/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "input/joystick.h"
#include "configuration.h"
#include "logger.h"
#include "settings.h"
#include "sdlshared.h"
#include "input/inputmanager.h"
#include "utils/foreach.h"
#include "utils/timer.h"
PRAGMA48(GCC diagnostic push)
PRAGMA48(GCC diagnostic ignored "-Wshadow")
#include <SDL.h>
PRAGMA48(GCC diagnostic pop)
#include "debug.h"
Joystick *joystick = nullptr;
int Joystick::joystickCount = 0;
bool Joystick::mEnabled = false;
bool Joystick::mInitialized = false;
Joystick::Joystick(const int no) :
mDirection(0),
mHatPosition(0),
mJoystick(nullptr),
mTolerance(0),
mNumber(no >= joystickCount ? joystickCount : no),
mAxesNumber(MAX_AXES),
mButtonsNumber(MAX_BUTTONS),
mUseHatForMovement(true),
mUseInactive(false),
mHaveHats(false),
mKeyToAction(),
mKeyToId(),
mKeyTimeMap()
{
for (int i = 0; i < MAX_AXES; i++)
{
mIsTrigger[i] = false;
mAxesPositions[i] = 0;
}
for (int i = 0; i < MAX_BUTTONS; i++)
mActiveButtons[i] = false;
}
Joystick::~Joystick()
{
close();
}
void Joystick::init()
{
// +++ possible to use SDL_EventState with different joystick features.
SDL_JoystickEventState(SDL_ENABLE);
mEnabled = config.getBoolValue("joystickEnabled");
detect();
}
void Joystick::detect()
{
// close current joystick device
if (joystick != nullptr)
{
delete joystick;
joystick = nullptr;
}
// need to completely reinitialize joystick subsystem
// because SDL does not support hotplugging
if (mInitialized)
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
mInitialized = true;
joystickCount = SDL_NumJoysticks();
logger->log("%i joysticks/gamepads found", joystickCount);
for (int i = 0; i < joystickCount; i++)
logger->log("- %s", SDL_JoystickNameForIndex(i));
if (joystickCount > 0)
{
joystick = new Joystick(config.getIntValue("selectedJoystick"));
if (mEnabled)
{
joystick->open();
joystick->update();
}
}
}
bool Joystick::open()
{
if (mNumber >= joystickCount)
mNumber = joystickCount - 1;
if (mNumber < 0)
{
logger->log1("error: incorrect joystick selection");
return false;
}
logger->log("open joystick %d", mNumber);
mJoystick = SDL_JoystickOpen(mNumber);
if (mJoystick == nullptr)
{
logger->log("Couldn't open joystick: %s", SDL_GetError());
return false;
}
mAxesNumber = SDL_JoystickNumAxes(mJoystick);
mButtonsNumber = SDL_JoystickNumButtons(mJoystick);
logger->log("Joystick: %i ", mNumber);
#ifdef USE_SDL2
logger->log("Name: %s", SDL_JoystickName(mJoystick));
SDL_JoystickGUID guid = SDL_JoystickGetGUID(mJoystick);
std::string guidStr;
for (int f = 0; f < 16; f ++)
guidStr.append(strprintf("%02x", CAST_U32(guid.data[f])));
logger->log("Guid: %s", guidStr.c_str());
#if SDL_VERSION_ATLEAST(2, 0, 6)
logger->log("Device id: %u:%u.%u",
CAST_U32(SDL_JoystickGetVendor(mJoystick)),
CAST_U32(SDL_JoystickGetProduct(mJoystick)),
CAST_U32(SDL_JoystickGetProductVersion(mJoystick)));
SDL_JoystickType type = SDL_JoystickGetType(mJoystick);
std::string typeStr;
switch (type)
{
default:
case SDL_JOYSTICK_TYPE_UNKNOWN:
typeStr = "unknown";
break;
case SDL_JOYSTICK_TYPE_GAMECONTROLLER:
typeStr = "game controller";
break;
