/*
* The ManaPlus Client
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
*
*
* Per Larsson a.k.a finalman
* Olof Naessén a.k.a jansem/yakslem
*
* Visit: http://guichan.sourceforge.net
*
* License: (BSD)
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name of Guichan nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef INPUT_KEY_H
#define INPUT_KEY_H
#include "localconsts.h"
// windows.h defines DELETE which breaks this file as we have a constant named
// DELETE, hence we undefine DELETE if it is defined and hope people don't use
// that windows define with Guichan.
#if defined (_WIN32) && defined(DELETE)
#undef DELETE
#endif // defined (_WIN32) && defined(DELETE)
/**
* Represents a key or a character.
*/
class Key final
{
public:
/**
* Constructor.
*
* @param value The ascii or enum value for the key.
*/
explicit Key(const int value);
A_DEFAULT_COPY(Key)
/**
* Checks if a key is a character.
*
* @return True if the key is a letter, number or whitespace,
* false otherwise.
*/
bool isCharacter() const A_WARN_UNUSED;
/**
* Checks if a key is a number.
*
* @return True if the key is a number (0-9),
* false otherwise.
*/
bool isNumber() const A_WARN_UNUSED;
/**
* Checks if a key is a letter.
*
* @return True if the key is a letter (a-z,A-Z),
* false otherwise.
*/
bool isLetter() const A_WARN_UNUSED;
/**
* Gets the value of the key. If an ascii value exists it
* will be returned. Otherwise an enum value will be returned.
*
* @return the value of the key.
*/
int getValue() const A_WARN_UNUSED;
/**
* Compares two keys.
*
* @param key The key to compare this key with.
* @return True if the keys are equal, false otherwise.
*/
bool operator==(const Key& key) const;
/**
* Compares two keys.
*
* @param key The key to compare this key with.
* @return True if the keys are not equal, false otherwise.
*/
bool operator!=(const Key& key) const;
protected:
/**
* Holds the value of the key. It may be an ascii value
* or an enum value.
*/
int mValue;
};
#endif // INPUT_KEY_H