/*
* Code taken from: http://mumble.sourceforge.net/Link
*
* All code listed below is in the public domain and can be used, shared or
* modified freely
*
* Copyright (C) 2011-2017 The ManaPlus Developers
*/
#ifdef USE_MUMBLE
#include "mumblemanager.h"
#include "configuration.h"
#include "logger.h"
#include "utils/mathutils.h"
#ifdef __OpenBSD__
#include <sys/param.h>
#endif // __OpenBSD__
#include <wchar.h>
#include <cctype>
#include <fcntl.h>
#include <unistd.h>
#include <sys/types.h>
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wshadow")
#include <SDL_syswm.h>
#pragma GCC diagnostic pop
#ifndef WIN32
#include <sys/mman.h>
#endif // WIN32
#include "debug.h"
#ifdef USE_MUMBLE
MumbleManager *mumbleManager = nullptr;
#endif // USE_MUMBLE
MumbleManager::MumbleManager() :
mLinkedMem(nullptr),
mLinkedMemCache()
{
mMapBase[0] = mMapBase[1] = mMapBase[2] = 0.;
init();
}
MumbleManager::~MumbleManager()
{
if (mLinkedMem)
{
#ifdef WIN32
UnmapViewOfFile(mLinkedMem);
#elif defined BSD4_4
#else // WIN32
munmap(mLinkedMem, sizeof(struct LinkedMem));
#endif // WIN32
mLinkedMem = nullptr;
}
}
uint16_t MumbleManager::getMapId(std::string mapName)
{
uint16_t res = 0;
if (mapName.size() != 5 || mapName[3] != '-')
{
res = getCrc16(mapName);
}
else
{
mapName = mapName.substr(0, 3) + mapName[4];
res = CAST_U16(atoi(mapName.c_str()));
}
return res;
}
void MumbleManager::setMapBase(uint16_t mapid)
{
mMapBase[0] = 10000.0F * (mapid & 0x1F);
mapid >>= 5;
mMapBase[1] = 1000.0F * (mapid & 0x3F);
mapid >>= 6;
mMapBase[2] = 10000.0F * (mapid & 0x1F);
}
void MumbleManager::init()
{
#if defined BSD4_4
return;
#endif // defined BSD4_4
if (mLinkedMem || !config.getBoolValue("enableMumble"))
return;
logger->log1("MumbleManager::init");
#ifdef WIN32
HANDLE hMapObject = OpenFileMappingW(FILE_MAP_ALL_ACCESS,
FALSE, L"MumbleLink");
if (!hMapObject)
{
logger->log1("MumbleManager::init can't open MumbleLink");
return;
}
mLinkedMem = reinterpret_cast<LinkedMem *>(MapViewOfFile(hMapObject,
FILE_MAP_ALL_ACCESS, 0, 0, sizeof(LinkedMem)));
if (!mLinkedMem)
{
CloseHandle(hMapObject);
hMapObject = nullptr;
logger->log1("MumbleManager::init can't map MumbleLink");
return;
}
#elif defined BSD4_4
#else // WIN32
char memName[256];
snprintf(memName, sizeof(memName), "/MumbleLink.%u", getuid());
const int shmfd = shm_open(memName, O_RDWR, S_IRUSR | S_IWUSR);
if (shmfd < 0)
{
logger->log1("MumbleManager::init can't"
" open shared memory MumbleLink");
return;
}
mLinkedMem = static_cast<LinkedMem *>(mmap(nullptr,
sizeof(struct LinkedMem), PROT_READ | PROT_WRITE,
MAP_SHARED, shmfd, 0));
if (mLinkedMem == reinterpret_cast<void *>(-1))
{
mLinkedMem = nullptr;
logger->log1("MumbleManager::init can't map MumbleLink");
return;
}
#endif // WIN32
wcsncpy(mLinkedMemCache.name, L"ManaPlus", 256);
wcsncpy(mLinkedMemCache.description, L"ManaPlus Plugin", 2048);
mLinkedMemCache.uiVersion = 2;
// Left handed coordinate system.
// X positive towards "left".
// Y positive towards "up".
// Z positive towards "into screen".
//
// 1 unit = 1 meter
// Unit vector pointing out of the avatars eyes
// (here Front looks into scene).
/* no way to look "up", 2d */
mLinkedMemCache.fAvatarFront[1] = 0.0F;
// Unit vector pointing out of the top of the avatars head
// (here Top looks straight up).