case SDL_JOYSTICK_TYPE_WHEEL:
typeStr = "wheel";
break;
case SDL_JOYSTICK_TYPE_ARCADE_STICK:
typeStr = "arcade stick";
break;
case SDL_JOYSTICK_TYPE_FLIGHT_STICK:
typeStr = "flight stick";
break;
case SDL_JOYSTICK_TYPE_DANCE_PAD:
typeStr = "dance pad";
break;
case SDL_JOYSTICK_TYPE_GUITAR:
typeStr = "guitar";
break;
case SDL_JOYSTICK_TYPE_DRUM_KIT:
typeStr = "drum kit";
break;
case SDL_JOYSTICK_TYPE_ARCADE_PAD:
typeStr = "arcade pad";
break;
case SDL_JOYSTICK_TYPE_THROTTLE:
typeStr = "throttle";
break;
}
logger->log("Type: " + typeStr);
#endif // SDL_VERSION_ATLEAST(2, 0, 6)
// probably need aslo dump SDL_JoystickCurrentPowerLevel
#else // USE_SDL2
logger->log("Name: %s", SDL_JoystickName(mNumber));
#endif // USE_SDL2
logger->log("Axes: %i ", mAxesNumber);
logger->log("Balls: %i", SDL_JoystickNumBalls(mJoystick));
logger->log("Hats: %i", SDL_JoystickNumHats(mJoystick));
logger->log("Buttons: %i", mButtonsNumber);
mHaveHats = (SDL_JoystickNumHats(mJoystick) > 0);
if (mAxesNumber > MAX_AXES)
mAxesNumber = mAxesNumber;
if (mButtonsNumber > MAX_BUTTONS)
mButtonsNumber = MAX_BUTTONS;
#ifdef __SWITCH__
config.setValue("joystickTolerance", 0.1F);
#endif
mTolerance = config.getFloatValue("joystickTolerance");
mUseHatForMovement = config.getBoolValue("useHatForMovement");
mUseInactive = config.getBoolValue("useInactiveJoystick");
for (int i = 0; i < mAxesNumber; i++)
{
// heuristic to detect controller triggers.
// their resting position is at SDL_JOYSTICK_AXIS_MIN = -32768
if (SDL_JoystickGetAxis(mJoystick, i) == SDL_JOYSTICK_AXIS_MIN)
mIsTrigger[i] = true;
}
return true;
}
void Joystick::close()
{
logger->log("close joystick %d", mNumber);
if (mJoystick != nullptr)
{
SDL_JoystickClose(mJoystick);
mJoystick = nullptr;
}
}
void Joystick::setNumber(const int n)
{
if (mJoystick != nullptr)
{
SDL_JoystickClose(mJoystick);
mNumber = n;
open();
}
else
{
mNumber = n;
}
}
void Joystick::logic()
{
BLOCK_START("Joystick::logic")
if (!mEnabled)
{
BLOCK_END("Joystick::logic")
return;
}
mDirection = 0;
if (mUseInactive ||
settings.inputFocused != KeyboardFocus::Unfocused)
{
for (int i = 0; i < mAxesNumber; i++)
{
int position = SDL_JoystickGetAxis(mJoystick, i);
// transform range [SDL_JOYSTICK_AXIS_MIN, SDL_JOYSTICK_AXIS_MAX]
// to [0, SDL_JOYSTICK_AXIS_MAX]
if (mIsTrigger[i])
position = (position - SDL_JOYSTICK_AXIS_MIN) / 2;
mAxesPositions[i] = position;
}
// X-Axis
int position = mAxesPositions[0];
if (position >= mTolerance * SDL_JOYSTICK_AXIS_MAX)
mDirection |= RIGHT;
else if (position <= mTolerance * SDL_JOYSTICK_AXIS_MIN)
mDirection |= LEFT;
// Y-Axis
position = mAxesPositions[1];
if (position <= mTolerance * SDL_JOYSTICK_AXIS_MIN)
mDirection |= UP;
else if (position >= mTolerance * SDL_JOYSTICK_AXIS_MAX)
mDirection |= DOWN;
#ifdef DEBUG_JOYSTICK
if (SDL_JoystickGetAxis(mJoystick, 2))
logger->log("axis 2 pos: %d", SDL_JoystickGetAxis(mJoystick, 2));
if (SDL_JoystickGetAxis(mJoystick, 3))
logger->log("axis 3 pos: %d", SDL_JoystickGetAxis(mJoystick, 3));
if (SDL_JoystickGetAxis(mJoystick, 4))
logger->log("axis 4 pos: %d", SDL_JoystickGetAxis(mJoystick, 4));
