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/*
* The ManaPlus Client
* Copyright (C) 2012-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "localconsts.h"
#ifdef USE_PROFILER
#include "utils/perfomance.h"
#include "configuration.h"
#include "game.h"
#include "utils/timer.h"
#include <algorithm>
#include <cstdarg>
#include <cstdio>
#include <fcntl.h>
#include <fstream>
#include <iostream>
#include "debug.h"
static const clockid_t clockType = CLOCK_MONOTONIC;
#define timeData ((static_cast<long long int>(time.tv_sec) * 1000000000LL \
+ static_cast<long long int>(time.tv_nsec)) / 1)
namespace Perfomance
{
std::ofstream file;
std::string temp;
long long unsigned int startTime;
void init(const std::string &path)
{
file.open(path.c_str(), std::ios_base::trunc);
timespec time;
clock_gettime(clockType, &time);
temp.reserve(10000000U);
startTime = timeData;
}
void clear()
{
if (file.is_open())
file.close();
}
void start()
{
timespec time;
clock_gettime(clockType, &time);
temp.append(toString(timeData - startTime)).append(
" __init__\n");
}
void blockStart(const std::string &name)
{
timespec time;
clock_gettime(clockType, &time);
temp.append(toString(timeData - startTime)).append(
" start: ").append(name).append("\n");
}
void blockEnd(const std::string &name)
{
timespec time;
clock_gettime(clockType, &time);
temp.append(toString(timeData - startTime)).append(
" end: ").append(name).append("\n");
}
void flush()
{
if (fps < 40)
file << temp;
temp.clear();
// file.flush();
}
} // namespace Perfomance
#endif // USE_PROFILER
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