/* no way to change this in tmw */
mLinkedMemCache.fAvatarTop[0] = 0.0F;
mLinkedMemCache.fAvatarTop[1] = 1.0F;
mLinkedMemCache.fAvatarTop[2] = 0.0F;
mLinkedMemCache.fCameraFront[0] = 0.0F;
mLinkedMemCache.fCameraFront[1] = 0.0F;
mLinkedMemCache.fCameraFront[2] = 1.0F;
mLinkedMemCache.fCameraTop[0] = 0.0F;
mLinkedMemCache.fCameraTop[1] = 1.0F;
mLinkedMemCache.fCameraTop[2] = 0.0F;
mLinkedMemCache.uiTick++;
}
void MumbleManager::setPlayer(const std::string &userName)
{
if (!mLinkedMem)
return;
// Identifier which uniquely identifies a certain player in a context
// (e.g. the ingame Name).
mbstowcs(mLinkedMemCache.identity, userName.c_str(), 256);
mLinkedMemCache.uiTick ++;
memcpy(mLinkedMem, &mLinkedMemCache, sizeof(mLinkedMemCache));
}
void MumbleManager::setAction(const int action)
{
if (!mLinkedMem)
return;
switch (action)
{
case 0: /* STAND */
case 1: /* WALK */
case 2: /* ATTACK */
case 5: /* HURT */
mLinkedMemCache.fAvatarPosition[1] = 1.5F;
break;
case 3: /* SIT */
mLinkedMemCache.fAvatarPosition[1] = 1.0F;
break;
case 4: /* DEAD */
default:
mLinkedMemCache.fAvatarPosition[1] = 0.0F;
break;
}
mLinkedMemCache.fAvatarPosition[1] += mMapBase[1];
mLinkedMemCache.fCameraPosition[1] = mLinkedMemCache.fAvatarPosition[1];
mLinkedMemCache.uiTick++;
memcpy(mLinkedMem, &mLinkedMemCache, sizeof(mLinkedMemCache));
}
void MumbleManager::setPos(const int tileX, const int tileY,
const int direction)
{
if (!mLinkedMem)
return;
// Position of the avatar (here standing slightly off the origin)
// lm->fAvatarPosition
/* tmw coordinates work exactly the other way round */
mLinkedMemCache.fAvatarPosition[0] = static_cast<float>(tileX)
+ mMapBase[0];
mLinkedMemCache.fAvatarPosition[2] = static_cast<float>(tileY)
+ mMapBase[2];
// Same as avatar but for the camera.
// lm->fCameraPosition, fCameraFront, fCameraTop
// Same as avatar but for the camera.
mLinkedMemCache.fCameraPosition[0] = mLinkedMemCache.fAvatarPosition[0];
mLinkedMemCache.fCameraPosition[2] = mLinkedMemCache.fAvatarPosition[2];
// Unit vector pointing out of the avatars eyes
// (here Front looks into scene).
switch (direction)
{
case 4: /* UP */
mLinkedMemCache.fAvatarFront[0] = 0.0F;
mLinkedMemCache.fAvatarFront[2] = 1.0F;
break;
case 1: /* DOWN */
mLinkedMemCache.fAvatarFront[0] = 0.0F;
mLinkedMemCache.fAvatarFront[2] = -1.0F;
break;
case 2: /* LEFT */
mLinkedMemCache.fAvatarFront[0] = 1.0F;
mLinkedMemCache.fAvatarFront[2] = 0.0F;
break;
case 8: /* RIGHT */
mLinkedMemCache.fAvatarFront[0] = -1.0F;
mLinkedMemCache.fAvatarFront[2] = 0.0F;
break;
default:
break;
}
mLinkedMemCache.uiTick ++;
memcpy(mLinkedMem, &mLinkedMemCache, sizeof(mLinkedMemCache));
}
void MumbleManager::setMap(const std::string &mapName)
{
if (!mLinkedMem)
return;
// Context should be equal for players which should be able to hear each
// other positional and differ for those who shouldn't
// (e.g. it could contain the server+port and team)
setMapBase(getMapId(mapName));
setAction(0); /* update y coordinate */
}
void MumbleManager::setServer(const std::string &serverName)
{
if (!mLinkedMem)
return;
unsigned size = CAST_U32(serverName.size());
if (size > sizeof(mLinkedMemCache.context) - 1)
size = sizeof(mLinkedMemCache.context) - 1;
memset(mLinkedMemCache.context, 0, sizeof(mLinkedMemCache.context));
memcpy(mLinkedMemCache.context, serverName.c_str(), size);
mLinkedMemCache.context[size] = '\0';
mLinkedMemCache.context_len = size;
mLinkedMemCache.uiTick ++;
memcpy(mLinkedMem, &mLinkedMemCache, sizeof(mLinkedMemCache));
}
#endif // USE_MUMBLE