#endif // DEBUG_JOYSTICK
if (mHaveHats)
{
// reading only hat 0
const uint8_t hat = SDL_JoystickGetHat(mJoystick, 0);
mHatPosition = 0;
if ((hat & SDL_HAT_RIGHT) != 0)
mHatPosition |= RIGHT;
else if ((hat & SDL_HAT_LEFT) != 0)
mHatPosition |= LEFT;
if ((hat & SDL_HAT_UP) != 0)
mHatPosition |= UP;
else if ((hat & SDL_HAT_DOWN) != 0)
mHatPosition |= DOWN;
if ((mDirection == 0U) && mUseHatForMovement)
mDirection = mHatPosition;
}
// Buttons
for (int i = 0; i < mButtonsNumber; i++)
{
const bool state = (SDL_JoystickGetButton(mJoystick, i) == 1);
mActiveButtons[i] = state;
if (!state)
resetRepeat(i);
#ifdef DEBUG_JOYSTICK
if (mActiveButtons[i])
logger->log("button: %d", i);
#endif // DEBUG_JOYSTICK
}
}
else
{
mHatPosition = 0;
for (int i = 0; i < mAxesNumber; i++)
mAxesPositions[i] = 0;
for (int i = 0; i < mButtonsNumber; i++)
mActiveButtons[i] = false;
}
BLOCK_END("Joystick::logic")
}
bool Joystick::buttonPressed(const int no) const
{
if (!mEnabled)
return false;
const int button = getButton(no);
if (button >= 0)
{
if (button < mButtonsNumber)
return mActiveButtons[button];
if (button == KEY_UP)
return (mHatPosition & UP) != 0;
if (button == KEY_DOWN)
return (mHatPosition & DOWN) != 0;
if (button == KEY_LEFT)
return (mHatPosition & LEFT) != 0;
if (button == KEY_RIGHT)
return (mHatPosition & RIGHT) != 0;
}
const int naxis = getNegativeAxis(no);
if (naxis >= 0)
return mAxesPositions[naxis] < mTolerance * SDL_JOYSTICK_AXIS_MIN;
const int paxis = getPositiveAxis(no);
if (paxis >= 0)
return mAxesPositions[paxis] > mTolerance * SDL_JOYSTICK_AXIS_MAX;
return false;
}
void Joystick::getNames(STD_VECTOR <std::string> &names)
{
names.clear();
for (int i = 0; i < joystickCount; i++)
names.push_back(SDL_JoystickNameForIndex(i));
}
void Joystick::update()
{
inputManager.updateKeyActionMap(mKeyToAction, mKeyToId,
mKeyTimeMap, InputType::JOYSTICK);
}
bool Joystick::isActionEvent(const SDL_Event &event)
{
return getButtonFromEvent(event) >= 0;
}
KeysVector *Joystick::getActionVector(const SDL_Event &event)
{
const int i = getButtonFromEvent(event);
return getActionVectorByKey(i);
}
KeysVector *Joystick::getActionVectorByKey(const int i)
{
if (getButton(i) < 0
&& getNegativeAxis(i) < 0
&& getPositiveAxis(i) < 0)
{
return nullptr;
}
// logger->log("button triggerAction: %d", i);
KeyToActionMapIter it = mKeyToAction.find(i);
if (it != mKeyToAction.end())
return &it->second;
return nullptr;
}
InputActionT Joystick::getActionId(const SDL_Event &event)
{
const int i = getButtonFromEvent(event);
if (i < 0)
return InputAction::NO_VALUE;
KeyToIdMapIter it = mKeyToId.find(i);
if (it != mKeyToId.end())
return it->second;
return InputAction::NO_VALUE;
}
int Joystick::getButtonFromEvent(const SDL_Event &event) const
{
if (event.type == SDL_JOYBUTTONDOWN)
{
if (event.jbutton.which != mNumber)
return -1;
return event.jbutton.button;
}
if (!mUseHatForMovement && event.type == SDL_JOYHATMOTION)
{
// reading only hat 0
if (event.jhat.which != mNumber || event.jhat.hat != 0)
return -1;
const int value = event.jhat.value;
// SDL reports new hat position, not when d-pad button is pressed.
