/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RESOURCES_INVENTORY_INVENTORY_H
#define RESOURCES_INVENTORY_INVENTORY_H
#include "enums/inventorytype.h"
#include "enums/resources/item/itemtype.h"
#include "enums/simpletypes/beingtypeid.h"
#include "enums/simpletypes/damaged.h"
#include "enums/simpletypes/equipm.h"
#include "enums/simpletypes/equipped.h"
#include "enums/simpletypes/favorite.h"
#include "enums/simpletypes/identified.h"
#include "enums/simpletypes/itemcolor.h"
#include "enums/being/gender.h"
#include "utils/intmap.h"
#include <list>
#include <string>
#include "localconsts.h"
class InventoryListener;
class Item;
struct ItemOptionsList;
class Inventory notfinal
{
public:
A_DELETE_COPY(Inventory)
static const int NO_SLOT_INDEX = -1; /**< Slot has no index. */
/**
* Constructor.
*
* @param size the number of items that fit in the inventory
*/
Inventory(const InventoryTypeT type,
const int size);
/**
* Destructor.
*/
virtual ~Inventory();
/**
* Returns the size that this instance is configured for.
*/
unsigned getSize() const noexcept2 A_WARN_UNUSED
{ return mSize; }
/**
* Returns the item at the specified index.
*/
Item *getItem(const int index) const A_WARN_UNUSED;
/**
* Searches for the specified item by it's id.
*
* @param itemId The id of the item to be searched.
* @param color The color of the item to be searched.
* @return Item found on success, NULL on failure.
*/
Item *findItem(const int itemId,
const ItemColor color) const A_WARN_UNUSED;
/**
* Adds a new item in a free slot.
*/
int addItem(const int id,
const ItemTypeT type,
const int quantity,
const uint8_t refine,
const ItemColor color,
const Identified identified,
const Damaged damaged,
const Favorite favorite,
const Equipm equipment,
const Equipped equipped);
/**
* Sets the item at the given position.
*/
virtual void setItem(const int index,
const int id,
const ItemTypeT type,
const int quantity,
const uint8_t refine,
const ItemColor color,
const Identified identified,
const Damaged damaged,
const Favorite favorite,
const Equipm equipment,
const Equipped equipped);
void setCards(const int index,
const int *const cards,
const int size) const;
void setOptions(const int index,
const ItemOptionsList *const options);
void setTag(const int index,
const int tag);
void moveItem(const int index1,
const int index2);
/**
* Remove a item from the inventory.
*/
void removeItem(const int id);
/**
* Remove the item at the specified index from the inventory.
*/
void removeItemAt(const int index);
/**
* Checks if the given item is in the inventory.
*/
bool contains(const Item *const item) const A_WARN_UNUSED;
/**
* Returns id of next free slot or -1 if all occupied.
*/
int getFreeSlot() const A_WARN_UNUSED;
/**
* Reset all item slots.
*/
void clear();
/**
* Get the number of slots filled with an item
*/
int getNumberOfSlotsUsed() const noexcept2 A_WARN_UNUSED
{ return mUsed; }
/**
* Returns the index of the last occupied slot or 0 if none occupied.
*/
int getLastUsedSlot() const A_WARN_UNUSED;
void addInventoyListener(InventoryListener *const listener);
void removeInventoyListener(InventoryListener *const listener);
InventoryTypeT getType() const noexcept2 A_WARN_UNUSED
{ return mType; }
bool isMainInventory() const noexcept2 A_WARN_UNUSED
{ return mType == InventoryType::Inventory; }
const Item *findItemBySprite(std::string spritePath,
const GenderT gender,
const BeingTypeId race)
const A_WARN_UNUSED;
std::string getName() const A_WARN_UNUSED;
void resize(const unsigned int newSize);
int findIndexByTag(const int tag) const;
Item *findItemByTag(const int tag) const;
virtual bool addVirtualItem(const Item *const item,
int index,
const int amount);
void virtualRemove(Item *const item,
const int amount);
void virtualRestore(const Item *const item,
const int amount);
void restoreVirtuals();
protected:
typedef std::list<InventoryListener*> InventoryListenerList;
InventoryListenerList mInventoryListeners;
void distributeSlotsChangedEvent();
IntMap mVirtualRemove;
InventoryTypeT mType;
unsigned mSize; /**< The max number of inventory items */
Item **mItems; /**< The holder of items */
int mUsed; /**< THe number of slots in use */
};
#endif // RESOURCES_INVENTORY_INVENTORY_H