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author | Andrei Karas <akaras@inbox.ru> | 2014-05-13 23:09:44 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-05-13 23:09:44 +0300 |
commit | 1c7c54e8102f1f449ffe7dfaa3a041915079d290 (patch) | |
tree | 3da90ea7e18d4c4a6fe2f0eb4c76718dc3e489f5 /src/actormanager.h | |
parent | 467455bf7907411918d8fb6f4113eb95df443a29 (diff) | |
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fix code style.
Diffstat (limited to 'src/actormanager.h')
-rw-r--r-- | src/actormanager.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/actormanager.h b/src/actormanager.h index 00be468a1..a44e3fc79 100644 --- a/src/actormanager.h +++ b/src/actormanager.h @@ -25,10 +25,11 @@ #include "flooritem.h" -#include "being/being.h" +#include "listeners/configlistener.h" #include "localconsts.h" +class Being; class LocalPlayer; class Map; @@ -161,8 +162,8 @@ class ActorManager final: public ConfigListener * Finds a nearest being by name and (optionally) by type. */ Being *findNearestByName(const std::string &name, - const ActorType::Type &type = ActorType::UNKNOWN) - const A_WARN_UNUSED; + const ActorType::Type &type + = ActorType::UNKNOWN) const A_WARN_UNUSED; /** * Heal all players in distance. |