// because of that we have to compare it to previously known state.
if ((mHatPosition & UP) == 0 && (value & SDL_HAT_UP) != 0)
return KEY_UP;
if ((mHatPosition & DOWN) == 0 && (value & SDL_HAT_DOWN) != 0)
return KEY_DOWN;
if ((mHatPosition & LEFT) == 0 && (value & SDL_HAT_LEFT) != 0)
return KEY_LEFT;
if ((mHatPosition & RIGHT) == 0 && (value & SDL_HAT_RIGHT) != 0)
return KEY_RIGHT;
}
if (event.type == SDL_JOYAXISMOTION)
{
if (event.jaxis.which != mNumber)
return -1;
const int axis = event.jaxis.axis;
if (axis < RESERVED_AXES)
return -1;
int position = event.jaxis.value;
// transform range [SDL_JOYSTICK_AXIS_MIN, SDL_JOYSTICK_AXIS_MAX]
// to [0, SDL_JOYSTICK_AXIS_MAX]
if (mIsTrigger[axis])
position = (position - SDL_JOYSTICK_AXIS_MIN) / 2;
if (position < mTolerance * SDL_JOYSTICK_AXIS_MIN
&& mAxesPositions[axis] > mTolerance * SDL_JOYSTICK_AXIS_MIN)
return KEY_NEGATIVE_AXIS_FIRST + axis;
if (position > mTolerance * SDL_JOYSTICK_AXIS_MAX
&& mAxesPositions[axis] < mTolerance * SDL_JOYSTICK_AXIS_MAX)
return KEY_POSITIVE_AXIS_FIRST + axis;
}
return -1;
}
int Joystick::getButton(const int key) const
{
if (key < 0
|| (mButtonsNumber <= key && key < MAX_BUTTONS)
|| (mUseHatForMovement && key >= MAX_BUTTONS)
|| key >= KEY_NEGATIVE_AXIS_FIRST)
{
return -1;
}
return key;
}
int Joystick::getNegativeAxis(const int key) const
{
if (key < KEY_NEGATIVE_AXIS_FIRST || key >= KEY_POSITIVE_AXIS_FIRST)
return -1;
const int axis = key - KEY_NEGATIVE_AXIS_FIRST;
if (axis < RESERVED_AXES || axis >= mAxesNumber)
return -1;
return axis;
}
int Joystick::getPositiveAxis(const int key) const
{
if (key < KEY_POSITIVE_AXIS_FIRST || key >= KEY_END)
return -1;
const int axis = key - KEY_POSITIVE_AXIS_FIRST;
if (axis < RESERVED_AXES || axis >= mAxesNumber)
return -1;
return axis;
}
bool Joystick::isActionActive(const InputActionT index) const
{
if (!validate())
return false;
const InputFunction &key = inputManager.getKey(index);
for (size_t i = 0; i < inputFunctionSize; i ++)
{
const InputItem &val = key.values[i];
if (val.type != InputType::JOYSTICK)
continue;
return buttonPressed(val.value);
}
return false;
}
bool Joystick::validate() const
{
if (!mEnabled)
return false;
return mUseInactive ||
settings.inputFocused != KeyboardFocus::Unfocused;
}
void Joystick::handleRepeat(const int time)
{
BLOCK_START("Joystick::handleRepeat")
FOR_EACH (KeyTimeMapIter, it, mKeyTimeMap)
{
const int key = (*it).first;
if (buttonPressed(key))
{
int &keyTime = (*it).second;
if (time > keyTime && abs(time - keyTime)
> SDL_DEFAULT_REPEAT_DELAY * 10)
{
keyTime = time;
inputManager.triggerAction(getActionVectorByKey(key));
}
}
}
BLOCK_END("Joystick::handleRepeat")
}
void Joystick::resetRepeat(const int key)
{
const KeyTimeMapIter it = mKeyTimeMap.find(key);
if (it != mKeyTimeMap.end())
(*it).second = tick_time;
}