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author | Andrei Karas <akaras@inbox.ru> | 2016-03-05 03:23:24 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-03-05 03:23:24 +0300 |
commit | 3f43bdd12b50a2ff3afb687fd3d2101865e946f2 (patch) | |
tree | 218051a0398f77ea3ca555ba706daea82a32f8e0 /src/actormanager.cpp | |
parent | 31782ba3cdeced9baa91739c55e9ae819d70d616 (diff) | |
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Use in most places int being positions and not float.
Diffstat (limited to 'src/actormanager.cpp')
-rw-r--r-- | src/actormanager.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/actormanager.cpp b/src/actormanager.cpp index 3769eceee..471d8d72e 100644 --- a/src/actormanager.cpp +++ b/src/actormanager.cpp @@ -87,6 +87,8 @@ class FindBeingFunctor final const unsigned other_y = y + ((b->getType() == ActorType::Npc) ? 1 : 0); const Vector &pos = b->getPixelPositionF(); + // +++ probably here need use int positions and not float? + // but for now correct int positions only in Being return (CAST_U32(pos.x) / mapTileSize == x && (CAST_U32(pos.y) / mapTileSize == y || CAST_U32(pos.y) / mapTileSize == other_y) && |