summaryrefslogtreecommitdiff
path: root/data/graphics/shaders/simple_frag.glsl
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2014-06-10 13:09:10 +0300
committerAndrei Karas <akaras@inbox.ru>2014-06-10 13:09:10 +0300
commitfcb2f8b6fdfa683ce5ba319b46873a0b61c9c75f (patch)
tree98182f19e3e42443abfcbaff0cc1158eaa335a68 /data/graphics/shaders/simple_frag.glsl
parent61e9fc59323157bbd3ea024e816981b975d5b2c8 (diff)
downloadmanaverse-fcb2f8b6fdfa683ce5ba319b46873a0b61c9c75f.tar.gz
manaverse-fcb2f8b6fdfa683ce5ba319b46873a0b61c9c75f.tar.bz2
manaverse-fcb2f8b6fdfa683ce5ba319b46873a0b61c9c75f.tar.xz
manaverse-fcb2f8b6fdfa683ce5ba319b46873a0b61c9c75f.zip
Use same varaible names in simple and texture shaders.
Diffstat (limited to 'data/graphics/shaders/simple_frag.glsl')
-rw-r--r--data/graphics/shaders/simple_frag.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/data/graphics/shaders/simple_frag.glsl b/data/graphics/shaders/simple_frag.glsl
index a8687cb68..02fbf5519 100644
--- a/data/graphics/shaders/simple_frag.glsl
+++ b/data/graphics/shaders/simple_frag.glsl
@@ -1,7 +1,7 @@
#version 150 core
out vec4 outColor;
-uniform vec4 simpleColor;
+uniform vec4 color;
void main()
{
- outColor = simpleColor;
+ outColor = color;
}