cpp
parentd472a3cf2a40169ffb4eca900e9cc53e6bcc4cc7 (diff)
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Add skill attributes with effect id what will play on caster and target while casting skill.
New skill attributes: skillCastingSrcEffectId - will play this effect on caster while casting skill skillCastingDstEffectId - will play this effect on target while casting skill. This effects for casting skill, not for skill attack.
Diffstat (limited to 'src/defaults.cpp')
-rw-r--r--src/defaults.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/defaults.cpp b/src/defaults.cpp
index a6a0911b6..c0dce23ff 100644
--- a/src/defaults.cpp
+++ b/src/defaults.cpp
@@ -503,6 +503,8 @@ DefaultsData* getPathsDefaults()
AddDEF("completeQuestEffectId", -1);
AddDEF("skillLevelUpEffectId", -1);
AddDEF("skillRemoveEffectId", -1);
+ AddDEF("skillCastingSrcEffectId", -1);
+ AddDEF("skillCastingDstEffectId", -1);
AddDEF("minimaps", "graphics/minimaps/");
AddDEF("maps", "maps/");