From fcb2f8b6fdfa683ce5ba319b46873a0b61c9c75f Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 10 Jun 2014 13:09:10 +0300 Subject: Use same varaible names in simple and texture shaders. --- data/graphics/shaders/simple_frag.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'data/graphics/shaders/simple_frag.glsl') diff --git a/data/graphics/shaders/simple_frag.glsl b/data/graphics/shaders/simple_frag.glsl index a8687cb68..02fbf5519 100644 --- a/data/graphics/shaders/simple_frag.glsl +++ b/data/graphics/shaders/simple_frag.glsl @@ -1,7 +1,7 @@ #version 150 core out vec4 outColor; -uniform vec4 simpleColor; +uniform vec4 color; void main() { - outColor = simpleColor; + outColor = color; } -- cgit v1.2.3-70-g09d2